Don't really see a point in getting MND for THM, because you get a bigger boost in INT, THM is pretty much ment for nuking >.>
at Lv 22, I'm like 65MND and 90+ INT (only like 10 points from lvling towards int) why would you want to gimp your damage, just to be a very gimp THM healer + nuker.
I really liked CNJ in P2. I only played it to lvl 3 or so before servers went down. I really didn't like the change to damage. The weight effect on stone was nice. In P3 @lvl 1 it took like 4-5 casts to kill one friggin squirrel. I was 2-3 shotting mobs in P2. Can't attest to all the changes from P3, but I didn't like what I saw. I think stone was a 2sec cast in P2 as well, instead of 2.5sec. Aero was 2.2sec in P2 iirc.
It may seem weaker but, I feel it was pretty strong once geared, and getting that damage scaled (in earlier phases). I was pulling a lot of threat once I got a good near lv30ish bow, in phase 2 anyway shooting out 250-350 shots every few seconds and tossing out dots.
Unsure about phase 3
Have you been dumping your attribute bonuses into INT so far?
I'm saying that if you dump attribute bonuses into MND and wear MND gear, that (plus the 10% damage bonus from Cleric) might make you equivalent to a THM without Cleric that focuses on INT. And in that scenario, MND THM could also just turn Cleric off and have FAR superior heals compared to INT THM (and AFAIK, heals are really the only reason to use THM instead of BLM anyway).
The "CNJ" gear, is essentially the "THM gear" at higher lvls, low lvl cnj gear is mnd only, and thm is INT only but starting somewhere near 15+ all the gear has MND+INT, so... you won't really see much of a difference in INT or your MND, between the classes, but the uhh... talents are what make the majority of the difference of INT vs MND at later levels. Also, thm damage is pretty high (not fast but high) and the limit break is pretty rape (rank 2 limit break for 350 damage aoe and it can crit for about 500's). Only thing bad about the limit break is it takes time, and if the targets move... well your going to miss...!
and yes my THM is all INT, I want stuff to die... ALL OUT MASSACRE, and that is exactly what it does, nuking over 100 damage (crits around 150-170) at Lv 22, good ol aggro magnet days of blm overnuking in ffxi....
That line of thinking is contingent on attribute bonuses for THM and BLM being separate which I do not believe was the case, at least in 1.0
So if all that's the case, and THM can expect to get similar INT+MND from gear (excepting stuff like rings, of course), and MND THM gets all the same talents and traits as INT THM, then wouldn't you be better off gearing/attribute bonusing all MND and then getting the 10% damage boost from Cleric Stance?
The only real question is the gap between INT THM's INT and MND THM's MND. If both are (near) equal, MND THM wins on two fronts: 10% damage bonus to nukes with Cleric on and increased heal potency from extra MND with Cleric off.
I'm curious as to people's thoughts on PUG. Im sure it'll be different for MNK, but as much fun as I had playing it I was being outclassed by almost all other DD and I'm sure I was comboing properly and using 5 pieces of dungeon gear + weapon.
It seems like it just doesn't completely fill the DD role the way MRD / LNC do right now.
Thoughts?
First, I do agree that it is contingent.
Second, I'm not entirely sure whether it was linked in 1.0 (I don't think it was) but it seems that with the advent of multiple jobs per class, it's damn near necessary to be unlinked in ARR. Is DRK going to run around with VIT and MND bonuses?
It was linked in 1.0, whether or not it will be in 2.0 is yet to be seen unless they've said something.
Well the thing is...
CNJ gets MND bonus talents, thm gets INT bonus talents.
the gear at Lv 20+ is like +3 INT +3 MND +vit etc etc
considering I had somewhere near 65 range MND and 90+ INT, the gap is pretty big and will be much bigger once you get rank 3 MND/INT boost's (I believe its some % of your total stat, I'll have to check the description, unless someone has a pic for clarification)
The gap of THM healing vs CNJ will just get larger in the later levels, same for THM damage vs cnj damage. (some Lv 19 CNJ heals for something like 110-120, THM cure near 85-95 at that level leve synced). If you consider they can aoe heal also, you can't even compare to the healing power then ;/
Only thing really you beat CNJ in healing that you can go forever on mana tossing a blizzard, to go 20MP -> 100% MP in 6 seconds or less where as CNJ would have to take a break/potion for a bit.
So just saw a note from the shared skills spreadsheet:
Raise can no longer be used in combat...?
That's correct, except for CNJ/WHM. CNJ gets a trait that removes the restriction.
I noticed the 1:1 relationship between STR:Attack, is it the same for all the stats? (MND-Healing, INT-Matk, etc)
This came up in previous phases and I believe "working as intended" is how it would be listed. The reason it's set up the way it is now is because many folks leave the map up for extended periods of time, and don't want any of the other controller functions interfering with the character or gameplay. And if you have to move/zoom/interact with the map at all, it takes a fraction of a second to double-tap the map button to give it true focus.
afaik no, nothing will remove Umbral Ice except casting Fire1-3 (the removal of Umbral Ice buff is part of the spell)*; the Umbral/Astral stances have a 10s duration though, so you have something like ~6-7s before you have to recast Blizzard
*maybe some dispel shit will idfk