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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #17301
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    Quote Originally Posted by Alkar View Post
    Stats aren't final. They probably won't be until launch or Phase 4 if endgame content is added then.
    Some of the items are trolltastic. Darksteel Haubergeon isn't even craftable atm, and has the 'super rare dungeon drop green glow' icon. Something else interesting I found was that the GC gear was completely redone, the 2LT weapon prices getting slashed to 1/4 their former cost, as well as being relatively slightly weaker.

  2. #17302
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    Quote Originally Posted by Ratatapa View Post
    Just gave them an analogy about duty finder and work, i love bugging those people (even if it makes my head hurts)
    What was the analogy? I'm one of the people who believe that cross server dungeon finder makes for a less involved server community.
    I met some good people/guilds on my server with the wow dungeon finder before it went cross-realm. I don't particularly enjoy the feature, but i was a tank and never had 30 min queue times either.

  3. #17303
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    Quote Originally Posted by Demetrius* View Post
    What was the analogy? I'm one of the people who believe that cross server dungeon finder makes for a less involved server community.
    I met some good people/guilds on my server with the wow dungeon finder before it went cross-realm. I don't particularly enjoy the feature, but i was a tank and never had 30 min queue times either.
    Saying that when your a work its not the time to talk about your weekend or stuff like that, you wait at breaks or after work


    They then said but those person you can't talk to them after work


    So I answered ok imagine your office have a 2nd office over seas.

    Someone calls for work are you gonna try to make friends with them, no you just do your work a d then pass to the next call

  4. #17304
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    http://forum.square-enix.com/ARR-Tes...128#post813128

    Thank god. I went that whole test wanting L2+R2 support. Not nearly enough action slots available without for some of the classes.

    And another post on the subject:
    http://forum.square-enix.com/ARR-Tes...203#post813203

  5. #17305
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    Quote Originally Posted by Ratatapa View Post
    Saying that when your a work its not the time to talk about your weekend or stuff like that, you wait at breaks or after work


    They then said but those person you can't talk to them after work


    So I answered ok imagine your office have a 2nd office over seas.

    Someone calls for work are you gonna try to make friends with them, no you just do your work a d then pass to the next call
    I would say that work can feel a lot less like work if you're having fun and enjoy your company
    There is very little opportunity or incentive to group with a person more than once though with cross-realm dungeon finder, so there is no reason to treat it as anything other than work.

  6. #17306
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    Quote Originally Posted by Nep View Post
    http://forum.square-enix.com/ARR-Tes...128#post813128

    Thank god. I went that whole test wanting L2+R2 support. Not nearly enough action slots available without for some of the classes.

    And another post on the subject:
    http://forum.square-enix.com/ARR-Tes...203#post813203
    BAM! This just keeps getting better. That's pretty much the only interface change I really wanted to see happen.

  7. #17307
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    That's going to confuse the hell out of me after finally getting used to the way it is now. I also don't understand how that's adding more action slots; it's shifting how the cross bar is displayed.

    Is it possible to navigate hotbars with a control pad and avoid the cross bar entirely?

    Edit: Did not see that second link posted.

  8. #17308
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    Quote Originally Posted by Obsidian View Post
    That's going to confuse the hell out of me after finally getting used to the way it is now. I also don't understand how that's adding more action slots; it's shifting how the cross bar is displayed.

    Is it possible to navigate hotbars with a control pad and avoid the cross bar entirely?
    Navigation, I'm pretty sure no.

    I won't quote directly from the beta forums, but the last line is about them looking at a 3rd set of actions available for holding both L2/R2.

    I understand about getting used to it, but trust me, visually this makes SO. MUCH. MORE. SENSE.

  9. #17309
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    Quote Originally Posted by Obsidian View Post
    That's going to confuse the hell out of me after finally getting used to the way it is now. I also don't understand how that's adding more action slots; it's shifting how the cross bar is displayed.
    You'd get 8 more actions. (With them adding L2+R2 support)
    L2+Up/R2+Up/L2+R2+Up, etc instead of just having L2+Up/R2+Up.

    The other part is, yes, a cosmetic change... but it helps some folks, idk.

  10. #17310
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    Quote Originally Posted by Obsidian View Post
    That's going to confuse the hell out of me after finally getting used to the way it is now. I also don't understand how that's adding more action slots; it's shifting how the cross bar is displayed.

    Is it possible to navigate hotbars with a control pad and avoid the cross bar entirely?
    No, and

    We are also continuing to work on making it so more actions are accessible when holding down both L2 and R2.
    That's how it adds more action slots. At current L2+R2 does nothing, after it should add another set of actions. Which for something like MNK, I desperately wanted. I had to make decisions on what was/wasn't good because of the bar limitations and when you don't really know what the fuck you're doing to begin with, that's kind of meh.

  11. #17311
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    I missed that line and the other link with the huge post about it; my bad.

  12. #17312
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    Quote Originally Posted by Jamison View Post
    BAM! This just keeps getting better. That's pretty much the only interface change I really wanted to see happen.
    Using the current control scheme, the only other option to change sets is to hold R1 and press the D-Pad or one of the four main buttons to change to a specific set. Having to press R1 repeatedly in the middle of battle to change sets can be bothersome, so we've thought of the following solutions.
    ・Allow R1 to only toggle between specified hotbar sets.
    ・Allow R1 to only toggle between specified hotbar sets when your weapon is drawn.
    The above solution would allow players to separate sets frequently used in battle from those used in a more leisurely fashion, alleviating the stress of switching between hotbar sets.
    Yes. YESSSSSSSSSSSSSSSSS

  13. #17313
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    There's also pushing down the two analog stick's and having a hot-bar available there, though I tend to like being able to map it to auto-run or 180 degree camera flips.

  14. #17314
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    I encountered the bug but the beta forums will not let me submit it, create a thread, or reply to a thread.. If someone could post it on the forums, that would be nifty. I get this message:

    Jehryn, you do not have permission to access this page. This could be due to one of several reasons:

    Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
    If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation
    Bug I encountered happened on both my PS3, and my brother's PS3 since we did the missions together.

    After beating Ifrit, and then doing the quest where you have to go to the 3 cities after you beat him (I do not know the name of the quest off the top of my head). When going to the 3rd city in the quest log (either Ul'Dah or Limsa), after completing that quest the quest helper on the side of the screen stayed there even after completion of the quest and still said that I needed to go to that town. I had to keep going to journal to see where to go next because the original quest would not go away from the side of the screen. I did at least 5 more quests after that one and it still stayed there. Logging off and back in fixed it, but it was really annoying while it was going on.

  15. #17315
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    Quote Originally Posted by Sigmakan View Post
    Yes. YESSSSSSSSSSSSSSSSS

    Quote Originally Posted by Jehr
    Can't post bug
    Bug report boards are locked a day after the servers go down.

  16. #17316
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    Quote Originally Posted by Nep View Post
    http://forum.square-enix.com/ARR-Tes...128#post813128

    Thank god. I went that whole test wanting L2+R2 support. Not nearly enough action slots available without for some of the classes.

    And another post on the subject:
    http://forum.square-enix.com/ARR-Tes...203#post813203
    I don't like the layout in the picture of that first post. Just make it so it only displays the bars when the button is held pls. Especially if they are adding L2+R2 as a third set.

  17. #17317
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    Quote Originally Posted by Elcura View Post
    Because singing a song every 3 minutes doesn't really make you a bard, makes you a guy who shoots stuff and sings occasionally.
    That's almost exactly what COR did... did that make them any less of a corsair/gambler?

    This way you're more involved, keeping an eye on MP/pacing yourself, using songs when necessary and not just because you haven't used it yet and the mechanic of a constant aura doesn't overly distract you from doing DPS as well.

    [...]

    Even support needs something active to do, singing a song every 3 minutes is hardly an engaging role.
    How is it that you praise the new mechanic for supposedly being more involved (even though it takes far less positioning and planning), then immediately praise it for not being overly distracting, and then go right back to needing a more engaging role?

    The old song system involved much more actual singing of songs than the new one. The new system is more about MP management than it is song strategy.

    1.0's version didn't even slightly feel like a BRD, XI's did but holy fuck did I hate BRD in XI. 2.0 feels even less like a BRD, but honestly what's the big deal with BRD anyway?
    WELL WHEN YOU PUT IT THAT WAY

  18. #17318
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    The option to save your hotbar settings for different classes is on the way!

    We've finished implementing it on our internal build, and it's being checked by the QA team.

    As for editing the cross hotbar, there will be two ways to do so starting in phase 4.
    Yes! finally this was getting so frustrating to deal with every time you got on a new class/job

  19. #17319
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    I'm wondering if hotbar layouts are saved client side to specific characters like macros, would be nice to not have to redo them in phase 4.

  20. #17320
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    Quote Originally Posted by Niiro View Post
    I'm wondering if hotbar layouts are saved client side to specific characters like macros, would be nice to not have to redo them in phase 4.
    I hope so but im expecting to just have to redo all of it at the beginning of phase 4

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