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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #11781
    Mithra Ero-Sensei
    Sex Manthra

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    Quote Originally Posted by Xanthe View Post
    Please link here when you do!
    http://imageboard.neko-sentai.com/post/view/49381

    Yoshi P desktop wallpaper size by the original author ~

  2. #11782
    Elvaan Death Machine
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    Gulk to the rescue! And it wasn't even Mithra/Miqote related. Thanks a bunch.

  3. #11783
    Mithra Ero-Sensei
    Sex Manthra

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    Quote Originally Posted by Pharaun View Post
    Gulk to the rescue! And it wasn't even Mithra/Miqote related. Thanks a bunch.
    The imageboard is only 70% mithra/miqo'te not 100%!

  4. #11784
    Yoshi P
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    Quote Originally Posted by Agito View Post
    I would like to add that I am a razer naga user that keybinds everything so I have no problem with a 1 second GCD. I do prefer the longer GCD in ffxiv though due to flashier animations without being hit with animation lock. More time to think about my next move and strategize about what actions to take instead of mindlessly spamming the exact same ability rotation every second without ever running out of resources (rage, mana) (more prevelant while tanking). Longer GCD enables the limit break system which would be impossible with a 1 second GCD. There's probably more reasons I like it but that's all I can think of for now. My Dislike is the possibility of being TP starved on a boss but I would bet money that there is ways around this with stats and supportive abilities/spells.

    In the end it comes down to do you want cool animations on your abilites/weaponskills or do you want crappy animations with a shorter GCD. I don't think the dev team is going to go back and downgrade every single weaponskill animation just so a vocal minority and the people that they brainwashed into following them can have a shorter GCD so as far as i'm concerned, it's set in stone.
    I personally don't find any issue with animation locks in general. FFXIV just pulled it off poorly due to conflicting battle decisions that made the long animations of weapon skills a detriment. There was no way to shorten their animations, chain them seamlessly with other skills, or outright cancel them. The way enemies dealt damage and the lack of options to avoid also factor in to make XIV's animation locks a detriment. In regards to limiting a players ability to spam abilities though, GCD and animation locks worked identical in that front. If I'm doing Doom Spike, I'm not going to be able to hit Sentinel for 2.0s no matter how much I mash.

  5. #11785
    Ridill
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    Quote Originally Posted by Draylo View Post
    God your posts are so awful.
    Your posts are always of excellent quality.

    Quote Originally Posted by Uryuu View Post
    At least he isn't Lucavi. Could be much worse.
    I think you're lost.


  6. #11786
    Bagel
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    Quote Originally Posted by Sephiroth View Post
    I prefer quality over quantity. I would rather do 4 abilities in 10 seconds that average 250 damage each than 10 abilities in 10 seconds that average 100 damage each. I don't see the big thing with speed as long as it's not ridiculously slow.
    I would rather do 10 abilities in 10 seconds that average 250 damage each than do 4 abilities in 10 seconds that average 250 damage each.

    I'm not pessimistic about the game, but I'm concerned that the skill ceiling will be too low in an endgame context. That's why I don't care if the base GCD is 2.5s so long as itemization and scaling bring it down further than what seems currently realistic, 2.0s.

  7. #11787
    Ridill
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    Quote Originally Posted by lancaster View Post
    I would rather do 10 abilities in 10 seconds that average 250 damage each than do 4 abilities in 10 seconds that average 250 damage each.

    I'm not pessimistic about the game, but I'm concerned that the skill ceiling will be too low in an endgame context. That's why I don't care if the base GCD is 2.5s so long as itemization and scaling bring it down further than what seems currently realistic, 2.0s.
    I think it will. Between food and gear (then potential spells/abilities/traits) I expect the GCD to be closer to 1.5-2s at end-game which is fine. My main worry was something you mentioned earlier with the skills not being made correctly and not being distinct/useful enough to warrant their existence. I honestly don't care whether they have GCD or individual cool downs as long as they make interesting WS, spells and abilities while keeping a good pace.

  8. #11788
    Strider/Doom/Cyclops
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    Quote Originally Posted by Churchill View Post
    Edit: Forgot this. I did want to point out that the current system is limiting you to 24APM. 24. They are basically calling you a braindead monkey or more accurately, allowing you to be a clicker. That's far too slow for the game to be enjoyable because that isn't challenging in the slightest.
    I'm not sure how well I can explain this response without breaking NDA, but are you certain that every ability will trigger what we are calling the "global" cooldown?

    Because if that condition is not true, it blows a rather gaping hole in the rest of your argument.

  9. #11789
    Sea Torques
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    https://www.youtube.com/watch?v=1ytCEuuW2_A

    Beta testers know what's up

  10. #11790
    Sea Torques
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    Does communicating with your party/alliance and positioning count as actions? Those elements are equally important as button pushing and require plenty of brain capacity above just executing combos. I'd expect even moreso when the limit break system is fully realized.

  11. #11791
    The Defense is ready, Your Honor
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    Quote Originally Posted by Elcura View Post
    I think it will. Between food and gear (then potential spells/abilities/traits) I expect the GCD to be closer to 1.5-2s at end-game which is fine. My main worry was something you mentioned earlier with the skills not being made correctly and not being distinct/useful enough to warrant their existence. I honestly don't care whether they have GCD or individual cool downs as long as they make interesting WS, spells and abilities while keeping a good pace.
    Distinction is my issue, as well, but so far, so good, I think. XI didn't do a very good job making distinct, effective abilities, IMO, until blu came around, and those distinctions were only possible because blu used the skills of just about every enemy in the game. I know 1.0. made improvements on that end, but I do hope to see more than flashy twirls with attacks, and actually allow us to use moves for positioning or for varied status effects. Mages shouldn't be the only ones who are able to consistently place negative effects on the enemy, and allowing other classes to do so with those flashy attacks will help the PVP side of things.

  12. #11792
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    Quote Originally Posted by Xanthe View Post
    I was thinking more this:

    This is as close as I think I will get. I could've sworn it was literally copy and pasted from a previous FF song though.

  13. #11793
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    Quote Originally Posted by Burningthought View Post
    The opening of the track reminds me of another FF song but I can't put my finger on it. I've literally gone through like 2-3 soundtracks on youtube trying to figure out which song it is.
    It's too pensive to be Uematsu.. so you can narrow your search pretty much. If its piano that invokes familiarity, its likely Hamauzu..

    I'm thinking its this one...

  14. #11794
    Chram
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    Quote Originally Posted by Sephiroth View Post
    So is the game going to fail because of the "slow" combat? It seems more people hate it than like it right now.
    I'll say after playing all day today that I have been having fun. I like the speed of combat right now and am optimistic for the direction of things.

  15. #11795
    A. Body
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    Quote Originally Posted by Sephiroth View Post
    So is the game going to fail because of the "slow" combat? It seems more people hate it than like it right now.
    You can pick up to like 8 different reasons the game is going to fail according to the BETA OF, lol.

    You know, the OF reminds me of a line I heard in a movie once as a kid. "Son, you're a retard.... but a loveable retard, still a retard, nevertheless." I just love the posts on there because of the laughter they provide.

  16. #11796
    Chram
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    I think the beta is pretty nice; much better than that shite we were playing a couple months back

  17. #11797
    Old Merits
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    Does this break the NDA?

    Spoiler: show


    Sums up the Beta forums.

  18. #11798
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    not panties?

  19. #11799
    Nidhogg
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    There's actually a thread (112 posts) on character cock size on there right now. I kid you not.

  20. #11800
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    size queens.
    xs option for JP ONRY ? >_<

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