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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #14981
    Sandworm Swallows
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    Quote Originally Posted by Cichy View Post
    I know they were talking about having multiple jobs for each class but if I was in Yoshi-Ps shoes I'd stray away from that. If you add a new job for existing class people who have the required class lvled will instantly turn max cap on the new job. They need to make money on subscription so if they cut out lvling like that they are missing opportunity to keep players occupied for atleast a week or w/e time it will take to level a class. Personally it would feel cheap for me if I log on after a patch and I'm all of the sudden lvl 50 Dark Knight because I have lvl 50 GLD.
    You will be level 50 with no skills, since the game is already trying to steer away from grinding for xp, questing for skills would be the way to show your progression. It does seem limited atm but we def do not know for sure, but it is really not a bad move if they go that route either. They can draw out the quests for skills as long as they want also if its a matter of slowing people down lol.

  2. #14982
    Strider/Doom/Cyclops
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    Viper Beam
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    Balmung
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    Quote Originally Posted by Cichy View Post
    Personally it would feel cheap for me if I log on after a patch and I'm all of the sudden lvl 50 Dark Knight because I have lvl 50 GLD.
    Did it feel cheap when you logged on and you were LV50 PLD?

    You levelup classes via exp.
    You unlock jobs/job skills via quests.
    I have no problem with this paradigm.

  3. #14983
    Bagel
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    Quote Originally Posted by Cichy View Post
    Personally it would feel cheap for me if I log on after a patch and I'm all of the sudden lvl 50 Dark Knight because I have lvl 50 GLD.
    Looks like you are legacy. Create a new character and relive the leveling experience. Once you are satisfied, log back into your main and be the Lv50 DRK that you are without feeling cheap. Problem solved.

  4. #14984
    Nidhogg
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    Leveling isn't content and I don't think a weeks worth of leveling will decide whether people cancel their sub or not. I think the job system is pointless if it stays 1 job per class, they may as well have just added those 5 abilities to the class and renamed the classes. I wouldn't have complained if they did that but they haven't so 2 jobs per class makes the most sense.

  5. #14985
    Yoshi P
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    Oh yeah I completely forgot about the job quests lol

  6. #14986
    Black Belt
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    Adajer Vonte
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    Gilgamesh
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    Probably a dumb question, but do I need a PS3 to register a PS3 code to my account? Or is this unknown?

  7. #14987
    Nidhogg
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    The best thing SE could do right now would be to give jobs 10 unique skills iinstead of 5. They didn't have enough to differentiate from classes in 1.0.

  8. #14988
    Ridill
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    Quote Originally Posted by Adajer View Post
    Probably a dumb question, but do I need a PS3 to register a PS3 code to my account? Or is this unknown?
    Yeah. PS3 codes need to be entered in the PSN.

  9. #14989
    Yoshi P
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    Quote Originally Posted by Sephiroth View Post
    The best thing SE could do right now would be to give jobs 10 unique skills iinstead of 5. They didn't have enough to differentiate from classes in 1.0.
    I felt like there was more than enough skills especially with the other 5 you could pick. They also gotta think about level cap raise.

  10. #14990
    Nidhogg
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    I guess so. If SE stick to the plan of raising the level cap in 2.1 (they mentioned this in live letter 3 or 4) then we should get a couple of new job abilities there.

  11. #14991
    Yoshi P
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    Quote Originally Posted by Cichy View Post
    I know they were talking about having multiple jobs for each class but if I was in Yoshi-Ps shoes I'd stray away from that. If you add a new job for existing class people who have the required class lvled will instantly turn max cap on the new job. They need to make money on subscription so if they cut out lvling like that they are missing opportunity to keep players occupied for atleast a week or w/e time it will take to level a class. Personally it would feel cheap for me if I log on after a patch and I'm all of the sudden lvl 50 Dark Knight because I have lvl 50 GLD.
    People need to get off the train of thought that Jobs are completely different entities ala FFXI. It's just a spec tree renamed to Jobs with some lore and snazzy clothes thrown in for that FF flavor.

  12. #14992
    Yoshi P
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    One way or another it seems like Yoshi is going beyond everyones expectations with stuff he's adding so it's gonna be interesting to see what he has in store at E3

  13. #14993
    Sandworm Swallows
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    One thing we do have to realize also about having less abilities, is that unlike 11, you do not replace or out grow your skills, especially with the combo system etc. So even though it does indeed mean we have less abilities we are still using the ones we learnt at level 1, at level 50. It adds up, and I like that.

    Also we do not know how much skills have changed and how many unique skills Jobs will have yet, compared to 1.0

    Its gonna be a long 2 weeks =/

  14. #14994
    Nidhogg
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    I'm not sure why you mention XI. I had like 5 abilities in total at 75 in XI lol. Was different if you were a mage though.

  15. #14995
    Yoshi P
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    ^for sure, I do not miss Thunder I,II,III,...VI. All abilities in 1.23+ were useful which is what I really liked

  16. #14996
    Sandworm Swallows
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    Quote Originally Posted by Cichy View Post
    ^for sure, I do not miss Thunder I,II,III,...VI. All abilities in 1.23+ were useful which is what I really liked
    Well this is what I mean, you "had" abilities in 11 (including WS, spells etc) but they were not "used" but ended up being replaced. Sorry if I use the term ability to specify any action you learnt lol.

    That is why I mentioned 11..

  17. #14997
    the whitest knight u' know
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    Miya Kai
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    I really want them to expand heavily on the traits system.
    If we're not outgrowing our skills, they should be evolving. They got a decent start, there just needs to be more. This also is a key to helping jobs separate identity from their class (or from other jobs from the same class if that happens).

    Arcanist spell does DoT to target.
    Summoner trait adds 'magic defense down' effect to spell.
    Scholar trait adds 'regen' to allies near target with DoT.

    Or some shit like that.
    Same spell, two completely different ways of using it based on your current job's traits altering it.

  18. #14998
    Yoshi P
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    Yeah I assumed so, I refer to everything as ability also

  19. #14999
    A. Body
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    Quote Originally Posted by miokomioko View Post
    If we're not outgrowing our skills, they should be evolving.
    Dev team originally planned on having the abilities/spells grow over time, more damage and resource cost, could even add bigger animation for it too. Not sure how far along they are with this idea, but I'd be interested to know if they are still thinking about it.

  20. #15000
    Death by snoo snoo
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    never played 1.0 and didn't keep up with 2.0 until they announced release, and this kind of speculation has me so hype for a game I probably will rarely play

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