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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #17081
    Mithra Ero-Sensei
    Sex Manthra

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    Quote Originally Posted by Niiro View Post
    Wow, I certainly hope they adjusted craft exp and made the completion bonus for leves quite significant.

    Its actually not that bad, as I mentioned, I got crafting to near Lv25... off a brand new character within like 4-5 days total (at about 16-20 hours per day guessing here don't forget I lvled another craft to around 15, and harvesting to around 10 for shards)

    Obviously I didn't make money, I lost a good amount, but those early level's weren't bad. As mentioned, there is a "crafting log" you get bonus exp for crafting each item once.

  2. #17082
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    Quote Originally Posted by Gulkeeva View Post
    As mentioned, there is a "crafting log" you get bonus exp for crafting each item once.
    True that, and for classes like weaver (possibly others, but weaver stood out the most for me) they have a ton of recipes. I eventually just skipped to the later ones because I was leveling so much faster than the recipes I was making, just by going down the list of stuff.

  3. #17083
    Strider/Doom/Cyclops
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    Quote Originally Posted by Churchill View Post
    Atomos didn't really do anything to the economy or amount of gil in the game.
    That's crazy talk. Atomos directly resulted in millions (if not billions) of gil being introduced into the economy via dawn drops NPCing. It was the textbook example of an economy-altering event.

  4. #17084
    Strider/Doom/Cyclops
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    Quote Originally Posted by Gulkeeva View Post
    You got to consider, that these people will only be churning out mostly "normal" gear. The price of that gear, will be regulated by the NPC's that sell it. HQ gear will be the non controlled factor as it has no set price.

    This is where a crafter will be making their money mostly, as most will just go to the weapon/armor NPC, a few steps into the camp near their exp area, they won't be flying to town to pickup NQ gear. (no idea on lv 40+ gear, but there are npc's selling gear into the upper 30's).
    How do you plan to make HQ gear when all the gatherers are also at LV1 and are not able to reliably gather HQs? If your plan is to level a DoL yourself, every minute that you spend on DoL is a minute that you aren't leveling your DoH.

    Now this is only the non legacy servers where people can make money, now consider a legacy server, people will have multiple crafts (namely botters) Lv50, they can churn out HQ like a factory. Where does this leave people that played 1.0 under 1 month in a legacy server (where a majority left). Or those that did not make vast fortunes or mass leveled crafts?
    It leaves them in a position where they can take the mats/spiritbond materia they get from leveling up and sell them to a market with an already-developed demand from higher level players with preexisting funds.

    Again, we need only look to the past: JP XI players were forced to spend ridiculous amounts of gil buying mediocre gear from NPCs, while NA XI players got to buy extremely affordable hand-me-downs from JPs (using the gil they earned from AHing mats and crystals from exping to those very same JPs).

    Quote Originally Posted by Gulkeeva View Post
    Gil will be a big part of a new economy, but as stated, the crafting part will be what sets things apart, and the many of the crafters that will be there.
    You won't be making really any money crafting NQ gear, and vs people with every craft Lv 50, able to mix and match abilities for optimum HQ gear chruning factor mode and the resources both in materials, gil, and crystals. You won't be making money, or to even break even trying to compete vs them.
    But you will be able to sell them materials, and so will your fellow lowbies. That means that all lowbies will have more money to buy things; furthermore, the likelihood of LV50 crafters competing with lowbie crafters to make an HQ LV10 sword is rather small. Maxed crafters simply have better things to do with their time, like selling more profitable high-level gear to the already-fully-developed high-end market.

    In a nutshell: NPC costs will be the same in both economies, but in the legacy economy, you'll have millionaires redistributing their money right from the start. So all other things being equal, you're better off in the "inflated" legacy economy than in the "deflated" non-legacy economy, because in an inflated economy, NPC costs hurt less.

    I know myself, I stock piled a craplaod of stuff, to do my crafting so I could craft for days without worry while I lvled. I'm sure people that were R50 everything have done the same to make gil endlessly.
    Yes, I did stockpile a bunch of mats: I stockpiled woolen yarn and rosewood logs and boar leather and cobalt ingots. I didn't stockpile hempen yarn and maple logs and and sheep leather and bronze ingots, because why bother?

  5. #17085
    Black Mage
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    Possible I'm remembering wrong, but wasn't a similar argument presented on the past in FFXI when they did open up some new servers and wasn't one of those new servers (Asura) plagued by the most fucked up economy for the longest time?

  6. #17086

  7. #17087
    Ridill
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    Really nice looking class gear, only question is will there be a reason to use classes this time.

    Quote Originally Posted by Gulkeeva View Post
    Its actually not that bad, as I mentioned, I got crafting to near Lv25... off a brand new character within like 4-5 days total (at about 16-20 hours per day guessing here don't forget I lvled another craft to around 15, and harvesting to around 10 for shards)

    Obviously I didn't make money, I lost a good amount, but those early level's weren't bad. As mentioned, there is a "crafting log" you get bonus exp for crafting each item once.
    Quote Originally Posted by Datonare View Post
    True that, and for classes like weaver (possibly others, but weaver stood out the most for me) they have a ton of recipes. I eventually just skipped to the later ones because I was leveling so much faster than the recipes I was making, just by going down the list of stuff.
    Hm, sounds like it's been adjusted fairly well, just such a stark difference from 1.0 where you were not only provided quest-specific mats but got mats as a reward to boot.

    I guess it's not the most balanced thing to allow crafts to be leveled completely free, but fuck me if I wasn't gonna take full advantage of it <_<;;

    There's also the streamlined crafting process itself which seems nice, didn't bother trying it out myself in the little time I had in phase 3 last week.

  8. #17088
    Ridill
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    Quote Originally Posted by Niiro View Post
    Really nice looking class gear, only question is will there be a reason to use classes this time.
    Not sure how much it's worth, but I saw someone mentioning that the 'class only' gear now also has jobs on it in datafiles.

  9. #17089
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    Quote Originally Posted by Gokulo View Post
    Not sure how much it's worth, but I saw someone mentioning that the 'class only' gear now also has jobs on it in datafiles.
    Ya Jobs can use them now

  10. #17090
    Ridill
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    Oh nice, the class specific gear was such a waste in 1.0, it was practically town gear :/

  11. #17091
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    I don't know if I'd trust the stats of the level50 gear to be final. We'll see during today's beta though.

    According to the files they removed a lot of classes and jobs from existing gear, which feels weird (one example that directly contradicts the new artwork: CNJ/WHM are not on vanya).

  12. #17092
    Bagel
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    Quote Originally Posted by Spider-Dan View Post
    That's crazy talk. Atomos directly resulted in millions (if not billions) of gil being introduced into the economy via dawn drops NPCing. It was the textbook example of an economy-altering event.
    He's implying that everyone already had capped gil before that event. He just said it that way to ignite a heated, albeit pointless, discussion for 2 to 3 pages.

  13. #17093
    Ridill
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    Well the servers come up in 40 mins, I think we can get 3 pages done by then yea?

    Spoiler: show
    I'm goin to bed.

  14. #17094
    Bagel
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    Quote Originally Posted by solracht View Post
    I don't know if I'd trust the stats of the level50 gear to be final. We'll see during today's beta though.

    The datafiles say removed a lot of classes and jobs from existing gear, which feels weird (one example that directly contradicts the new artwork: CNJ/WHM are not on vanya).
    The thing is, that's not vanya.

    Quote Originally Posted by Niiro View Post
    Well the servers come up in 40 mins, I think we can get 3 pages done by then yea?

    Spoiler: show
    I'm goin to bed.
    3 hours and 40 minutes.

  15. #17095
    Relic Horn
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    Quote Originally Posted by Niiro View Post
    Well the servers come up in 40 mins, I think we can get 3 pages done by then yea?

    Spoiler: show
    I'm goin to bed.
    There are a "three" and an "h" missing in front of your 40min, Niiro

  16. #17096
    Ridill
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    Ah, damned PST times fkin with me.

    Listen SE, your NA datacenters are in Montreal now, time to get with EST.

  17. #17097
    Nidhogg
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    Those people who think anyone with a lot of gil or more than one craft at 50 need to go join new player servers because they won't last long on legacy servers with that attitude.

  18. #17098
    Mithra Ero-Sensei
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    Quote Originally Posted by Spider-Dan View Post
    How do you plan to make HQ gear when all the gatherers are also at LV1 and are not able to reliably gather HQs? If your plan is to level a DoL yourself, every minute that you spend on DoL is a minute that you aren't leveling your DoH.
    Main thing was crystal farming for DoL, you can pretty much focus and gather crystals easy and in mass with several of the DOL skills. There is no massive race to lvl DoH, or at least not for me, but I do to plan to level it in an efficient manor which will require lvling a DoH for the sake of having some money! (namely a fuck ton of shards)

    It leaves them in a position where they can take the mats/spiritbond materia they get from leveling up and sell them to a market with an already-developed demand from higher level players with preexisting funds.
    materia slots are in low lvl gear also and you can start making them around Lv 19? 20ish or so from some goblin npc out in the desert.
    nonexistant economy = low demand = low prices usually...! Ya never know till it happens here really, so hard to answer this really

    Again, we need only look to the past: JP XI players were forced to spend ridiculous amounts of gil buying mediocre gear from NPCs, while NA XI players got to buy extremely affordable hand-me-downs from JPs (using the gil they earned from AHing mats and crystals from exping to those very same JPs).
    This is semi true, you have to consider, FFXI did not have dungeons back then it had like HNM's in which you needed a large group to kill, to get gear (and at times took weeks/months for people to get that gear). It did not have 4 man dungeons you can basically jump into (duty finder I presume when it is active will be the instance match making system) getting pink/green quality gear. Green quality gear nearly lasts for 10 levels before it can be replaced by NQ crap gear and even then it could possibly go a few more levels because of the stat bonuses. You can essentially deck your character out in good pink quality gear and a few green in a few runs.

    If you played into the Lv 30 ranges and did haku manor, in phase 2, I'm sure you'll know about how fast you can get geared, and the need for NPC gearing was relatively low. Duty finder will make doing this that much easier.


    But you will be able to sell them materials, and so will your fellow lowbies. That means that all lowbies will have more money to buy things; furthermore, the likelihood of LV50 crafters competing with lowbie crafters to make an HQ LV10 sword is rather small. Maxed crafters simply have better things to do with their time, like selling more profitable high-level gear to the already-fully-developed high-end market.
    High lvl crafters will compete with low lvl crafters, because of the new classes... maybe not in weapons mostly (for existing classes) but new SCH, SMN, X classes that probably uses existing gear they will. As mentioned it is not hard to craft HQ gear once your obscenely over lvled a craft rank (and have multiple crafts). Go get rank 1 crafting, look at the skills, try a craft, you'll see what I mean.

    In a nutshell: NPC costs will be the same in both economies, but in the legacy economy, you'll have millionaires redistributing their money right from the start. So all other things being equal, you're better off in the "inflated" legacy economy than in the "deflated" non-legacy economy, because in an inflated economy, NPC costs hurt less.
    Those millions will go to NPC's, more then to people on both servers. Those with millions will have better control/push on doing what theyw ant to do, whether it be lvling a new class, or craft compared to those with less gil, as they will have less options to make gil unless they basically become slaves to the rich and basically farm resources for them.

    You will have the rich that control the market and resources, vs the poor that hunt daily to make enough to get by. Its pretty normal in a MMO, it usually creates elitest groups pretty quick also that kick out "gimps" because they want fast instance runs etc and don't under undergeared people (aka warcraft, neverwinter, ragnarok online etc etc msot any mmo)


    Yes, I did stockpile a bunch of mats: I stockpiled woolen yarn and rosewood logs and boar leather and cobalt ingots. I didn't stockpile hempen yarn and maple logs and and sheep leather and bronze ingots, because why bother?
    Won't need too, you can get all the low lvl crafting materials for very cheap prices from NPC's at the crafting guild to sit and power level a craft into the 20's almost excluding crystals (note, this is how I got 2 crafts decently high within days)
    P.S. you can sort of exploit crafting leve's too... (in phase 2 anyway) wonder if it was fixed in phase 3.... well maybe more like pre do a leve, then just teleport between 2 places and turn in leve's in mass for insane exp really fast O_o

  19. #17099
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  20. #17100
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    Lobby server is up, nothing else

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