
Originally Posted by
Gulkeeva
Could do like warcraft did several times in several different methods.
They refer to it as "Gating" I think, anyway!
The first time, the "server" had to grind daily quests to progress the server reputation to unlock sections of a raid allowing further progress, outside people would be rewarded with better faction items, more quests, more gold etc
First few? servers to unlock the final raid completely (took several months) would get a special mount inside the raid, awesome gear from vendors and more daily quests for more gold (and the rep to get these items).
The next gating method was "do a quest to get a item off the hardest end raid boss of each instance, to access the next raid" style, it took many months for progress, I think it took nearly a year or so for a guild to even get access to the "final" raid instance?
The next gating method was just "wait 2-3 weeks, we unlock a section for you.
and then the next gating was a mix of grind rep and the waiting game (I think it was).
anyway there are always ways to stretch out a raid, either making it insanely hard or by introducing some game mechanic slowly that makes a fight easier till many can kill it (I'm sure people will remember the lich king buff thing, if you played wow)