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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #11761
    D. Ring
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    Quote Originally Posted by Burningthought View Post
    The opening of the track reminds me of another FF song but I can't put my finger on it. I've literally gone through like 2-3 soundtracks on youtube trying to figure out which song it is.
    This?
    Spoiler: show

  2. #11762
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    Quote Originally Posted by Raldo View Post
    This?
    Spoiler: show
    It does remind me of that song, but I thought it was literally copy and pasted from a previous FF song. It does sound similar though.

  3. #11763
    Relic Weapons
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    Quote Originally Posted by Burningthought View Post
    The opening of the track reminds me of another FF song but I can't put my finger on it. I've literally gone through like 2-3 soundtracks on youtube trying to figure out which song it is.

    ?


  4. #11764
    Relic Horn
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    I was thinking more this:


  5. #11765
    Banned.

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    Quote Originally Posted by Takiwaki View Post
    Also churchill remember just cus something is not challenging to you it doesn't mean its not challenging enough to be enjoyable to someone else.. since they are going for the wider audience, more evolved people like yourself (and me ) might need to make sacrifices lol. I mean I have to admit not everything has to be a challenge mentally or physically to be enjoyable now does it? lol
    I do not think we are on the same page as far as that goes, lol. Content can be scaled so people that derp at slower speeds can beat it, and then people can beat it faster because the system allows for that.

    I didn't find Miser's Mistress particularly challenging, and getting a 15:00-15:30 run wasn't entirely difficult to do. After I posted a DPS over 195 I never popped a medicine or really tried again (even not mashing buttons and just doing my rotation resulted in 180+). I identified the challenge, did it, and then went into the routine of making it muscle memory. One day someone beat me, they used medicines and all that stuff. So I had to post up a serious attempt the next run. The content was doable both without focusing too much and could be made into a game because the system allowed for it.

    When BG started time attacking Darnus, the same example can be made. Darnus was a really easy fight, but was it easy to do in under 10m?

  6. #11766
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    Quote Originally Posted by Burningthought View Post
    The opening of the track reminds me of another FF song but I can't put my finger on it. I've literally gone through like 2-3 soundtracks on youtube trying to figure out which song it is.
    The first few chords are just like FFXIII - Face it Later, with a somewhat similar feel/melody. Might be an FXIII-2 song that fits a closer bill.

  7. #11767
    Banned.

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    Quote Originally Posted by Rocl View Post
    are you some sort of retarded
    don't call yourself out dude. you couldn't have waved a "FUCK, I MUST BE ONE OF THE IDIOTS HERE" flag anyway more strenuously and I'm not even sure if I'd picture you as one in the first place. poor form

  8. #11768
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    Quote Originally Posted by Churchill View Post
    When BG started time attacking Darnus, the same example can be made. Darnus was a really easy fight, but was it easy to do in under 10m?
    Man, I remember that. And then people started complaining that Darnus was too easy when in fact (according to FFXIV Pads) only 1% of the entire playbase actually even beat the damn thing, lol

  9. #11769
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    Well that's just SE MMOers for you.

  10. #11770
    Mithra Ero-Sensei
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    Quote Originally Posted by Pharaun View Post
    That's p.cool. I wish there was a higher res version, I'd love to use it as my desktop background.
    There is a 1920x1250 version by the original author, I need to upload it later to the imageboard O_o

  11. #11771
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    Quote Originally Posted by Gulkeeva View Post
    There is a 1920x1250 version by the original author, I need to upload it later to the imageboard O_o
    Please link here when you do!

  12. #11772
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    Will laugh if XIV gets Cait Sith before XI.

  13. #11773
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    So is the game going to fail because of the "slow" combat? It seems more people hate it than like it right now.

  14. #11774
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    We dont know the full extent of the combat system til we can get more into the higher lv endgame events. It might seem slow now cus you're spamming 4 skills and stuff dies and you figure "I should be able to spam those 4 skills in 1 sec, not over 5 sec to kill stuff"

    Blowing all your tp/mp in 10 seconds in a fight that last 30 mins is a whole different story. Not to mention enemy mechanics such has hate reset and enmity/regen rates.

    The foundation is solid and if they need to adjust more potent individual skills on a case-by-case basis, they're free to do so.

  15. #11775
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    Quote Originally Posted by Churchill View Post
    Well that's just SE MMOers for you.
    And think about the SE MMOers that aren't even MMOers yet! A goldmine untapped.

    Easy to see why Yoshida wants people to have time to think about their next move.

  16. #11776
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    I prefer quality over quantity. I would rather do 4 abilities in 10 seconds that average 250 damage each than 10 abilities in 10 seconds that average 100 damage each. I don't see the big thing with speed as long as it's not ridiculously slow.

  17. #11777
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    What if they were to use a combo system similar to Tera's, and using an ability that combos properly with the one you start with would bypass the GCD?

  18. #11778
    the whitest knight u' know
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    Assuming someone is on a Job and at Lv.50, in ARR they're going to have access to over 25 or so abilities/spells/weaponskills at any given time.

    And that's before any of the potentially 10+ class traits and before any effects that speed things up (by reducing GCD) that we know are coming.

    I don't think there's any reason to freak out quite yet.

    Aside from that, I personally prefer to separate my RPGs as much as I can from reactionary twitch-gaming when possible, so faster battle doesn't always equate to "fun" for me, and I'm certain I'm not alone on that. (Yes, I know it's technically an Action-RPG) Sure, that may plateau the difficulty, but an endless difficulty scale based on making decisions as fast as possible is not everyone's cup of tea. By setting a pace obstruction and creating enough options, you focus the gameplay on strategy rather than twitch.

  19. #11779
    The Defense is ready, Your Honor
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    Quote Originally Posted by Uryuu View Post
    At least he isn't Lucavi. Could be much worse.
    There is no need to be upset. <3

  20. #11780
    Ridill
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    Rift kinda made things annoying with 2.0 and the soul revamps, as basically ability rotations got more complex, and not in the good way. I pretty much hate the whole WASD+Mouse mechanic because tying ability use and movement to my left hand, which isn't the dominant hand for a majority, leads to limited potential in twitchy situations. Like, if I'm holding W and A to run forward and to the left at once, reaching past the 6 key is not only awkward, but beginning to feel painful. Nevermind CTRL/ALT/Shift variants. And if I do lift my hand from the movement keys, I risk settling back at ESDF or QCapsAS and basically fuck up until a reposition. To that end, I actually enjoyed how XI could be played keyboard-only, but insisting the game would have to be slower paced in consequence is a rather short-sighted opinion. At this point, people also usually pipe in about how the mouse is superior for targeting and camera controls, but I can also think of many situations in crowded areas in games that enforce its use that clicking one thing just has me clicking on something else due to hit boxes, name plates that got in the way, or whatever. (Shift-)Tab and smart F-Key use went a long way in selecting things quickly--or at least quickly enough for the gameplay. So with something like a 2.5s GCD, the hyper-twitchy control scheme almost isn't needed. On the comfort level, I'd say it'd be a good thing, as actually having more fingers to manipulate abilities would be easier. Typing is more natural than doing the hover-hand away from the mouse, too. As I know I don't use voice chat, nor have any interest to.

    But yeah, Rift fucked up because they want us too use too many buttons in too twitchy a game despite their own 1.5s GCD and macro system. Not everyone has a Razer, nor should they need to. Hell, I barely use the side buttons on my own due to the awkward feeling my thumb gets once you go past the 456 row. In the end, if you're gonna insist on lots of abilities, you need macros and the ability to stack said abilities so you're not forced to be a one-handed Beethoven while steering a bar of soap with the other.

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