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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #1501
    Vuitton
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    Well, that was interesting... I mean boring. Almost all of those questions were redundant and should never had been asked. Only a handful were useful / interesting / informative.

  2. #1502
    Falcom is better than SE. Change my mind.
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    Well, not like there's a lot of stuff to do on gathering classes anyway

    Hoping we get a letter from the producer soon

  3. #1503
    Yoshi P
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    worthless as usual

  4. #1504
    Dammit Steve of the House of Weave
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    It was initially claimed that all disciplines (War/Magic/Hand/Land) would be of equal focus in regards to content/gameplay. Is this statement still accurate?
    It will still be possible to enjoy the game just as a gatherer, but the battle content and main scenarios to be added will make it necessary to obtain ranks and skills/actions for battle-related classes.
    Yea bitches.

    When I hit a sweet spot I still get random items, why is this?
    We believe this may be because certain requirements (such as not being the proper rank) have not been met.
    Same problem here. Funny how I'm 50k away from 50 and I'm still fishing up stuff that aren't black sole and all my stats are 80+ AND I'm getting the message "The first seem to be biting on floating minnows!".

    It is very inconvenient for Regional Leves to share both gathering and battle leves. Will you give gathering leves its own category?
    Similar thoughts have been brought up by the development team.
    A rep on the forums said there were no plans to change this at this time last Friday. Guess the Devs had a talk about it over the weekend?

  5. #1505
    Banned.

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    Wow...that was the most boring interview I've seen. I like the effort, but why bother if you don't any answers.


    Also, I don't understand why they aren't doing primary weapon and secondary tool system. It seemed like the easiest solution to the annoying weapon changes when it come to gathering class.

  6. #1506
    Ridill
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    Well, gathering is not exactly a priority right now.

  7. #1507
    A. Body
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    Thats about what I expected :D

  8. #1508
    The Defense is ready, Your Honor
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    Sounds about par for the course.

  9. #1509
    the whitest knight u' know
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    Gigantic worthless Q&A.

    Are there any plans for other gathering classes beside Miner, Botanist, and Fisherman?
    There are currently no plans for this.
    Yikes, Shepherd got the axe?

  10. #1510
    E. Body
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    Quote Originally Posted by miokomioko View Post
    Gigantic worthless Q&A.



    Yikes, Shepherd got the axe?
    One can only hope

  11. #1511
    A. Body
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    I almost even wonder why they did that Q&A. I figure we're gonna be hard pressed to get anything concrete until after the battle reform is finished, even then its still gonna be a crap shoot.

  12. #1512
    Vuitton
    Guest

    Probably just did the Q&A to give the CMs something to do to justify being paid to sit around all day when they have nothing to report/translate.

  13. #1513
    Bard-turned-Miner
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    While I agree it wasn't the greatest thing since sliced bread, as someone who does enjoy gathering... at least now I know where they stand in terms of what won't be happening in the future. I won't be getting my hopes up, that's for sure. (Yes, I know and agree that combat and other stuff is far, far more important; just noting how this goes against what was hoped might happen.)

  14. #1514
    Dammit Steve of the House of Weave
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    Would be nice if they did a Q&A with actual answers about crafting. Like wtf is craftsmanship and magic craftsmanship for? What kinda stats should I aim for? How about making HH 99% success on stuff 10+ ranks under you? Whats the deal with quality? How about increasing SP a bit to make up for the shitty sp/hr? How about generalizing all crafting gear so Armorer and Leatherworker can wear the same shit and not fill up my inv more? Plenty of questions there but knowing SE they'll give you cryptic shit which won't help out at all, or the typical "we'll consider it".

  15. #1515
    A. Body
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    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    Would be nice if they did a Q&A with actual answers about crafting. Like wtf is craftsmanship and magic craftsmanship for? What kinda stats should I aim for? How about making HH 99% success on stuff 10+ ranks under you? Whats the deal with quality? How about increasing SP a bit to make up for the shitty sp/hr? How about generalizing all crafting gear so Armorer and Leatherworker can wear the same shit and not fill up my inv more? Plenty of questions there but knowing SE they'll give you cryptic shit which won't help out at all, or the typical "we'll consider it".
    I think thats just one of the problems with crafting. Overcomplicated, needing specific gear to craft in for control, craftsmenship, M.craftsmenship. The inventory space is still a clusterfuck for everyone who has multiple crafts, multiple classes now you need to throw in crafting gear and its about to get much more worse with the materia system incomming.

  16. #1516
    New Odin
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    No more QA's then, I guess.

  17. #1517

    Sweaty Dick Punching Enthusiast

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    I'm just happy at the mentality that gathering is no longer 'equal' to combat classes as with Tanakas retarded vision. Solo side-distractions, as they should be. Finally.

    Maybe they'll remove fking Parley and give us real missions now.

  18. #1518
    So hard we fuck rocks
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    I got the axe!??? you can only hope!!? wow, harsh.....

    Also, i got my "FXIV birth certificate" awhile ago. pretty fucking sweet......it'll be worth money some day when i sell my ffxiv relic account or something.

  19. #1519
    Ridill
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    Was a pretty lame Q&A, but mostly because the questions sucked and I doubt they could answer specifically anyway given how conceptual some of these features must be.

  20. #1520
    the whitest knight u' know
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    Questions like the "Will chocobos help me gathering?" make me facepalm. What champ is in charge of this crap?

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