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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #1281
    Relic Weapons
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    Quote Originally Posted by Meko View Post
    What's with the talk of "1 class"? Does that mean you'll level one "archetype" and then "advance" it to one specific class never to return?
    They mentioned that you'd use the Jobs in parties and the original Classes for solo, so I assume you reach a certain level in, say, GLD, do a quest to unlock PLD at level 1, and then can continue with GLD (assuming you don't have to be r50 to start the questline, which would suck) or level up your PLD instead.

    Bit like the Advanced Jobs with FFXI. Of course, "if it ain't broke, don't try and fix it" isn't a phrase SE often understands...

  2. #1282
    Sea Torques
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    Finally, rumors tell of a forbidden technique with a high risk of failure to attach another materia to an item that already has a materia attached to it…
    Incoming Aion manastones then?

  3. #1283
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    Sorry for being a debby downer but 1 class for 1 job doesn't really sound good... Thats much of a specialization if its a clear upgrade like FF1 classes.

  4. #1284
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    Hopefully they don't somehow screw up what i wish every MMO would take from SE, which is the ability to level every class on one character.

  5. #1285
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    Realistically for now, I can see them starting off with 1 job per class. There's just so much that needs to be done in terms of job balancing and overhauls right now, but I'd expect this to change in the future. Creating new classes just to add new jobs to them sounds silly, especially if the jobs themselves are what is going to be used for endgame and party play. Just open up new jobs to come from the existing classes.

  6. #1286
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    Quote Originally Posted by ascalon View Post
    They mentioned that you'd use the Jobs in parties and the original Classes for solo, so I assume you reach a certain level in, say, GLD, do a quest to unlock PLD at level 1, and then can continue with GLD (assuming you don't have to be r50 to start the questline, which would suck) or level up your PLD instead.

    Bit like the Advanced Jobs with FFXI. Of course, "if it ain't broke, don't try and fix it" isn't a phrase SE often understands...
    They're the grouping versions of current classes. I don't think you're going to start from rank 1 when you unlock them.

    That isn't to say that classes will become completely inferior to jobs. It's more like a trade-off than an upgrade, I'd say.

  7. #1287
    Bagel
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    I agree. I love being 1 character and being able to play all classes.

  8. #1288
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    Quote Originally Posted by Vuitton View Post
    You mean like BCNM 30 for Erase and Utsusemi:Ni? Or quests for Warp 2 and Escape? Or those trial weapons and point systems to unlock new abilities?
    YES THAT'S EXACTLY WHAT I MEANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! GIVE ME THIS!!!!!!!!!!!!!!!!!!!!!!!!





















    (Seriously, stop herp derpin.)

  9. #1289
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    Quote Originally Posted by Meko View Post
    What's with the talk of "1 class"? Does that mean you'll level one "archetype" and then "advance" it to one specific class never to return?
    No. Once you reach a certain rank with a class (like Conjurer) you unlock a job quest. Once completed that job is available to use (for Conjurer either White Mage or Black Mage I guess) freely on that class. You can either keep the class as is or "equip" this job which will restrict your abilities but add more of its own and basically give you a specific role to play in party content.
    You don't advance into jobs, they're simply a way to create specific party roles for the new content without gimping the ability to solo for each class.

  10. #1290
    Yoshi P
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    Seems like the jobs will render original classes useless and so we will be stuck again with 7 combat classes. I hope they got something more in storage or this will be another epic fail regardless of their efforts.

  11. #1291
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    If its going to be 1 job per class then thats really strange considering THM is like a RDM, conj is WHM/BLM mix.

    Also does it seem funny that this seems to be a way to get people to start over again? I figure everyones gonna be leveling jobs from 1 again, lol.

  12. #1292
    Yoshi P
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    yep, once everyone switches they will erase original classes lol

  13. #1293
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    Quote Originally Posted by Cichy View Post
    Seems like the jobs will render original classes useless and so we will be stuck again with 7 combat classes. I hope they got something more in storage or this will be another epic fail regardless of their efforts.
    Classes are for solo play, jobs for party play. Both have their place and uses.

  14. #1294
    Dammit Steve of the House of Weave
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    As the example of WHM and BLM for conj; We'll probably be given one(I'm assuming BLM cuz well... healing isn't the problem atm). When in a party you want to do damage and there happens to be two other mages there. You 'equip' blm and go nuke fest and probably die(new spells, enimity reduction abilities, etc). While 'wearing' blm you can't use cure II+ or Sac 2 +. You can't cast protect or shell. No stoneskin. The other mages heal, you don't and nuke. There's your trade off.

    While playing solo conj you'll probably want cure II+, sac 2+, protect, shell, etc so you don't 'equip' blm.

    Pure speculation obviously but it seems it'll be something like this. For now we get one job, down the road they'll probably make more.

  15. #1295
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    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    As the example of WHM and BLM for conj; We'll probably be given one(I'm assuming BLM cuz well... healing isn't the problem atm). When in a party you want to do damage and there happens to be two other mages there. You 'equip' blm and go nuke fest and probably die(new spells, enimity reduction abilities, etc). While 'wearing' blm you can't use cure II+ or Sac 2 +. You can't cast protect or shell. No stoneskin. The other mages heal, you don't and nuke. There's your trade off.

    While playing solo conj you'll probably want cure II+, sac 2+, protect, shell, etc so you don't 'equip' blm.

    Pure speculation obviously but it seems it'll be something like this. For now we get one job, down the road they'll probably make more.
    I get the idea it just seems that something like that will be not very fitting with the current way of equipping abilities.

  16. #1296
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    I really hope the jobs change the actual game play though. I hope they just don't give them just II versions of spells that their respective classes don't have, that would be really lame imo.

  17. #1297
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    1 job per class is a bit underwhelming, but not surprising considering how much other stuff needs working on. It does make me wonder, though, if it can be helpful or healthy for the playerbase to have so little idea of what's going to happen.

  18. #1298
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    I don't see that as a problem really, as long as they get the foundation right, they can always expand the system later (rather than try and "fix" it), you have to consider that they're probably working with a very tight (or "cautious") budget, they will only do what's absolutely necessary in their eyes until the game gets back on it's feet.

    My only fear is that they might not take the foundation of the new improved battle system all the way to where they want it to be because they can't afford to anymore. Rushed and constrained decisions will only shorten the potential lifespan of this game.

  19. #1299
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    Well that's assuming that there is "later", I guess we will see in the next couple months. I was hoping they would release the update around 15th this month but unlikely

  20. #1300
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    I assume we're going to get another letter from the producer telling us when the patch is going to drop. I really even wonder if it will be this month, not holding my breath.

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