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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #10021
    Sea Torques
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    Celestial Cosmos
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    Sargatanas
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    Sylph
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    Whisperwind

    Can't wait to see what kinds of weapons you can get from her. :D

  2. #10022
    But I don't want my title changed
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    Fievel Mousekewitz
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    Quote Originally Posted by Celestialstrife View Post
    Can't wait to see what kinds of weapons you can get from her. :D
    Please no more primal weapons

  3. #10023
    Yoshi P
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    Fitz Everleigh
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    ^ No thanks on Primal weapons unless it's only part of the loot pool. I'd like to see Primals with a bigger loot pool with armor or accessories before we see more weapons, but all of the above would be great!

  4. #10024
    Ridill
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    Teisha Linne
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    Moogle
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    Bahamut

    Quote quote

    Quite a while back we mentioned that we were looking into having a feature that would let you know once an item was purchased from your retainer, as well as an icon you could click to confirm which items were purchased.

    We are planning to implement these features during the Beta Test in two phases:
    Beta Test Phase 1: Alert feature that lets you know you sold something
    Beta Test Phase 3: Feature that lets you check the purchased item history

    The alert feature will make a specific sound when you log into the game if an item was purchased.

  5. #10025
    Bagel
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    Unicorn
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    Thrall

    or just a regular AH

  6. #10026
    Ridill
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    Teisha Linne
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    Moogle
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    It was almost a regular AH already in 1.0 minus some standard option + lag. It basically will be an AH in 2.0 just with a fancy name and hot elvaan chicks standing around like hookers all day.

  7. #10027
    green jellybean
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    "Comments from the Devs"

    Would be awesome if they were shiva boots! Can only imagine the awesome design there

  8. #10028
    Ridill
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    Asura

    They could easily add more loot but I want to see more primal weapons tbh.

  9. #10029
    I like turtles.
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    Nadrojj Rolyatt
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    Balmung
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    I'd prefer a new standard for gear to be set. Like sky/ground was in zilart. I'm not really a huge fan of primals giving us new weapons, as we already have ifrit and garuda for weapons, but some new gear would be sweet. I know I for one wouldn't mind a piece of armor with that green hue with some wing like attributes on them. Nothing huge but maybe on the shoulder pads for body, or wrists if they were for hands. They have quite a bit of tools at their disposal, I'd like to see them get a bit more creative. That being said, the existing primal models for the weapons had nice touches to them, ifrit's glow and garuda's wings.

  10. #10030
    D. Ring
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    Grey Jorildyn
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    "Comments from the Devs"

    There's way too many weapon options in this game already.

  11. #10031
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    ^ Wat.

  12. #10032
    D. Ring
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    Raldo Volca
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    Balmung

    I want a Shiva hat. It just would be an ice cube that encased your head.

  13. #10033
    D. Ring
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    Raldo Volca
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    Balmung

    Stuff from today:

    Quote Originally Posted by Rukkirii
    There are currently no plans to add a left-handed option for player characters, but we made sure to pass along all of the feedback here to the dev. team.
    Quote Originally Posted by Rukkirii
    For those asking specifically about limiting the ability to place signs by the leader -- our plan is to start out with this limitation in place. The main reason being that there is a concern that parties might get confused if signs are placed randomly on multiple enemies. However, we're considering opening this up to other members but would like to base this decision off of feedback after you try it out.
    Quote Originally Posted by Rukkirii
    Just wanted to pop in and answer the question about "unlocking" arcanist -- You won't need to fulfill any requirements in order to be able to play as an arcanist.
    Nothing terribly interesting, just alludes that Arcanist will be a class you can select to start as.

  14. #10034
    Sandworm Swallows
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    I really want info on the player combo/limit break system, I really want this to have multiple options like 2 player or 3 player combos that can be usable pretty often, not just the entire party super move. I would love it to be a selectable ws that changes depending on what classes are in the party, often being used to fill a gap or need by using 2+ players tp. Like 2 mnks in party one uses aura blast thingy and they other uses chakra when triggered together giving a cool aoe heal skill, maybe having something activated by both players so that each ws counts toward a combo, give us a nice cool flashy animation and happy people all around. One can hope .. I just think something like that would fit in well into the existing system and really add tactically to the battles.

  15. #10035
    D. Ring
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    Grey Jorildyn
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    "Comments from the Devs"

    So more like dual- and tri- techs from Chrono Trigger. I'd love that myself.

  16. #10036
    Sandworm Swallows
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    Quote Originally Posted by Grey Jorildyn View Post
    So more like dual- and tri- techs from Chrono Trigger. I'd love that myself.
    More or less! I think anything close to that would be such a great addition to the game.

  17. #10037
    Nidhogg
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    Tsugaru Mifra
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    Quote Originally Posted by Lucavi View Post
    ^ Wat.
    Seconding this. How can you possibly think there are too many weapons already?

  18. #10038
    Yoshi P
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    Quote Originally Posted by xopher View Post
    Seconding this. How can you possibly think there are too many weapons already?
    I have to agree with Grey. We had Crafted > Dungeon > Company > Ifrit > Moogle > Garuda > Relic weapons all aimed at lvl 50. If the leveling going to be slower they should maybe look into lowering the level requirement for some weapons. I'd like to see primal armor lol

  19. #10039
    the whitest knight u' know
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    Miya Kai
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    I wouldn't mind the Primals all spitting out a series of weapons as long as their elemental damage actually mattered. I like when a region's/dungeon's flora and fauna are generally aligned with an element or two (Xarcabard = dark/ice, Ifrit's Couldron = fire, etc.) so when venturing out into these wilds, you could gear up appropriately to avoid healing them or resist their damage.

    Collecting Ifrit's Harpoon, Garuda's Beak, Titan's Boner, Shiva's Dildo, etc. all for your Dragoon should actually benefit you by having a full arsenal of elemental damage for whatever you might face. ASSUMING that inventory issues are solved.

  20. #10040
    Ridill
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    Quote Originally Posted by Cichy View Post
    I have to agree with Grey. We had Crafted > Dungeon > Company > Ifrit > Moogle > Garuda > Relic weapons all aimed at lvl 50. If the leveling going to be slower they should maybe look into lowering the level requirement for some weapons. I'd like to see primal armor lol
    Forgot skirmish weapons.

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