Come on now, you're doing these dungeons with 7 other people. If you want to continue getting invited to dungeon runs you'll play it how the guy organising it wants you to. If he thinks playing AV as a DRG is retarded you won't be going as a DRG. Likewise if he thinks MNK is perfect for the final boss you'll play MNK or GTFO.
I'm not convinced freedom to switch jobs within a dungeon adds strategy, I think it removes it because you just pick the best DD job for any given situation rather than a combination that works.
I suppose my hate for it is more towards "burn" type setups where everyone who isn't healing or tanking switches to MNK or whatever, rather than the ability to switch at all. There's no strategy in burn setups and that's why people do it, because it's the easiest route.
This type of shit is also bad for the game because not everyone has MNK leveled, we don't need the "Level X job or you can't come" making a return. Get rid of the burn and keep the switching and I can switch between 2-3 jobs I'm good at depending on the situation, rather than a gimp just because I have to.
Also my "hate" for MNK isn't so much hate, it's just H2H style combat isn't something I'm a fan of. But it may be worth checking out in ARR as they say it's undergoing the most changes.
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