The only issue I had with the map was not being able to scroll while moving, it being tied to square took some getting used to but it was convenient when you had it and a menu open, if you wanted to close one but not the other you could.
I'm not sure what you mean by true focus? I never knew double tapping the map button did anything, if it allows you to scroll around the map using the right stick even when moving then problem solved.
Not sure if there's a comprehensive list or where this site came from but: http://xivdb.com/?search/!filters/1/...FfSU5HQU1FXzEi
ofc it doesn't differentiate between traits or skills though, which is lame currently
When you click Map on x-hotbar it brings up opaque, scrollable map.
When you move your character, map turns transparent and unscrollable.
If you then push Map on xhb twice, it first closes the map and then reopens an opaque scrollable map.
So not exactly what you're asking for.
What you're describing is the same as how accessing the map with square works, idk why you'd need to map it to the xbar.
8/14/16/20/24/28/32/36/40/44/48 seem likes the progression for traits
I finished up as a level 18 Pug with 4 pieces of dungeon gear and no weapon. I was pulling hate off the glad and mrd only on the longer fights where I could really get into a nice rhythm with my combos. My damage really blew up on fights against lower level opponents, such as boss fights with adds, as the lower level enemies missed me a ton, so it was nothing but 180-potency haymakers all day. I could tank reliably in short bursts without bleeding hp, and again, with a few haymakers thrown in, it was hard to pull hate off unless I slowed down.
I'm perfectly happy with that if that's how it continues up the curve. I don't care about being top DD when I don't have the natural defense to back it up, like a mrd or something. I'm far from the days where I wanted whatever class I played to be BEST DD EVAR just because, so if I want to rape face, pull constant hate and give no fucks about the plight of the healer, I'll pick another class.
Punching the shit out of things and slowly working myself into a blood frenzy through boosted attacks and speed was a lot of fun. I dislike fights where hate bounces around a lot, though, as it throws off my combo damage.
Maybe this isn't 100% accurate, but basically the map could be scrolled right after opening it with, I think, the right stick. At some point it would switch back to camera controls, so closing and reopening would get you back into that mode. I just realized you might be able to get focus back on it with the back button as well, I'm not sure.
My bad if this has been asked a lot already, but when is level sync gonna be added for party play?
Also, does PSN+'s voice chat work for this game?
hmm, well the whole discussion on how effective is a THM all INT or MND heals are, and it relates to a CNJ in a way considering, that is what its comparing it too.. if its even useful to stack MND, to be useful like a CNJ. Even if both only had single target heals, the CNJ will still out heal a THM, at the same level, with the same exact gear with both the CNJ and THM going all out MND.
The CNJ will probably out damage the THM by a good amount once they get their rank 3 nukes and rank 2-3 "int/mnd traits" because of the thm gimping themselves stacking MND.
You'll basically be a person to replace because... you do crap heals and damage ;/ (and if you got a CNJ in group, which you really do by lv 30's, you'll be a pretty worthless THM)
I would think this is on par with a GLA going all STR to "do more damage" because at low levels he does "ok tanking as is", then later in the game when it really matters, your pretty much a massive MP sponge that can't survive anything, compared to people that upped stats relevant to their class to do what the class was designed to be doing.
You get "auto level sync" in a dungeon (when I got ported in as a Lv23, I was reduced to 19 for copeprbellmines). You can "choose" to level sync yourself for fates however. I would think you will get auto level synced for those 4man ... battlehests or whatever it is.
Overall I think PGL is fine as it is. Like Lucavi I know once you get into a rhythm then your damage peaks and the job gets really fun to play. The damage isn't low, I never felt like I wasn't contributing against a LNC, THM or ARC and often if the tank was good then no one could get close to pulling hate, but if they were bad other jobs would pull hate because of higher starting damage. Without a parser it's hard to tell where PGL stacks up damage wise, but in terms of utility they have stuns, silence (same as LNC), healing potency increases so they'll be good backup for WHMs when healing gets rough or they need a boost.
Not to mention with skill speed + greased lightning PGL is going to be much faster than other jobs, so lower damage does help offset that.
If you weren't moving when you opened the map then you could use right stick to scroll, but as soon as you started moving or were in motion then it would revert back to camera control. Now that I think about it, seems more like a bug than an intended feature. Time will tell.
Yea that's the main issue, I think it was intended tho to let you leave the map up and still do stuff but I'd much prefer a way to scroll the map while moving.
If they just made a way to toggle between camera/map control it'd be fine.
edit: oh is there a way to lock the camera? It would reset to way zoomed in after going into 1st person view sometimes and it was really annoying. Would also randomly get messed up just from accidentally moving the camera while turning autorun on/off.
CNJ and THM are both marginally relevant to begin with (due to the existence of WHM and BLM).
That being said, INT vs. MND for THM is really a question of how best to be useful in a situation where, for some reason, you wouldn't just pick BLM instead. Usually, such a situation would expressly mean that you need some sort of extra party support that BLM can't provide (due to lack of cures).
In such a scenario, the ability of a MND THM to (potentially) nuke at something approaching INT THM effectiveness while greatly outclassing INT THM in cures is pretty much game over for INT THM. INT THM's prowess at nuking is basically irrelevant when BLM exists, just as CNJ's prowess at healing is basically irrelevant when WHM exists.
tl;dr- If you want max healing, you pick WHM, if you want max nuking, you pick BLM. THM (and CNJ) need to be able to bring something different to the table in order to avoid being redundant. MND THM potentially does that.
Got pug to 23, and my main issues were indeed the time it takes to get stacked buffs up to maintain good dmg. The dmg to me did seem a bit lackluster, especially if having to move to avoid aoes etc making my dmg boosts reset. I think pug does need a slight buff in the dmg department as well as survivability on non trash mobs. low HP and paper armor.
What kind of dmg numbers per skill where you guys getting? Also Crit dmg needs to be made a bit more visible.
I do think later on in harder fights pug will shine the boosts it gets from traits seem very good, but at the start I do think slight changes will be nice.
Bard will almost assuredly be weaker. They consume more TP and their weapons have a lower base damage. This is pretty normal, Ranged DPS is always the newb/easy/faceroll class and for good reason. With some skills missing from Bard I actually wonder what its point will be.
Have figured out who the one tank will be, need Scholar to figure out who the healer will be.
True, way I see it is though...
WHM = Max heals
CNJ = gimpy heals
↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨
THM = gimpy nukes
BLM = max nukes
You can mix a little from 1 side to the other, but they do not cross over you can never take the roll of the other side. For instance, the CNJ in my ifrit group, herp derp'ed and got burned in one of ifrits nukes (LALAFELL DOWN), when that happened I went heals to keep the tank alive and the RNG alive. Now I could not keep both alive, if they were taking hits, it would basically be a sacrifice of me only healing the GLA and that RNG better learn how dodge/pot (if he was bad) It was an epic enough struggle jsut healing the GLA himself as a THM. Imo, thm does just fine full INT, there is no need to gimp yourself, as the DPS you are expected to be, because you should never be main healing a 4man group (because you really can't)