1. FFXIV Reset Timers
    Last daily reset was 14 hours, 47 minutes ago / Next daily reset is in 9 hours, 12 minutes
    Last weekly reset was 7 hours, 47 minutes ago / Next weekly reset is in 6 days, 2 hours, 12 minutes
Page 665 of 1006 FirstFirst ... 615 655 663 664 665 666 667 675 715 ... LastLast
Results 13281 to 13300 of 20118

Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #13281
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,160
    BG Level
    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    Depends on how SE looks at it since they only officially said NDA was lifted "on new/old gridania and character creation only" ┓(´_`)┏
    I'm sure SE will let us know and or, you know if its NDA breaking enough for them to take action ( ゚Д゚)

    Anyway Niiro, there was.. a controller beta test earlier, you seem to have missed it complexly ...? O_o

  2. #13282
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    Quote Originally Posted by Karinastar View Post
    This x100, Haste was a bandaid mechanic for a slow battle system. They need to balance this shit properly from the get go so you don't need to stack a single stat just to attack more than every few seconds. Yoshi said he thinks the GCD is too much, so hopefully it'll be lowered to something a little less obnoxious, and TP gain/cost will be revamped to go along with the change.
    They aren't going to make TP any faster. They would have to re-balance every fight in the game.

  3. #13283
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Hatedregret View Post
    I don't think a game should be boring for 30 levels, but I don't think it's the same combat system later on.
    I'd reaaaally like to know the standard for comparison here. Boring compared to...what exactly? 1.23? FFXI? LOL

    I really don't see it becoming less boring unless they make the field mobs tougher to beat, which I don't see them doing.

  4. #13284
    Cerberus
    Join Date
    Sep 2006
    Posts
    454
    BG Level
    4
    FFXIV Character
    Karina Silverstar
    FFXIV Server
    Excalibur
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Sephiroth View Post
    They aren't going to make TP any faster. They would have to re-balance every fight in the game.
    If that's the case there's probably not much point in messing with the GCD besides making trash mobs die even faster, because with a lower GCD and the current TP cost/gain ratio you'd need to pace yourself so carefully in boss fights that the combat would feel glacial anyway. You're probably right, though.

  5. #13285
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    I could be wrong, just speculating. It does seem like a huge amount of work however. I don't know how they handled it when they changed it from 3 to 2.5.

  6. #13286
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    I don't see why people are bitching that field mobs need to be tough. Aside the NMs, ect... I don't want every mob I need to kill (unless they are group kill - party based mobs) to feel like XI. I've done some of the dungeons and I can already see TP being a precious resource during hard fights and that's enough for what I was looking for

  7. #13287
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Quote Originally Posted by Gulkeeva View Post
    Anyway Niiro, there was.. a controller beta test earlier, you seem to have missed it complexly ...? O_o
    I remember logging in, selecting controller, having my camera movement backwards and upside down (and not even accurately so) and no way to set buttons (which were ridiculously mapped in their default state).

    If they did something new recently then yea I missed it.

  8. #13288
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by Niiro View Post
    I remember logging in, selecting controller, having my camera movement backwards and upside down (and not even accurately so) and no way to set buttons (which were ridiculously mapped in their default state).

    If they did something new recently then yea I missed it.
    A friend of mine had a similar issue. In the end he found some helpful advice in one of the beta threads that told him to go and make some very specific tweaks to one or more configuration files, but yeesh, I hope they get that ironed out in P3.

  9. #13289
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Translated by the always amazing Reinhart
    ・Official service start is during summer (Sale during when it's hot (weather))
    ・Post 5/20 we will have information on sale date & CE details + pre-order starts
    ・If you pre-order you can get early access
    ・All legacy players will get early access
    ・TV CM is being worked on, CM will be different from Japan/US
    ・Aside from promo CM they are working on different stuff, planning to release info on that around June
    ・New trailer around 3rd week of May (preparing several / showing Odin as well)
    ・There is 6-7 in-game item in the CE edition (Such as FF1's main characters "Light Warriors" head gear)
    ・For "Light Warrior" gear they are working on not only the head, but full gear
    ・Beta test phase 3 is for early June
    ・580,000 people is already (in/applied?) Beta test
    ・UI will change in phase 3 (Will be faster/number of available options is probably #1 in the world (lots of config options))
    ・Opening is implemented from phase 3 (voice included)
    ・2nd Benchmark is going to release in between phase 3 and 4
    ・PS3 versions optimization progressed and the quality got higher
    ・Per YoshiP regarding PS4 version - we'll (probably) have it
    ・PC version: High resolution texture will be looked into after DX11 is addressed
    ・After launch, they are planning to ask different music composers to create music.
    ・2-3 new BGM by Mizuta Noashi is planned for launch
    ・Already asked Nobuo Uematsu for new music ?
    ・Planning to sell OST, will have it in CE version as well
    ・BLM's magic damage increases by casting in a row
    ・The live demo video of Arcanist will be released around E3
    ・Can go to Eureka (FF3's dungeon)
    ・Will have 2 retainers (Within same world it's possible to share between characters)
    ・Planning to implement a super retainer (temp name) which has more features
    ・Difficulty to obtain Dark Light gear will be eased, will be something lower than primal gear
    ・Need Relic to go Crystal Tower
    ・Crystal Tower gear is higher than Relic, Bahamut gear is higher than this
    ・With later added content it's possible to upgrade relic
    ・FATE level sync is switched on manually through task list
    ・There is no difference in convenience between starting nations
    ・Swim suit will be redistributed, confirmed.
    ・Shiva coming after Ramuh and Leviathan
    ・Barber will be implemented through patch right after launch
    ・Weather forecast NPC or Fat Chocobo coming after launch
    ・Planning for in-game library (temp-name) (can read lore information and such)
    ・Birthday even will be looked into later
    ・Subligar (FF11's leg gear) will be looked into for release
    ・In scenario staff there may be staff SE fan's know
    ・SE's new CEO Matsuda is planned to appear around next letter LIVE
    ・YoshiP's birthday May 1st, turning 40.
    ・YoshiP: His favorite character from FF series is Cloud and Sephiroth
    ・YoshiP: Has played over 4 digit numbers, done all the G rank solo, talked to Tsujimoto, might have something in future for colaboration.
    http://4.bp.blogspot.com/-HPujLEyZcr..._ectoplasm.jpg

  10. #13290
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Have they said how big the raids will be for the high end combat?

  11. #13291
    Ridill
    Join Date
    Jun 2007
    Posts
    12,780
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    You mean people wise? 24-man afair

  12. #13292
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    What the heck is 'CM'? Commercial?

  13. #13293
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Katlan View Post
    Have they said how big the raids will be for the high end combat?
    Party size or length in time? They mentioned Crystal Tower being full-party and Bahamut's Labyrinth being full-alliance (or something along those lines). I think they are generally trying to keep raid length at about an hour or so.

    Correct me if I'm wrong.

  14. #13294
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    I meant how many ppl for the alliance

    Quote Originally Posted by Gokulo View Post
    You mean people wise? 24-man afair
    Ugh I hope this isn't true.

  15. #13295
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    3 full parties, 8 people each. Yeah it's the number that's been thrown around for a while now.

  16. #13296
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Only Bahamut is meant for a full alliance. Everything else is 4-8.

  17. #13297
    It's all dicks and airplanes
    Join Date
    Jun 2009
    Posts
    2,295
    BG Level
    7
    FFXIV Character
    Cia Mir
    FFXIV Server
    Balmung

    Quote Originally Posted by Katlan View Post
    I meant how many ppl for the alliance



    Ugh I hope this isn't true.

    It is! It was also stated the Bahamut Labyrinth is gonna be split up and that the giant object thrust into the ground during the end of an era trailer will have something to do with unlocking various parts of it all. Could end up needing a party for some of it and however many for the remainder.

    That has me excite still. They seem to have some neatish ideas for 24-36 man raids.

  18. #13298
    Road Tinnies
    Sweaty Dick Punching Enthusiast

    Join Date
    Apr 2008
    Posts
    1,714
    BG Level
    6
    FFXI Server
    Sylph

    Relic required for content hmm! I presume they will definitely make obtaining the seals and clearing content etc much easier now considering they have said the weapons from tower and bahamuth will be stronger!

    On the previous points about tp etc i havnt seen people mention BRDs song for TP gain if the GC system was lowered wouldn't this help or this i suppose would just be a poor fix to the problem requiring BRD etc!

  19. #13299
    Cerberus
    Join Date
    Jul 2008
    Posts
    471
    BG Level
    4

    Quote Originally Posted by Raldo View Post
    What the heck is 'CM'? Commercial?
    Yes, that is what a commercial is called in Japan.

  20. #13300
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,380
    BG Level
    8

    Well shit. Wonder what the balance will be like if relic is "required" to start Crystal Tower. Hoping the path to relic doesn't include a shitstain event similar to 1.0 Hamlet this time.

Page 665 of 1006 FirstFirst ... 615 655 663 664 665 666 667 675 715 ... LastLast

Similar Threads

  1. Comments from the Developers (NO DISCUSSIONS)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 85
    Last Post: 2014-07-09, 11:59
  2. Replies: 129
    Last Post: 2010-10-22, 03:50