
Originally Posted by
miokomioko
I still would rather have a Bestiary that functions like XII's to encourage/reward the occasional mob grinding and, more specifically, exploration (outside of the Hunting Log since that is class-specific). There's a treasure trove of achievements, right there. Just make higher level mob kills have more impact on progress to unlocking their bestiary entry (complete with rotatable model, common drops, elemental affinities, weaknesses/resistances, etc.). Sure as hell sounds like the perfect source of Minions.