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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #1481
    The Defense is ready, Your Honor
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    We all did, Avelle. Those were better times.

  2. #1482
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    All things considered it's been free so that $70 bucks has been more like $8.75/mo at this point. Not bad for a shitty mmo I guess.

  3. #1483
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    Quote Originally Posted by Lucavi View Post
    We all did, Avelle. Those were better times.
    I mean, the box was kind of pretty and you got a buddy code to give your friend so he could play for a week and quit just like you did. I actually really hope this game does make a comeback, it's far too pretty to see it go to waste. Also glorious glorious Miqotes...

  4. #1484
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    I don't think there is much hope left (outside of Hyan). Here's to hoping they'll announce something huge this week.......I'm sure they will! >_<

  5. #1485
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    Quote Originally Posted by avelle View Post
    I mean, the box was kind of pretty and you got a buddy code to give your friend so he could play for a week and quit just like you did. I actually really hope this game does make a comeback, it's far too pretty to see it go to waste. Also glorious glorious Miqotes...
    Don't worry. Your ava is the cutest catgirl of them all. *pats*

  6. #1486
    Falcom is better than SE. Change my mind.
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    Well the gathering Q and A should be translated "soon".

    I really wish reps would quit using that word. Why not "today", "tomorrow", "next week", etc. instead of the typical vague as hell response.

  7. #1487
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    Hey, they could use Blizzard's other golden phrase: "when its done."

    Downside to that is that the finished product has to actually be good, which I'm not sure SE can deliver on at this point.

  8. #1488
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    Are you really looking forward to "We'll look into it" responses to the most basic questions? I'm not expecting much out of this Q&A other than more lulz.

  9. #1489
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    Going with pure odds here. I figure for every 20 or so questions we might get a fragment of useful info.

  10. #1490
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    I hope they reveal something that makes people RAGE EMO.

  11. #1491
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    lol. Is there anything that doesn't? It's killing me how all the people screaming the loudest for fixes are the first to nerd rage when any inkling of new info is released about upcoming fixes.

  12. #1492
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    Quote Originally Posted by Meko View Post
    I don't think there is much hope left (outside of Hyan). Here's to hoping they'll announce something huge this week.......I'm sure they will! >_<
    I don't get it..

    What I know is they're trying something big. But now when we have no clue how it'll end up... the worse option probably ends up being the right one. It's a huge project, and even with some star names managing it, they failed once and they have a rookie as the captain.

    I bought the CE and knew fully well it was going to be shit btw :D I guess I was being optimistic that this sort of thing could happen.

    Anyway, I dunno why it's so important to make up several ways to say "nawp", "perhaps" "probably" and "on it". Most of the questions most likely don't warrant anything more of a response. Their gathering team is probably laughably small.

  13. #1493
    Dammit Steve of the House of Weave
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    I paid for the CE. Used the buddy pass to make a tele/shard mule. Nerd raged around January that the game still sucked and tossed the box in the trash. I still play.

    Gathering Q&A...lol. Who the hell cares about gathering. It sucks but it's probably the only working thing in game. Why the hell these classes are considered 'main' classes are beyond me. Crafting classes considered 'main' classes is stupid as well. DoW/M should have been the only ones able to complete the MQ line and the game would have been a lot more interesting and we wouldn't have stupid parley! Not knocking those classes, as I'm an huge crafter and I fish a lot as well, but these are things I do for fun(and I use that term VERY loosely) to support my THM and make some income.

    Sorry, but a Miner or a Leatherworker aren't going to prevent the end of the world or save us from the empire by diggin up some ore or making pair of pants.

  14. #1494
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    Sorry, but a Miner or a Leatherworker aren't going to prevent the end of the world or save us from the empire by diggin up some ore or making pair of pants.
    But what about a Botanist?! Save The Lettuce, Save The World!

  15. #1495
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    It can be done, but not the parley way.

  16. #1496
    Dammit Steve of the House of Weave
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    Quote Originally Posted by Dooom View Post
    But what about a Botanist?! Save The Lettuce, Save The World!
    Touche. You may have a point there! Except... isn't that the leve revolving around killing dodos?

  17. #1497
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    Unfortunately I don't craft much, I don't do gathering, can't stand the both of them. I wonder just how much change they can bring to each DoL/H when its considered a unique class of their own.

  18. #1498
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    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    Touche. You may have a point there! Except... isn't that the leve revolving around killing dodos?
    It is.

    I agree though that the way crafting and gathering has been handled as classes is a bit... poor. That they have the same TNLs as "fighting" classes is utterly crazy for one.

  19. #1499
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    Quote Originally Posted by Hyan View Post
    It can be done, but not the parley way.
    Which raises the questions as to how running around chopping trees or making buffalo hides in town increases your diplomacy. Does every skillbook come with a short chapter on verbal politics as well? It makes no sense.

  20. #1500
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    Gathering Q and A:

    Part 1:

    Spoiler: show
    Will gathering jobs ever be needed for dungeon content? Example: clearing boulders or brush to an optional boss or an optional route which leads us to the end of the dungeon; or even fishing up an optional boss?
    Similar suggestions have been brought up, but nothing specific has been decided.


    How do you feel about the leveling speed of gatherers compared to other classes?
    We have been looking into ways of increasing the leveling speed.


    Currently the highest node a Botanist/Miner can gather from is Grade 5 while Fishers have Grade 10s, giving them a huge advantage over Miners/Botanists for skilling up. Will we be seeing a balance to this in the future?
    In regards to fishing, we have been looking into lowering fishing spots Grade 6 and above to Grade 1.


    Will gathering classes be included in the new job system?
    There are no plans for this.


    Can the nodes for all DoL classes be simplified to contain only two or three different kinds of item? I want to be sure I have found an "Iron/limonite" node or a "Yew lumber/branch/swan feather" node.
    Along with fixing crafting-related recipes, we plan on optimizing the items obtained through gathering.


    Any chance we can have more mines for miners to mine at, more fishing pools for fishers, and more logging camps for botanists?
    We are seeing if this can be solved through adjusting the placement of these spots.


    Will Chocobo's be involved with gathering classes in any way?
    We have no plans for this currently.


    Will we be able to select which item we are focusing on gathering?
    We'll take it into consideration.


    Will you implement some kind of "party gathering" system in place? Right now, gathering is a very lonely activity.
    Currently, gathering is meant to be played solo, but depending on the content we think it would be OK to allow gathering with other players.


    Will we ever be able to group up on gathering jobs to complete a fieldcraft leve or join up on a gathering node?
    Currently, gathering is meant to be played solo.


    Instead of BTN always destroying the landscape why cant we also mend and fix plant life?
    The development team is considering this as well, but this will not be implemented for a while.


    Are the current dungeons going to receive gathering points?
    We will look into this, along with items that correlate with the risk of gathering in dungeons.


    Will there be gathering competitions (Ex. Who can catch the most or biggest fish!) ?
    We have not made any specific plans for this, but similar suggestions have been brought up by the developers.


    The speed of gathering animations has increased greatly, but connection latency seems slow down gathering significantly. Will this be addressed and fixed?
    We believe this will be solved when the server adjustments are completed.


    Are there plans to implement side quests for DoL/DoH?
    We have no plans for this currently.


    It was initially claimed that all disciplines (War/Magic/Hand/Land) would be of equal focus in regards to content/gameplay. Is this statement still accurate?
    It will still be possible to enjoy the game just as a gatherer, but the battle content and main scenarios to be added will make it necessary to obtain ranks and skills/actions for battle-related classes.


    Are there any plans to reintroduce FINAL FANTASY XI's Fishing mechanic of possibly fishing up monsters?
    Similar suggestions have been brought up, but nothing specific has been decided.


    Are there any plans of making the gathering jobs a lot more interactive and engaging with their own special abilities?
    We will look into adding more abilities.


    Are there any plans to have Arbor Call, Lay of the Land, and Gulleye ping or mark the mini-map (and main map) with an arrow to follow instead of it indicating the location via text?
    We are looking into this.


    Any plans to alleviate inventory stress for gatherers?
    We are looking into this, but we first plan on optimizing the items obtained through gathering.


    Crafters currently have gatherers under their thumbs in terms of who holds most of the economic value in their relationship. Any plans to strengthen the economic power of gatherers?
    We are looking into ways of increasing motivation for gatherers.


    Can we get R48-50 primary tools soon?
    There are no plans for this anytime soon.


    Are there plans to reward effort and innovation in gathering, just as in the battle design?
    We are looking into this.


    Harvesting gear is very limited. Are there any plans to add more/higher level harvesting gear in the immediate future?
    We have plans for this.


    Currently there are very few gathering points on each map for botanist and miner, requiring more movement than compared to battle classes to skill up. Are there any plans to add more harvestable points per map square?
    We don’t have any plans of adding more botanist points, but there is a possibility that we will adjust the placement of these spots.


    Will there be more DoL leves in the future?
    Adding other content takes priority over adding leves at the moment.


    The current DoL leves are few, and the time and SP rewarded for completing them is rather small. Are there plans to lengthen the leve requirements from say 3 logging points to 6?
    We plan on reviewing the rewards for all types of leves.


    The input lag between hitting enter and the cursor stopping is problematic, is this being looked into?
    We believe this will be solved when the server adjustments are completed.


    Could a pop up be added after harvesting an item requesting "Would you like to keep this?" or "Toss it out"?
    We'll take it into consideration.


    Will you give gathering classes other activities to do besides gather with their main hand and off hand tools? For example: gardening for botanists (like in FF11), or aquariums for fishers.
    We are looking into adding more activities.


    Will you please get rid of the +1 and +2 items in gathering? It is redundant and takes up too much inventory space.
    We are looking into the complex relationship of obtained items and inventory.


    Will you implement hybrid guildleves and quests that require a mix of Disciples of Land/Hand/War/Magic?
    We'll take it into consideration.


    It is very inconvenient for Regional Leves to share both gathering and battle leves. Will you give gathering leves its own category?
    Similar thoughts have been brought up by the development team.


    Most items that are gathered have no value due to supply being way higher than demand. Is there any plans to limit the supply of certain items like what was done with gold, gems and mahogany?
    Along with fixing crafting-related recipes, we plan on optimizing the items obtained through gathering.


    Are there any plans for other gathering classes beside Miner, Botanist, and Fisherman?
    There are currently no plans for this.


    Will gathering classes (and crafting classes) get their own storyline quests moving forward?
    There are currently no plans for this.


    Will we ever see actual resources at gathering points rather than only sparkling lights?
    There are no plans for this.


    Will the gathering animations ever be reworked or redone through motion capture to improve the realism and fluidity of the animation?
    The animations are already made using motion capture...


    Can we manually mark the map with different types of icon as mining, fishing, and Logging point in the future update?
    Similar suggestions have been brought up, but nothing specific has been decided.


    If a monster attacks a player while gathering, why can't we use our weapons instead of a stone?
    Similar thoughts have been brought up by developers.


    When I hit a sweet spot I still get random items, why is this?
    We believe this may be because certain requirements (such as not being the proper rank) have not been met.


    Part 2

    Spoiler: show
    Gathering classes appear to have half the "useful" amount of guild mark choices when compared to battle classes. Will adjustments be made to provide useful abilities and traits that enhance the classes?
    We are looking into adding more abilities.


    Can you please allow the use of Eluder abilities on DoW/DoM? It doesn't make sense that they cannot use them.
    We are looking into it.


    Why can we can fish in the fountain in town, but we can't fish in natural water sources like Sorrel Haven?
    We'll take it into consideration.


    Will the mini games become different for each gathering class?
    There are no plans for this.


    In the future, will I be able to fish up mobs on the ferry rides? If so, and I'm KOed (dang you, Anglers!), would I return to the last aetheryte I touched, or complete the boat ride?
    Similar suggestions have been brought up, but nothing specific has been decided.


    Can there be a feature gatherers can purchase with guild marks to scan for harvesting, quarrying, and spear fishing nodes?
    There are no plans for this.


    Currently for botanist and miner we have skills that say increased chance at certain crystals i.e. Byregot's Ward but these skills do not provide us with crystals at all. Are these skills mislabeled or is there plans to readjust them?
    It will not be 100%, but the chances will be raised.


    If you have to keep Gathering Fatigue, would you consider a new activity like "Restoring" to let all Gatherers continue to gain Skill Points (SP) without gaining items?
    We'll keep it under consideration.


    Can we raise our Chocobo to excel in gathering, or perhaps a skill?
    There are currently no plans for this.


    Why can Wrist Flick stun level 60+ NMs (Uraeus, Great Buffalo, Dodore, Haughtpox Bloatbelly, Elder Mosshorn) with ease and consistency?
    While this does work for NMs, the effects will differ based on level.


    What does Mind do for mining?
    The higher the character’s Mind, the more items are gained.


    All items that can be gathered so far seem pretty common, will there be rare ores/logs/etc that can be crafted into great gear?
    We are looking into it.


    Are there factors such as Moon Phases, Time of Day, and Weather Conditions that affect the Drops Rates and Quality of items obtained through gathering?
    Similar suggestions have been brought up, but nothing specific has been decided.

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