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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #1161
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    Quote Originally Posted by Alderaan View Post
    They should be asking themselves,

    Is our combat going to be as dynamic as in Tera or GW2?
    Is our interaction with the world going to be as involved as in Arche Age?
    Are we going to have interesting non combat content like in the above mentioned mmo's?

    If the answers to all those questions is a no, then they're going to be behind when they think they've caught up. SE needs to surpass all these other MMO's while adding their own thing that makes other companies go "whoa". If their goal isn't to do this then i don't see a point.
    I don't even see them being capable of that.

  2. #1162
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    Quote Originally Posted by Alderaan View Post
    They should be asking themselves,

    Is our combat going to be as dynamic as in Tera or GW2?
    Is our interaction with the world going to be as involved as in Arche Age?
    Are we going to have interesting non combat content like in the above mentioned mmo's?

    If the answers to all those questions is a no, then they're going to be behind when they think they've caught up. SE needs to surpass all these other MMO's while adding their own thing that makes other companies go "whoa". If their goal isn't to do this then i don't see a point.
    That is but a pipedream when it comes to SE. Not happening at all. We'll be lucky if combat is similar to WoW.

  3. #1163
    New Odin
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    A) japanese don't give a shit

    B) they're not on consoles

    C) they're not Final Fantasy related

    SE has nothing to worry about on that front.

  4. #1164
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    The only practical goal I can think of is to build a stable, not-embarassing, somehow luckster "HD gen" MMO than can last about a few years cashing on console players and FF lovers.

    They made mistakes and such, so it's not a matter of conquering the market starting from shit. It's about getting investments back, make FF11 users cross over to FF14 (somehow) and land a decent online title on ps3.

  5. #1165
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    Quote Originally Posted by Hyan View Post
    B) they're not on consoles
    related question: has any time-frame been given yet for ps3 release?

  6. #1166
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    Nope

  7. #1167
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    Nope and lol suspended again. 2 weeks. I hate those people so much. :/

  8. #1168
    Banned.

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    Quote Originally Posted by Kurokikaze View Post
    Nope and lol suspended again. 2 weeks. I hate those people so much. :/
    I stopped posting on the FFXI forums and never even tried with the FFXIV ones, it's a lost cause.

  9. #1169
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Kurokikaze View Post
    Nope and lol suspended again. 2 weeks. I hate those people so much. :/
    I swear sometimes you are trying to get banned from there.

  10. #1170
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    I might have gotten a tad inflammatory. lol

  11. #1171
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    Tera's combat requires you to aim every attack like in a slasher game and positioning matters, 14 is still about tabing around to target stuff. So I dont see how they can even come close to that.

  12. #1172
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    Quote Originally Posted by Cichy View Post
    Tera's combat requires you to aim every attack like in a slasher game and positioning matters, 14 is still about tabing around to target stuff. So I dont see how they can even come close to that.
    When they were releasing info back when the game wasn't even in beta yet it seemed like positioning had some sort of importance, not sure what happened to all that <.<
    I hope they had some sort of strategy to the game that doesn't involve tossing xx number of classes/jobs at NMs till they die.
    With the removal of the stamina gauge they kinda need to come up with something else to keep it interesting and unique.

  13. #1173
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    Quote Originally Posted by Alkar View Post
    When they were releasing info back when the game wasn't even in beta yet it seemed like positioning had some sort of importance, not sure what happened to all that <.<
    They scrapped that with a lot of other more or less interesting ideas they had at first, I guess they decided they can't pull that stuff off, heh.

  14. #1174
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    Quote Originally Posted by Gokulo View Post
    They scrapped that with a lot of other more or less interesting ideas they had at first, I guess they decided they can't pull that stuff off, heh.
    Probably, it's also a shame that different types of damage seem to deal about same damage unlike in XI...

  15. #1175
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    Quote Originally Posted by Alkar View Post
    When they were releasing info back when the game wasn't even in beta yet it seemed like positioning had some sort of importance, not sure what happened to all that <.<
    Quote Originally Posted by Gokulo View Post
    They scrapped that with a lot of other more or less interesting ideas they had at first, I guess they decided they can't pull that stuff off, heh.
    Eh? It does have some importance atm. You can incapacitate different parts of the mobs. Using the proper WS in the proper position (front, back, right, left; amazing I know) allows you to target specific parts, i.e. limbs, horns, shells, etc.

    It's incredibly lackluster compared to what was imagined when they made a big to-do about it, but it's there.

  16. #1176
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    Well, Matsui did comment on that somewhere, he said they'll look into making use of the environment/directional attacks once they're done with the initial overhauls (or something similar...).

  17. #1177
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    Quote Originally Posted by Gadritan View Post
    Eh? It does have some importance atm. You can incapacitate different parts of the mobs. Using the proper WS in the proper position (front, back, right, left; amazing I know) allows you to target specific parts, i.e. limbs, horns, shells, etc.

    It's incredibly lackluster compared to what was imagined when they made a big to-do about it, but it's there.
    That's the point. They promised big things, and like with everything else in this game it turned out like that. Not that this matters anymore right now. Let them do what they can to save this game and make it as playable as possible, but let's not expect any nice mechanics like in other promising MMOs because S-E can't pull that off.

  18. #1178
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    Yeah. I was just pointing out that it wasn't scrapped, it just simply wasn't up to par with what players were expecting.

    Quote Originally Posted by Gokulo View Post
    let's not expect any nice mechanics like in other promising MMOs because S-E can't pull that off.
    I'm on the opposite side of the fence with you here though. Let's expect them to implement nice mechanics like other promising MMOs because they can pull it off. They're quite capable of it, which is all the more reason to hold it against them if they don't.

    "There's an old saying in Tennessee — I know it's in Texas, probably in Tennessee — that says, fool me once, shame on — shame on you. Fool me — you can't get fooled again." —The George Doubyuh

  19. #1179
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    Quote Originally Posted by Gadritan View Post

    "There's an old saying in Tennessee — I know it's in Texas, probably in Tennessee — that says, fool me once, shame on — shame on you. Fool me — you can't get fooled again." —The George Doubyuh

    There is a saying in japan

    "We'll look into it." :D

  20. #1180
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    That's the point. They promised big things, and like with everything else in this game it turned out like that.
    And what's disturbing is that people want them to do it again. The closer they are to implementing the new combat the more accurate info they can give us about it. With little to no assumptions based on their early concepts that may or may not work as described.

    I hope that blueprint didn't come too early, although I don't think so. They're far enough at this stage.

    Anyway, in this particular q&a they stated that once the basic groundwork is finished, they'll work on more complex features, positioning included. It hasn't been scrapped (although it might).

    I am also mildly humored that some of you think to implement nice new mechanics you need to pull off some huge technical feat. It certainly helps of course.

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