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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #16061
    It's sooo veiny
    Sweaty Dick Punching Enthusiast

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    Thanks.

  2. #16062
    Death by snoo snoo
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    I hope I can read the text on this game from my couch >.>

  3. #16063
    Bard-turned-Miner
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    That concept of chaining FATEs seems pretty cool.

  4. #16064
    filthy liars!
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    Quote Originally Posted by Headspace View Post
    I hope I can read the text on this game from my couch >.>
    Text size is variable. In phase 1 & 2 there were three sizes Large, Medium, and Small. Not sure if they're going to add more sizes in phase 3.

  5. #16065
    Sandworm Swallows
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    Quote Originally Posted by Jamison View Post
    That concept of chaining FATEs seems pretty cool.
    Its not a new concept, but its nice to see it in this game. Also confirming dynamic scaling in some form is nice too.

  6. #16066
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    People and NPCs running in place and rubberbanding

    Must've been recorded at E3 amirite

  7. #16067
    Sandworm Swallows
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    I doubt it was.

  8. #16068
    D. Ring
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    I wonder if 300 F.A.T.E means 300 scenarios, not including their branching paths, or 300 total, including the branching paths. If it's the latter, 300 isn't really a lot; GW2 probably had close to 100 total events, in each zone alone, and there were still a lot of times zones felt empty, even during the launch. Actually, it went from the extreme of so many people you couldn't do an event, to having nobody around to do any events, depending on how fast you leveled, but I digress.

    Anyone feel like giving a sense of how many FATE they saw, in the starting areas, and whether it felt like there were a lot to do, or just on occasional thing you saw while you were oot and aboot doing quests/running to dungeons?

  9. #16069
    Strider/Doom/Cyclops
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    Quote Originally Posted by Takiwaki View Post
    new vid

    Confirmation button for level-sync during FATE is implemented. That's all I wanted.

  10. #16070
    Sandworm Swallows
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    Quote Originally Posted by Kachiko View Post
    I wonder if 300 F.A.T.E means 300 scenarios, not including their branching paths, or 300 total, including the branching paths. If it's the latter, 300 isn't really a lot; GW2 probably had close to 100 total events, in each zone alone, and there were still a lot of times zones felt empty, even during the launch. Actually, it went from the extreme of so many people you couldn't do an event, to having nobody around to do any events, depending on how fast you leveled, but I digress.

    Anyone feel like giving a sense of how many FATE they saw, in the starting areas, and whether it felt like there were a lot to do, or just on occasional thing you saw while you were oot and aboot doing quests/running to dungeons?

    No one can answer that till release, since beta 1 and 2 was limited to Gridania and well beta 3 while it will have many more zones will still be limited. But, from what I did see event frequency can actually be tweaked in real time, which is pretty nice, and since this is something that can be added and patched in over time, I really am not concerned too much.

  11. #16071
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    Quote Originally Posted by Kachiko View Post
    Anyone feel like giving a sense of how many FATE they saw, in the starting areas, and whether it felt like there were a lot to do, or just on occasional thing you saw while you were oot and aboot doing quests/running to dungeons?
    I don't doubt that they'll continue to adjust the frequency and quantity of FATEs, however, in the betas so far, there were only a handful--never more than 10--of different FATEs per zone. This is counting each FATE in a branching path as a distinct separate FATE. They didn't happen often enough for there to always be a FATE on the map at any given time, and it felt a lot like the latter part of your quote. While doing leves/quests, I would rush over to any FATE that spawned, and only rarely would I just sit around waiting for FATEs because I would spend more time sitting than playing. On several occasions I tried to do DoH or DoL in between FATEs, but since there is literally zero warning before a FATE pops, the forced cooldowns on all my skills because I had changed jobs almost always made trying to do it this way utterly pointless since the FATEs didn't last long.

    I fully suspect the 300 number to include every single FATE, including whatever branching paths there may be.

  12. #16072
    The Defense is ready, Your Honor
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    Quote Originally Posted by Jamison View Post
    That concept of chaining FATEs seems pretty cool.
    Seconding Taki. Its been around for awhile; Rift may have been the first large-scale MMO to do it, but its always something that a MMO should strive to include.

    Hell, you can almost call the Besieged events a predecessor, with us having to recap the Astral C. if they yoinked it.

    Edit: I remember Anet saying that they'd continue to add public quests for all of their zones, regardless of level. I know they've added the new evolving storylines and such, but I can't confirm how often they've actually just went back to a starter zone and added new permanent shit into it.

  13. #16073
    Banned.

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    Quote Originally Posted by Kachiko View Post
    I wonder if 300 F.A.T.E means 300 scenarios, not including their branching paths, or 300 total, including the branching paths. If it's the latter, 300 isn't really a lot; GW2 probably had close to 100 total events, in each zone alone, and there were still a lot of times zones felt empty, even during the launch. Actually, it went from the extreme of so many people you couldn't do an event, to having nobody around to do any events, depending on how fast you leveled, but I digress.

    Anyone feel like giving a sense of how many FATE they saw, in the starting areas, and whether it felt like there were a lot to do, or just on occasional thing you saw while you were oot and aboot doing quests/running to dungeons?
    GW2 doesn't have traditional questing and other things like Guildhests to supplement that though, I doubt you'll be lacking in things to do.

  14. #16074
    Cerberus
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    Play button is already working, but can't go much further from the main screen:

    Spoiler: show





    Edit: Play button isn't enabled anymore.

  15. #16075
    It's sooo veiny
    Sweaty Dick Punching Enthusiast

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    Mine still greyed and undefined.

  16. #16076
    Salvage Bans
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    Quote Originally Posted by ArchDizzle View Post
    Mine still greyed and undefined.
    Same

  17. #16077
    Mithra Ero-Sensei
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    Its not... friday yet so I don't think, you can play yet...? O_o

    Also "stuff" has been moved to a new location, so... if you want stuff, you best get it before it disappears~ (and no don't flood this thread requesting stuff)

  18. #16078
    A. Body
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    It won't disappear. Said stuff is tucked away just right from my understanding. All it takes is a question, the right question, to get it.

    When's that Scholar info dropping, gd I'll be at the office till late today...

  19. #16079
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    Quote Originally Posted by Gulkeeva View Post
    Its not... friday yet so I don't think, you can play yet...? O_o
    Yeah, I was just surprised when I booted up the client to see if there was a last minute update or something and the Play button was all green.

  20. #16080
    Bagel
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    Quote Originally Posted by Waraji View Post
    It won't disappear. Said stuff is tucked away just right from my understanding. All it takes is a question, the right question, to get it.

    When's that Scholar info dropping, gd I'll be at the office till late today...
    2 PM PST

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