
Originally Posted by
Grey Jorildyn
Big difference. See in one you just get (a lot less) xp for your efforts. In the other, you get (a ton more) xp and some nice gear. You know, that way when you PUG the next dungeons you're not gimp-as-fuck player who makes the whole damn party struggle because your tanking/healing/dps utterly blows since you probably never upgrade your gear (it's more likely than you imagine among the "average" player base).
You have not blown all your quests on one max-level character. There are three cities. Three main storylines. Three sets of dungeons. That's at least three jobs. Then you gotta worry about how to get XP from there on out. Dungeons will always be there to "grind". How you'll make up the rest I think is still being debated by the developers. That said, open world grinding may seem like a "simple fix", but whenever SE seems to go that route, they screw shit up. Open world grinding is mindless, literally pointless, and provides 0 tangible rewards to better your character. The players clamoring for it are entirely stuck in the meta. I personally think it's bad based on my first paragraph because of its pure lack of guidance, and what players "choose" in that environment.