Oh, that's right, it is technically summertime now.
Oh, that's right, it is technically summertime now.
Its like 95+ over here. Its summer to me, dammit.
It was 55 and rained all day here in the Pacific Northwest. :3 Maybe I will see some sunshine on June 21? One can hope. Hopefully the patch is released before then though.
Feels like Fall where I live, which I don't mind since I hate hot/humid weather.
They also made a slight revision to the materia post:
By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert that weapon or armor into "materia."
3:43 AM and its 86 outside, lol.
Mind that they also wrote they're re-doing classes to enhance their uniqueness, so it could as well be that CNJ will be nuke oriented (job:BLM) and THM will be re-done into healing (job:WHM). Or viceversa, dunno.
Also, weird that if Gladiator goes Paladin, then I can't figure what's gonna change. They said classes are for solo, and GLA can already equip cures and protect spells. So you switch to Paladin which is, basically, a tank with cures and protect spells. Again, weird.
Maybe the idea behind 1 class / 1 job is to also keep those datamined classes in as well. Like Musketeer becoming Red Mage, Archanist becoming Summoner and so on..
GLA isn't that bad at DDing is it? I figured that when you change into Paladin, your DD potential is weaker but you become better at tanking at the same time.
That said I don't think PLD will become the end-all job for grouping. Especially in lowman situations you may want to be able to both tank and DD decently for example.
Now this leaves room for additional jobs to be released in the future, specializing on the other end of the spectrum (DD for GLA etc.) But I dunno how necessary this will end up being at the end of the day. I figured they'd have to set more limitations in that case. Wouldn't that also trivialize classes further?
Lorewise there is just something off about all this. So you'd end up being a gambler and a far eastern monk at the same time? Sounds pretty hilarious.
As far as materia system goes, I guess it'll give us additional goals to work for, while keeping DoH and DoL relevant, taking items out of the economy, and being quite optional which probably works better with DoH and DoL involved in it.
I am curious what jobs they could possibly attach to DoL and DoH.
As of now, Gladiator should be the lowest DD among Marauder, Lancer, Pugilist and Archer. This could change once they re-do skills because of class uniqueness (1.18?).
I can understand speccing an hybrid DD/tank into a full tank, but what's weird is Gladiator being currently able to heal himself already. Guess they might nerf it, tho.
Indeed. I really liked how job lore was handled in FF11, I hope they don't mess around too much, forced as they feel to bring the trademark jobs back into this new system.Lorewise there is just something off about all this. So you'd end up being a gambler and a far eastern monk at the same time? Sounds pretty hilarious.
Yeah the lore is going be weird, MRD is a pirate so to speak, how will WAR or w/e fit? PUG being a gambler, how will they explain it when they become a MNK.
Lore's been weird all along unless you think that a pirate gambler who is in communion with forest elementals and dead spirits, who sometimes enjoys dropping by the colisseum to wipe the floor with the refugees is any better.
Yeah I don't see there being a need for it. You don't really "group" as DoH or DoL and even if you did, the current classes should be just fine as-is.
I don't think these jobs were ever meant to be implemented to the game at first, so whoever is in charge of the storywriting and lore has quite a challenge in front of her.
Eh, I'd still expect consistency when it comes to a single class (and the job it evolves to).Lore's been weird all along unless you think that a pirate gambler who is in communion with forest elementals and dead spirits, who sometimes enjoys dropping by the colisseum to wipe the floor with the refugees is any better.
Going to have to pull the Cairdeas card here: people don't understand what player classes are (nothing).
Players aren't pirates just because they equip axes, players aren't gamblers just because they equip hand to hand weapons. The pirates of Limsa Lominsa use axes, the hitmans of the Casino use hand-to-hand weapons. You happen to be welcome into their groups because you're proficient with their respective weapons, nothing more.
You honing your hand-to-hand skills through monk's martial arts while performing tasks for the Casino, the Colisseum, or the Astalacia doesn't conflict with anything in the game (any more than it actually did, anyways), because you weren't anything to begin with.
EDIT: but don't get me wrong, I'm not disagreeing that it'll be weird, I just don't see how it'll be different
The "materia" system sounds fine. A very much earned +1 for NQ materia to be 100%. Probably one of the most infuriating things about Aion is the rate of fail for socketing manastones. Also, there's nothing wrong with adding some additional risk for the materia add-on enabling you to have two materia where normally you would have one.
You probably will have to crystallize 10 dodore's doublet's to get a good HQ materia. ;D
Damn it where is the news?! Also, here in sunny Florida its 90 degrees this morning and it's only 9:15.
I have troubles grasping the attachment points concept actually...
You have to equip gear before turning it into materia? Like, wearing it for a while?
Also, saw the fixed "attachment" to "affection", but I'm as clueless as before