This?
Spoiler: show
This?
Spoiler: show
I was thinking more this:
I do not think we are on the same page as far as that goes, lol. Content can be scaled so people that derp at slower speeds can beat it, and then people can beat it faster because the system allows for that.
I didn't find Miser's Mistress particularly challenging, and getting a 15:00-15:30 run wasn't entirely difficult to do. After I posted a DPS over 195 I never popped a medicine or really tried again (even not mashing buttons and just doing my rotation resulted in 180+). I identified the challenge, did it, and then went into the routine of making it muscle memory. One day someone beat me, they used medicines and all that stuff. So I had to post up a serious attempt the next run. The content was doable both without focusing too much and could be made into a game because the system allowed for it.
When BG started time attacking Darnus, the same example can be made. Darnus was a really easy fight, but was it easy to do in under 10m?
Well that's just SE MMOers for you.
Will laugh if XIV gets Cait Sith before XI.
So is the game going to fail because of the "slow" combat? It seems more people hate it than like it right now.
We dont know the full extent of the combat system til we can get more into the higher lv endgame events. It might seem slow now cus you're spamming 4 skills and stuff dies and you figure "I should be able to spam those 4 skills in 1 sec, not over 5 sec to kill stuff"
Blowing all your tp/mp in 10 seconds in a fight that last 30 mins is a whole different story. Not to mention enemy mechanics such has hate reset and enmity/regen rates.
The foundation is solid and if they need to adjust more potent individual skills on a case-by-case basis, they're free to do so.
I prefer quality over quantity. I would rather do 4 abilities in 10 seconds that average 250 damage each than 10 abilities in 10 seconds that average 100 damage each. I don't see the big thing with speed as long as it's not ridiculously slow.
What if they were to use a combo system similar to Tera's, and using an ability that combos properly with the one you start with would bypass the GCD?
Assuming someone is on a Job and at Lv.50, in ARR they're going to have access to over 25 or so abilities/spells/weaponskills at any given time.
And that's before any of the potentially 10+ class traits and before any effects that speed things up (by reducing GCD) that we know are coming.
I don't think there's any reason to freak out quite yet.
Aside from that, I personally prefer to separate my RPGs as much as I can from reactionary twitch-gaming when possible, so faster battle doesn't always equate to "fun" for me, and I'm certain I'm not alone on that. (Yes, I know it's technically an Action-RPG) Sure, that may plateau the difficulty, but an endless difficulty scale based on making decisions as fast as possible is not everyone's cup of tea. By setting a pace obstruction and creating enough options, you focus the gameplay on strategy rather than twitch.
Rift kinda made things annoying with 2.0 and the soul revamps, as basically ability rotations got more complex, and not in the good way. I pretty much hate the whole WASD+Mouse mechanic because tying ability use and movement to my left hand, which isn't the dominant hand for a majority, leads to limited potential in twitchy situations. Like, if I'm holding W and A to run forward and to the left at once, reaching past the 6 key is not only awkward, but beginning to feel painful. Nevermind CTRL/ALT/Shift variants. And if I do lift my hand from the movement keys, I risk settling back at ESDF or QCapsAS and basically fuck up until a reposition. To that end, I actually enjoyed how XI could be played keyboard-only, but insisting the game would have to be slower paced in consequence is a rather short-sighted opinion. At this point, people also usually pipe in about how the mouse is superior for targeting and camera controls, but I can also think of many situations in crowded areas in games that enforce its use that clicking one thing just has me clicking on something else due to hit boxes, name plates that got in the way, or whatever. (Shift-)Tab and smart F-Key use went a long way in selecting things quickly--or at least quickly enough for the gameplay. So with something like a 2.5s GCD, the hyper-twitchy control scheme almost isn't needed. On the comfort level, I'd say it'd be a good thing, as actually having more fingers to manipulate abilities would be easier. Typing is more natural than doing the hover-hand away from the mouse, too. As I know I don't use voice chat, nor have any interest to.
But yeah, Rift fucked up because they want us too use too many buttons in too twitchy a game despite their own 1.5s GCD and macro system. Not everyone has a Razer, nor should they need to. Hell, I barely use the side buttons on my own due to the awkward feeling my thumb gets once you go past the 456 row. In the end, if you're gonna insist on lots of abilities, you need macros and the ability to stack said abilities so you're not forced to be a one-handed Beethoven while steering a bar of soap with the other.