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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #13881
    Strider/Doom/Cyclops
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    Quote Originally Posted by miokomioko View Post
    I hate to join this runaway speculation train, but I can't see them creating a consumable-based job right after they removed consumable ammunition.
    To recap this page, the reply is "...but right after they re-emphasized consumable potions."

  2. #13882
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    Quote Originally Posted by Takiwaki View Post
    I rather chemist.
    I'd rather Calculator, but I don't think either of those will happen.

  3. #13883
    D. Ring
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    Anyone know what the bottom-right icon in the armoury chest is?


    Is that the never-used 'pack' slot? or job stones (hopefully they still don't take away from the available chest space)?

  4. #13884
    Sandworm Swallows
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    I think its job stones, I do not think its gonna take away from chest space as each equipment slot seems to have its own grid/sheet

    BTW the border on the quest pane is really nice, and I like what they did to the "X" to close window. It was way too small previously.

  5. #13885
    the whitest knight u' know
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    Quote Originally Posted by Spider-Dan View Post
    To recap this page, the reply is "...but right after they re-emphasized consumable potions."
    The difference being that we're talking about a potential class/job, not consumables in general.

    They just made the decision to not allow a class/job's effectiveness be determined by something finite. Consumables being useful and easy for any class/job to use is completely unrelated.

  6. #13886
    Sandworm Swallows
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    Quote Originally Posted by miokomioko View Post
    The difference being that we're talking about a potential class/job, not consumables in general.

    They just made the decision to not allow a class/job's effectiveness be determined by something finite. Consumables being useful and easy for any class/job to use is completely unrelated.
    Deja vu....

  7. #13887
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    Quote Originally Posted by miokomioko View Post
    They just made the decision to not allow a class/job's effectiveness be determined by something finite.
    As I already said, I disagree with that interpretation; it seems to me that they just made the decision to allow a class/job to auto-attack without burning through consumables input-free.

    And furthermore, since arrows are part of a weapon (which are, by definition, class/job specific) and "healing tools" would be part of a skill, and this is a game that focuses very much on shared skills, I think your comparison is even more off track. You mean to tell me that consumable food and consumable crystals and consumable healing potions and consumable enhancements and consumable status removal are all fine and dandy, but consumable-based skills cross the line?

  8. #13888
    the whitest knight u' know
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    I feel it's more about a class/job having a gil cost to function when others don't that they wanted to avoid.

  9. #13889
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    I don't think arrow costs were an issue with ARC. Inventory certainly was in the early game, but that's a problem easily resolved. I think it's really the same reason ARC never got auto-attack: they want some sort of confirmed input before you consume an item. And they realized that not having auto-attack was a significant nerf to ARC, so they solved the problem as best they could.

    Outside of the "I deserve to be better because I'm spending money" entitlement whining (which was quickly discarded as a balance method in XI and never had any legs in XIV), I don't think there's anything inherently wrong with a job having costs. I mean, we all pay far more in maintenance costs (read: repair) than we did in XI, and that's considered to be an upgrade over the previous keep-your-money-but-level-down system.

  10. #13890
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    not sure if right thread, but don't see much activity outside of this one really, so forgive me if wrong place to ask:
    would i have received any notification or acceptance for ps3 beta app yet? or is that still a ways away?

  11. #13891
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    Not yet, Id say 2-3 weeks more

  12. #13892
    Sandworm Swallows
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  13. #13893

  14. #13894
    F5 Like A Boss.
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    Was just going to post that.. Unf this game just keeps looking better and better with each update.

  15. #13895
    Cerberus
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    Ahhh... the very sight of the Gallant is enough to set me grinning like a fool.

    Gonna buy half a dozen copies of ARR just to support Dev Team. >_>

  16. #13896
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    I'm most impressed with the black dude's hair.

  17. #13897
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    Quote Originally Posted by Raldo View Post
    I'm most impressed with the black dude's hair.
    http://1.bp.blogspot.com/_jJZqOMOgVc...0/bb+gumby.jpg

    Make it happen, SE.

  18. #13898
    Fake Numbers
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    Afro-hawk up in this hoe!! hume all-day now.

  19. #13899
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    Ok SE. Well played. Well played indeed. I NEED that mustache and beard for my Lalafell.

  20. #13900
    Bagel
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    The better this game looks, the more F2P threads you see in the forums. It's pathetic.

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