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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #11621
    Banned.

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    Quote Originally Posted by miokomioko View Post
    I thought that was the point of Determination & Morale stats.
    Only Morale is explicitly defined as a PvP stat.

    Considering that you can just google FFXIV beta manual and find it, I'm assuming we're free to discuss the manual but you'll notice only it mentions "other players" and it has an asterisk indicating that PvP isn't in yet.
    Determination seems like an all-around stat.

  2. #11622
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    Does anyone know what it is? I just assumed it was spell interrupt rate or something.

  3. #11623
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    It's a perfectly legitimate question, especially given that this is SE we're talking about. Duty Finder could be initially designed only to match a bunch of solo players together.

    I am hopeful that this is not the case.

    Standing by for the crushing of hope and dreams.

  4. #11624
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    Quote Originally Posted by Cutriss View Post
    It's a perfectly legitimate question, especially given that this is SE we're talking about. Duty Finder could be initially designed only to match a bunch of solo players together.

    I am hopeful that this is not the case.

    Standing by for the crushing of hope and dreams.
    I think it was stated during sometime in the Live Letter that Duty Finder can match players to a group. So let's say you make a party of 6 with your friends, but needed two more spots. Can use the Duty Finder and fill the blanks in.

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    Quote Originally Posted by Stanislaw View Post
    I think it was stated during sometime in the Live Letter that Duty Finder can match players to a group. So let's say you make a party of 6 with your friends, but needed two more spots. Can use the Duty Finder and fill the blanks in.
    I remember that now.

    So then the only remaining question is - can it match groups with *other* groups? This seems rather easy to do (Halo's been doing it for years, albeit without "class roles"), but then if its intention is to balance the group, you get into the problem where you have six half-formed parties in Whitegate waiting on a COR/BRD/RDM. Will the Duty Finder allow you to opt-in to a sub-optimal party configuration in the interests of getting it done anyway? That's what I'll be most interested in seeing. I've not used the WOW dungeon party matchmaker, so I don't know how it normally handles that sort of thing, especially with spec-switching on classes (healing druid vs damage druid).

  6. #11626
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    I know people probably won't agree with this but if you can't spend more than 5 hours a day playing an MMO you really should consider buying a single player RPG, this way you won't waste money per month on something you will hardly touch due to work or whatever. Just my 2 cents
    ......

    http://t.qkme.me/4k9r.jpg

    (^O.O)^ Nuke the forum from orbit. It's the only way to be sure.

  7. #11627
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    Quote Originally Posted by Cutriss View Post
    It's a perfectly legitimate question
    The way the question is written, specifically the part about VS. gave me the impression that you were specifically speaking on the topic of PVP. Clearly, I was derp, therefore the response still stands.

  8. #11628
    the whitest knight u' know
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    Quote Originally Posted by Stanislaw View Post
    I think it was stated during sometime in the Live Letter that Duty Finder can match players to a group. So let's say you make a party of 6 with your friends, but needed two more spots. Can use the Duty Finder and fill the blanks in.
    From the other perspective, if you want to run a dungeon and have no friends, the Duty Finder will stick you in a group that's trying to fill slots.

    With that in mind, I wonder if a group that used Duty Finder to fill a slot or two will have any ability to ultimately boot someone from the party before/during the run to any avail. I sure as hell hope not, even though it means potentially dragging an under-geared moron through an instance... though this brings up the Gear Score again and makes me think it wouldn't be a bad idea as long as the score was hidden to other players and only took into account gaps between class level and equipment level (not gear rarity or gear stats and broken items counting as an empty slot) just to weed out completely dead weight people who can't be bothered keep their gear up to date at all from getting stuck into a party with a much higher average Gear Score. I like the idea of it as long as the score wasn't something public, just something the Duty Finder might use to not pair up people that might conflict.

    Has there even been word about the Gear Score from the developers or was it just something everyone gasped at when they noticed it in a video?

  9. #11629
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    I doubt there will be any issues with people kicking people mid-run. They would just tag along solo, not fight anything and still take rewards. Plus the potential for them screwing up your run. You'd be worse off than bringing dead weight. But there does need to be a viable way of getting rid of under geared people before entering the dungeon. Gear score would work lovely if the party leader could set a minimum and then not get randoms with lower than that minimum. If you're elitist and only want those with perfect gear you'll set it high but you may be waiting a long time, if not you'll set it to what is reasonable. Skill is usually more important than gear unless the gear is awful and I don't know how you can determine skill level automatically.

  10. #11630
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    Quote Originally Posted by miokomioko View Post
    From the other perspective, if you want to run a dungeon and have no friends, the Duty Finder will stick you in a group that's trying to fill slots.

    With that in mind, I wonder if a group that used Duty Finder to fill a slot or two will have any ability to ultimately boot someone from the party before/during the run to any avail. I sure as hell hope not, even though it means potentially dragging an under-geared moron through an instance... though this brings up the Gear Score again and makes me think it wouldn't be a bad idea as long as the score was hidden to other players and only took into account gaps between class level and equipment level (not gear rarity or gear stats and broken shit equating to an empty slot) just to weed out completely dead weight people who can't keep their shit up to date at all from getting stuck into a party with a much higher average Gear Score. I like the idea of it as long as the score wasn't something public, just something the Duty Finder might use to not pair up people that might conflict.

    Has there even been word about the Gear Score from the developers or was it just something everyone gasped at when they noticed it in a video?
    I don't think Gear Score even appeared after that one instance and everyone forgot about it.

  11. #11631
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    Quote Originally Posted by Sephiroth View Post
    Gear score would work lovely if the party leader could set a minimum and then not get randoms with lower than that minimum. If you're elitist and only want those with perfect gear you'll set it high but you may be waiting a long time, if not you'll set it to what is reasonable. Skill is usually more important than gear unless the gear is awful and I don't know how you can determine skill level automatically.
    That's exactly what I wouldn't want people to be able to do. If you're such an elitist that you think the Gear Score matters that much to your run, you shouldn't even be using the Duty Finder. Similarly, if you can't even wear vanilla equipment that's anywhere near to your current level, don't expect to be first pick when you put your Duty Finder flag up.

    It should only be used to automatically set a minimum score based on the existing party members' combined average score... but ween a bit if there's an extremely low amount of available players to pick from.

    This has nothing to do with tangible skill scores, it has to do with assisting already well-geared people avoid getting stuck with one or two severely under-geared players that are statistically more likely to be a liability.

    Ideally, Gear Score shouldn't be something you can even brag about if all it takes is wearing up-to-date pieces. Just something that helps from getting stuck with the Down's Dragoon wearing nothing but a pair of linen trousers and a bronze spear who hits the ground when a mob sneezes in his general direction.

  12. #11632
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    Well, if the DEVs have planned their dungeon/gear properly, with class balance, then gear scores can work. TERA did this but it wasn't an exact fit since Sorcerer could output more damage, in lower gear scores, then other classes, and low drop rates meant grinding for long periods of time for that last drop you couldn't get anywhere else. Give options for crafted/quest reward/dungeon drop gear so that the minimum is easily obtainable, and you're probably going to have a good gear check system.

  13. #11633
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    Yoshi P. once again confirming that he is the man for the job. That separate skill set for PvP sounds great. Ignore the haters Yoshi, see your vision to completion!

  14. #11634
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    Quote Originally Posted by Shuichi View Post
    Yoshi P. once again confirming that he is the man for the job. That separate skill set for PvP sounds great. Ignore the haters Yoshi, see your vision to completion!
    Indeed. To wit, I'm posting a little something that I hope a Community Rep will show him. :X There's a little thread up at the moment for posting FF memorabilia, and so I'm posting this!


  15. #11635
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    i like ur duck

  16. #11636
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    Quote Originally Posted by Rocl View Post
    i like ur duck
    Mom said the office needed something cute to offset the sword. (o.o) Ergo, Mr. Duck.

    People come into my office and they have no idea what the hell is going on. It's a riot.

  17. #11637
    Vuitton
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    Oh god @ the "Yoshi.P isn't listening to our feedback" complaint thread with over 100 pages of comments.

  18. #11638
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    Quote Originally Posted by Kurokikaze View Post
    Just read that massive posts... This man gets it.

    Also, finally someone decided "Hey let's have PvP skills and PvE skills that way we're not nerfing someone in PvE when we meant to nerf them only in PvP." ABOUT FUCKING TIME.
    My only concern with this is that if the skills are only learned by participation in PVP, won't this lead to absolute noobstomping?

  19. #11639
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    Quote Originally Posted by xopher View Post
    My only concern with this is that if the skills are only learned by participation in PVP, won't this lead to absolute noobstomping?
    Is that a problem? If people want to learn, they will learn; if they don't care, then yes, they'll get stomped.

    I can't think of a single game where PvP experts don't noobstomp the lesser-skilled, even if the skillset is identical to single-player (or PvE).


    Oh, I get what you mean now. Learning additional skills by participating in PvP. Nevermind on my response then. I don't expect to learn any new skills by participating in PvP; I expect to have them all from scratch.

  20. #11640
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    Quote Originally Posted by xopher View Post
    My only concern with this is that if the skills are only learned by participation in PVP, won't this lead to absolute noobstomping?
    Depends on how they're learned methinks. If you can learn all of them by simply signing up to it, then it's fine. But if you learn more as you participate, then yeah, it might cause noobstomping, although it might depend on how they match up players.

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