new interview again:
http://www.novacrystallis.com/2013/0...per-interview/
very interesting details concerning legacy players and some more
some tidbits:
Nova Crystallis: How long after the game launch do you expect to allow Legacy characters to migrate to new servers?
Yoshida: We are thinking around six months. We will be checking the data on our side and we will see how the players are mixing, where they are going, and how the server balances are. We may push that date forward depending on these factors.Nova Crystallis: Do you have any plans to combat RMT (Real Money Trading)? It was a large problem in 1.X as well as FFXI.
Yoshida: We believe that with the type of game we have now, it is discouraged, RMT is all about getting gil and selling it, but we have a game here where a lot of gil is not necessary to progress. Something in our game that FFXI didn’t have is gear binding, and so because of this, you cannot sell worn equipment. The only thing that requires gil is the housing system, so there are RMT that might try and get gil through housing, but most RMTs work by using their free account to create many characters, and then make lots of gil in that time, and then transfer that gil all to one spot before the trial ends. We have systems in place so that the amount of gil you get at lower levels is really insignificant, so during that free period, will they even get a decent amount of gil? We also have systems in place that prevent trading at lower levels, so we do have lots of small systems that discourage RMT, and hopefully RMTs will see that there aren’t good ways of making money. On top of that we’ve strengthened our special task force that has been active since FFXI, and we’ve made ways of scanning bots to make sure that even those RMT that try and make gil will be combated.
Nova Crystallis: Do you worry that Legacy players will rush end-game content – complete it at launch? How do you plan to keep people that do this engaged long-term?
Yoshida: First of all, with the main scenario – just because you’re maybe a Level 50 Legacy player doesn’t mean you’re going to be able to rush through that endgame content – again all of the main scenario battles are going to be level-synced. So, you will have to play through them at the same level as everyone else – even someone who is starting from the beginning. It won’t be too easy to get through all of the main scenario.
Because so much as changed since version 1.x, yes maybe players have all of this gear they got from this version, but will that gear really help them get through what we have prepared for them in high level content in 2.0? Yes, there’ll be similar battles, but we don’t believe that a lot of players will be able to get easily through a lot of it. They’re going to have to adapt their fighting styles; they’re going to have to maybe get new gear to challenge these things. There are going to be new battles as well, such as with Titan and Bahamut.
Edit: it seems many interviews that was done @E3 was just published today.
found another, not that much interesting, but coming from a site that was all negative and now their forums filled with ppl praising FFXIV, I found it interesting
http://www.mmorpg.com/gamelist.cfm/g...13.html/page/1
So all main scenario missions are level synced? Reminds me of CoP.
This Japanese nigga brought out the SPECIAL TASK FORCE in that interview. I love you, Yoshi. I love you. Come visit me; we'll do lunch and have fun.
@Arch: Kuro knows I'm just giving him shit. I was as excited as him to run through those zones in beta and fight GIANT ENEMY CRABS to sweet music in Corethas.
I can't believe I just noticed it now, but the word "eggi" they're using for summoners in XIV means baby in Korean lol. It's actually kinda fitting from a Koreans view point.
http://venturebeat.com/2013/06/17/fi...lay-exclusive/
Haha"We hear a lot of people saying, “Star Wars is free-to-play now, it’s great!” But then you ask them if they’re playing free-to-play Star Wars and they say, “No, not really playing it.” Everyone talks about how great it is that it went free-to-play, but then you ask around and really, there aren’t that many people who are playing it since it’s gone free-to-play."
Forums are having a stroke today.
[img]With version 1.0, even though we call it a failure, we still had a user base. During the time that we were developing this game, 2.0, we were able to increase the amount of subscribers threefold as well.[/img]
Amazing that from the time 1.0 started charging monthly fees until the servers were taken down that the number of subscriptions tripled. I wonder how much the legacy campaign influenced that.