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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #9481
    Banned.

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    What I got out of reading that was that RDM would be gun mage.

    Hence, no musketeer because lolclasses and all the little derps will be playing RDM.

    It also somewhat saddens me because, at least for the sake of all the people who love RDM so fervently it's disgusting, I wanted it to be a fail job that had no place in any of the games content.

    Gun mage is pretty much the opposite of that though.

  2. #9482
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    Quote Originally Posted by Lucavi View Post
    I've seen that before and more, but I hope you got the all-clear from SE before posting that.

  3. #9483
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    Quote Originally Posted by Amiricle View Post
    Yea, no reason Musketeer can't dual-wield a rapier & a pistol. That'd be pretty sweet actually.
    Ranged auto-attack using pistol, close combat using rapier

    use pistol for damaging skill with debuff, use rapier for elemental damaging skill

    possibility for backline support or frontline support DD playstyle

    excuse me I need toilet

  4. #9484
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    I hope we get at least one ranged DD job that is actually a full time DD. Job not class, because you know, who plays classes.

  5. #9485
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    Quote Originally Posted by Arximiro View Post
    I hope we get at least one ranged DD job that is actually a full time DD. Job not class, because you know, who plays classes.
    People playing solo and in small parties of course!! (lolscrapclasses)

    Red mage is cool and all, but those bitches better keep their nails off time-based magic and leave room for time mage, I'd much prefer it as a job

  6. #9486
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    Guns and Katana's

    AT THE SAME TIME.

    pirate
    fucking
    ninja's

    KERSPLODE!
    http://i1058.photobucket.com/albums/...mMindBlown.gif

  7. #9487
    Ridill
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    Dual-Gun Pimp Red Mage would be boss.

  8. #9488
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    Since my previous post is apparently broken by the Japanese text, here's what it says about Red Mage and all that.

    Things that are being considered for post-release development.

    New Class/Job
    -Red Mage (Have to raise both Conjurer and Thaumaturge to unlock)
    -Musketeer
    -Implementation of Katana and scabbards/sheathes will be considered around the implementation of Ninja/Samurai
    -Dual Wielding Guns/Katanas is under consideration.

  9. #9489
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    I refuse another FF MMO w/o scabbards for the Katana. Shit is canon.

  10. #9490
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    Quote Originally Posted by Waraji View Post
    I refuse another FF MMO w/o scabbards for the Katana. Shit is canon.
    I look forward to seeing how someone would put this in a scabbard
    http://images2.wikia.nocookie.net/__..._Katana_16.png

    I suppose they could either avoid making over-the-top looking katanas, or they could take the cop-out route that every other game does and just shove that shit in a tiny little scabbard anyway.

  11. #9491
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    Given the way weapons have unique animations already when drawn they could make all the little side-blades retractable, the sword looks ridiculous either way but the effect would be neat.jpg

  12. #9492
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    Or just make it a really wide scabbard that will allow for all the little blades to fit in it.

    Also that thing may be katana-type, but it's not a fucking katana.

  13. #9493
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    Big fat NO to rapier (or any other melee weapon)+gun.

    My musketeer had BETTER be pistol-whipping fools. I've gone 10 years with only useless Blast Shot. Enough is enough.

  14. #9494
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    Geez a week later and still no roadmap....

  15. #9495
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    Quote Originally Posted by xopher View Post
    Or just make it a really wide scabbard that will allow for all the little blades to fit in it.

    Also that thing may be katana-type, but it's not a fucking katana.
    The relic "katana" wasn't even a katana, no one seemed to care (the way our chars wielded that little thing with 2 hands always did look silly tho).

    Also I had been envisioning a Musketeer type job to use....actual muskets, not the pistols we see NPCs using sometimes but the actual muskets hanging on walls around LL.

  16. #9496
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    Fuck rapiers, because SE has never and will never introduce any sort of proper fencing animations. Not one FF thus far has used anything other than generic slashing animations for rapiers, degens, fleurettes, or anything of the like. You have to go to the Ogre Battle series before you start seeing people using rapiers as they're intended. Even the fucking GBA Tactics Ogre had proper usage of fencing.

    I'd love to see a red mage in the game, but not when they're swinging a degen like a goddamn baseball bat or a tachi. Thrust at the fucking joints, SE. Pierce the goddamn armor, SE.

  17. #9497
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    Well, yeah, the problem was the were categorizes simply as sword so they couldn't have their own animations. But if they are a separate equipment class of weapon, then what would stop them (aside of the obvious - being S-E)

  18. #9498
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    Its always been that way, so I'm not looking at it as a XI or XIV issue. SE has never, ever done this, and we've had rapier-type weapons in a few FFs of the past. FFVI, especially, comes to mind.

    Its just annoying to see them continue to do it, as if fencing is exactly the same as swinging around a calvary sabre. They certainly have no problem separating Japanese and Non-Japanese swords. I didn't see Edgar wielding any of Cyan's swords, and I didn't see Tidus using any katana.

  19. #9499
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    Quote Originally Posted by Raldo View Post
    I look forward to seeing how someone would put this in a scabbard
    http://images2.wikia.nocookie.net/__..._Katana_16.png

    I suppose they could either avoid making over-the-top looking katanas, or they could take the cop-out route that every other game does and just shove that shit in a tiny little scabbard anyway.
    oh god thank you for pointing out that i didn't do the best job at getting rid of the green bits in some weapons

  20. #9500
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    Quote Originally Posted by Spira View Post
    oh god thank you for pointing out that i didn't do the best job at getting rid of the green bits in some weapons
    lol, whoops! I didn't even notice. I just glanced and assumed it was a gem like the one further up in the hilt.

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