Yep, all classes will be available from P3.
Yep, all classes will be available from P3.
I really hope they speed up P1/2 quicker than the projected 1 month. I suspect it will only keep my attention for 2 weeks each, assuming the cap is 20. Else 1 month might be alright for 35 cap...
Doesn't change the fact that whole month just for Phase 1 seems so loooong atmWhether it's just 1-2 days of testing or 24/7 it's still a month. Everyone wants P3 and real stuff
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Kind of out of place for this post but I ran across this:
http://penny-arcade.com/report/edito...-mmo-but-feels
Not sure how far to look into this but I'm a fan boy so it doesn't really bother me. Anywho.
welp, time to pack our bags and move on
I was taking it seriously when I started reading, then I took a glance at his preface and said 'naaaah'
Criticism to consider.
I wonder what sort of contribution she did to the FATE she participated in though. Was it a level difference of only 5 or was it like... 20 levels different?
That's what I'm curious about.
The one thing that stood out to me was dragging quest items into bags. That's not a deal breaker but it's silly in 2013. FWP, I guess, lol.
I mean, at least she did imply heavily in the article she understands it's going into beta and these things will probably remedied and that the game is not OMG FAILURE.
The FATE complaint is actually weird because you are supposed to be level sync'd for FATE events?
The manual placing of quest items has been answered by Yoshi as a topic of concern, and the only reason its still in, is for the PS3 players to be accustomed to it before an inevitable change to having it done automatically. I suspect that shit will be canned by the time launch comes, what with how fast they revamped the Gear Set system after people criticizing the Alpha version. This time they're not blindly going forward with the product they have. (or so I think.)
In the tour video, the miqote starting at 4:40 looks like she's walking on gogo gadget legs lol. I don't remember any miqote ever looking like that. The super skinny legs don't help either.
This. Also Yoshi-P specifically said that he's already gotten feedback about this, and is considering either making it an option to turn off or just removing it altogether.
The person who wrote the article specifically mentioned that they solo'd the fate, I was under the impression that you needed a party to sync to.
The level part of FATE has me annoyed, especially considering that its never been a problem in GW2 since they shift your level range to match the zone you're in, yet give you a combination of rewards from that zone's and your maximum level range. This means that there's never, ever, ever any reason -not- to backtrack to an earlier zone to gather materials or something, and you are always rewarded for helping others and engaging in content, regardless of how high you are.
Granted, I don't expect SE to copy 100% of another game's system, but punishing (or at the very least, not rewarding) people for helping others has always been a staple of XI and is a major source of annoyance in the modern market. As we're not even in P1 beta, though, there's still plenty of time to hammer SE with requests to address the potential issue.
Yeah, the new system sounds much better and it's proof that feedback is actually being considered this time. I expect quite a few changes in Beta.
Essentially we can disregard the fact it was a FATE event and simply think that the guy was a high level and killed low level mobs, then bitched that he didnt get rewarded for doing so.
Perhaps it's just me who thinks the whole part of the article is retarded. If you want to help someone you level sync, if not you do the FATE's designed for your level range in the zones designed for your level range.