
Originally Posted by
arus2001
Yeah, I have no delusion about a MMO's combat system being its backbone. I just want interacting with it to be more robust. The general logistics of the raiding game is ultimately what results in some form of conflict from an individual player, like time they can play, relationships (or lack thereof) with those they play with, and a reasonable reward rate when they can participate. Unfortunately, there's no magic formula to make the raiding environment work for everyone 100% of the time. As such, you need things to fill in those gaps unless you're okay with (risking) losing that subscriber--as those subs do go toward funding the raiding game, too.