
Originally Posted by
Rionel
But what does this consequence serve exactly? It just seems like an unnecessary thing in the grand scheme of things, or at best, something that doesn't really warrant that much attention in the first place as there are much more important issues to be looking over.
Getting away from dangerous monsters doesn't seem like a big issue to me... so long as it isn't turned into an exploit to kill them more easily with "hit run repeat nauseum" tactics. But there are certain safe guards that have been implemented to avoid this problem I believe.
There should definitely still be some boundaries in place for sure, in cases where jumping off would be "skipping" parts of the dungeon or what not. It's all a matter of when a boundary is appropriate, or better yet, design the dungeon so that there is no sense of invisible boundaries in the first place (like Mario Galaxy per say) or maybe even some sort of inherent environment restrictions that are appropriate for the location.
Either way, I just hope it doesn't become a huge debate or anything. It's really such a small thing.