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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #13441
    Nidhogg
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    They said they were going to be overhauling the UI for phase 3. This is probably some of those elements.

  2. #13442
    filthy liars!
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    Quote Originally Posted by Mabubeezareel View Post
    Also note the map opacity in the second pic, as well as the inventory grid laid out 4x1 as opposed to 2x2 in the first screenshot.
    Possible signs of added flexibility to the UI layout than there was previously.

    Also, can't forget to mention how awesome the night time sky over Thanalan/Ul'Dah looks, especially the starry night with cloudiness.

  3. #13443
    F5 Like A Boss.
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    Okay okay. I stand corrected. Sorry for the mistake in my last post. lol

    Phase 3 can't start fast enough.

  4. #13444
    Mithra Ero-Sensei
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    Quote Originally Posted by Mabubeezareel View Post
    Also note the map opacity in the second pic, as well as the inventory grid laid out 4x1 as opposed to 2x2 in the first screenshot.
    yeah liking the change, I won't have to keep the moving that map around when moving around unknown territory, like the guy is doing in that pic.

  5. #13445
    Ridill
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    Oh, also didn't notice it before, but there's "(Dummy)Contents finder" above the quest tracker. Apparently also no clipping, higher resolution of the UI? And separate icons for each emote.

  6. #13446
    A. Body
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    Lot of shit going on in those THM skill icons... Also, once Uldah, always Uldah. /legacy

  7. #13447
    Running Hell
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    Looking at the border around HP/MP/TP I thought maybe at first it was an extra indicator for how % Full you were but on the screenshots where MP and TP are partially empty the bars are filled beyond the usual % bar. My guess is its a timer for when HP/MP/TP regenerate automatically during combat/out of combat.

  8. #13448
    Sandworm Swallows
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    Quote Originally Posted by Voyage1970 View Post
    Looking at the border around HP/MP/TP I thought maybe at first it was an extra indicator for how % Full you were but on the screenshots where MP and TP are partially empty the bars are filled beyond the usual % bar. My guess is its a timer for when HP/MP/TP regenerate automatically during combat/out of combat.
    Its just following the amount TP/MP you have, they just have it slightly filled out a little more that the actual bar for looks. Most likely the border will blink or change color when you run low etc.

  9. #13449
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    Quote Originally Posted by Hyan View Post
    Pics

    Spoiler: show


    It seems like they are changing how TP and MP regen since in the above picture he is in town and doesn't have full MP or TP

  10. #13450
    Yoshi P
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    he could've used sprint

  11. #13451
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    Oh yeah, didn't even think about that. derp

  12. #13452
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    Quote Originally Posted by Waraji View Post
    Lot of shit going on in those THM skill icons... Also, once Uldah, always Uldah. /legacy
    http://4.bp.blogspot.com/_DHISLIh9mP...Beer+toast.jpg

    It seems like they are changing how TP and MP regen since in the above picture he is in town and doesn't have full MP or TP
    The THM could've teleported to Ul'dah with 0 TP/MP and it regenerated to the amount shown in the pic.

  13. #13453
    Piece of shit Bruins fan

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    Maybe people have already noticed this...

    Nald's Gate is directly accessible. No silly hallway to keep the draw distance down.

  14. #13454
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    Yeah, I think they mentioned this some time back.

  15. #13455
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    Not entirely sure why the fk it wasn't open to begin with from retail 1.0... Maybe some lore shit I didn't care to know about. Actually, out all 3 city states, Uldah will be the only one without a zone line with long entry hallway. (Assuming the bridge in Limsa still stands)

  16. #13456
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    If I remember things correctly, didn't (some of) Ul'dah's gates open and close depending on what the in-game time it was? In the very beginning of 1.0, that is.

  17. #13457
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    Quote Originally Posted by Waraji View Post
    Not entirely sure why the fk it wasn't open to begin with from retail 1.0... Maybe some lore shit I didn't care to know about. Actually, out all 3 city states, Uldah will be the only one without a zone line with long entry hallway. (Assuming the bridge in Limsa still stands)
    If I had to guess, I'd say they didn't want to (or couldn't) draw the inside of Ul'dah from halfway out into the desert. Easy way to do that? Close the giant door. Now that things are separate zones, they can do whatever the heck they want much easier.

    Notice how every soft-zone change in 1.0 was a choke point. Halfway from Bearded Rock to Skull Valley? Slim rocky choke point. Dragonhead to Glory? Skinny bridge. Entrace to Limsa + Grid? Long-ass bridges. Which by the way, Grid no longer has in the beta, thankfully. (Blue Badger Gate technically has a stretch of land, but the bridges themselves are gone)

  18. #13458
    Piece of shit Bruins fan

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    Quote Originally Posted by Waraji View Post
    Not entirely sure why the fk it wasn't open to begin with from retail 1.0... Maybe some lore shit I didn't care to know about. Actually, out all 3 city states, Uldah will be the only one without a zone line with long entry hallway. (Assuming the bridge in Limsa still stands)
    Yellow Serpent gate didn't have a long run to zone, IIRC. But then that doesn't necessarily negate what you said.

  19. #13459
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    Long week. Glad to be home. -.- Weekend FTW.

    As is my habit, I checked the Beta OF upon arriving home to start the weekend.

    (o.O ) ...at this time, there are no flame wars, trollbaiting, or snippy criticisms.

    I'm a bit nervous. >_> It's like when a tornado is about to touch down and suddenly everything is really quiet...

  20. #13460
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    Quote Originally Posted by Eagleheart View Post
    Long week. Glad to be home. -.- Weekend FTW.

    As is my habit, I checked the Beta OF upon arriving home to start the weekend.

    (o.O ) ...at this time, there are no flame wars, trollbaiting, or snippy criticisms.

    I'm a bit nervous. >_> It's like when a tornado is about to touch down and suddenly everything is really quiet...
    Yup... calm before the storm

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