I'm guessing what it really means is that if you cancel your subscription you have to pay full price if you return.
I'm guessing what it really means is that if you cancel your subscription you have to pay full price if you return.
phew
Ya'll just might be right, thank gawd. Good point on there Fawkes, read right over that.
I was able to snatch oneWill be able to test the PS3 ver! Thanks Shidobu~
Edit: No longer needed.
I got one really easily. You just like the page, a button appears then you click that. You need a Facebook account of course but presumably you have one.
The page is gone now. So you can not worry about people sniffing your porn anymore.
edit: nevermind it's back up. But still y'all some paranoid fucks.
Need some more familiar faces to jump on Gilga! I wanna do the ifrit fight and lv25 dungeons this weekend.
In my case, I probably get a bit hyper-critical about what is offered in the span. Yes, MMOs are generally cost efficient entertainment, but that isn't a blanket sentiment that everything MMOs do is done well. For example, I'm someone on an unstable schedule who basically can't commit to an LS that runs events every night at 8pm. This has absolutely zero impact on my skill as a player, as I'm still capable of reading up on things on my own time and generally having a feel for the game with my own playing. I know I'm not alone here as others may have family, shift work, being on-call, or numerous other reasons that can inhibit steady play time.
My concern would be, say 2-3 months after launch after I've gotten my primary jobs to 50, that I find the only thing for me to do requires that schedule requirement for the large-man raid content. This invites the question of why I'm paying for content I can't experience when I am able to play. Of course, I can be okay with that as long as there is equal, alternate progression paths I could tackle on my own or in more PUG-friendly environments than 20+ man content so that maybe if the stars align I could poke my head in on such things, but then this just invites the angry rage of the leet gamer angry about welfare epics who wants to feel special about being a sheep in their 20-man flock. Basically, I'm not telling SE to stop making content for that crowd. All I can do is hope they don't ignore the casual majority that isn't bleeding edge hardcore and actually craves more than pet systems or other fluff activities once they've finished their leveling. I have yet to play a game that achieved this, with XI being closest during the Abyssea era.
Now, while there are plenty of F2P models out there with obvious cash grabs, I feel like the model can also encourage a dev to be more honest about their development. If, by some freak of nature, it's true that a game's majority lies in the raid scene, then you could release a new raid every 2-3 months at $20-30 a pop. That still comes out to about the cost of a monthly sub or less for those interested in such things, but then people like me also wouldn't feel their cash "wasted" if they're not seeing content good for them. Alternatively, if it pans out the majority likes soloable quest lines with good stories and CS, they can focus on that and make players happy. If, by some chance, BOTH are popular, then you use the money acquired by both to hire more people to sustain the pace. You do not pull the shit that happened to XI by ferrying off cash made there to recoup XIV. Essentially, any money the game makes should first go to the game, then you pay off the investors or fund other projects in the company.
I know the "vote with your wallet by not subbing" tends to be a popular sentiment in topics like this, but that rarely achieves informing a dev why you will not pay for their product. Pragmatically, general and free access with things fairly itemized will do a far better job in describing what players do and do not want. For example, I don't believe PvP will be popular in XIV. It rarely is in the western audience. You'll still have the die-hards that will believe it's where SE should focus and they'll naturally ridicule those who don't PvP or "get it" in the long term, but money talks. If people aren't buying new PvP maps/arenas, it's not what people want. A catch-all sub fee at best suggests there's at least one thing people like, but you can be sure if that could get things at a better value, they'd go for it. Additionally, SE could maintain a sub model where you get all the new dungeons, PvP stuff, quests, and so on for that monthly fee with the bonus of discounts on cosmetic stuff like pets and costumes. That would ultimately be the best deal, yes, but people also wouldn't feel pressured into 30 day blocks of time and interest if you don't want to sub.
Certainly this won't happen for XIV now, or at least not for a year or two depending on how well re-launch is received, but I still stand by the idea that F2P can be done well. Until then, nothing about a sub model intrinsically screams our money is being better spent and is more likely ripping people off based on their own interests in the game. We'll have a good update cycle for the first year, that's practically a MMO requirement. After that? Well, I dread that's when the complacency sinks in and a vocal minority claims the game "theirs" to focus attention on because they happen to post more on a board or two. Think of them as the Xbox bros of the MMO scene.
And more realistically, some people think beyond just the game sub, too. TV, phone, internet, car/medical insurance, gas, food, rent, and all sorts of other bills add up. A non-issue if you have a swell job, but people stuck working minimum wage are going to be having a hard time. They're in no less need of entertainment and arguably need it more to avoid low morale.
If you're a child, you generally can do chores for cash. If not from your parents, from your neighbors. Mow a lawn or two, babysit someone's pets, rake the leaves, SOMETHING. Heck, thats what I do to pay my fee, and i don't have a job. Still have no issues paying the monthly fee though.
And if you're a really young child that's somehow too young to do chores, you're not supposed to be playing a teen rated game anyways.
Hmmm, i'm pretty sure I would welcome my kids bugging me for 10-15.00 a month for gaming rather the asking for multiple 60.00 games they beat in 2days and barely touch again.