
Originally Posted by
Grey Jorildyn
No one could argue against that truly Cichy, but that doesn't make it a good idea. It worked then, and works now for a single game. In general though the concept is not sound. There are better ways to extend the shelf life of a game than make you gear-hunt. It's to the point that the fights themselves are unimportant, and always were. It was always about claiming in the end game for the longest time. It wasn't until Salvage/Einherjar that skill started playing any kind of factor in XI. Challenging encounters, environment traps, things that make a person think are what is important. The rewards are earned then, rather than expected (and they become as such when you need 30 adaman hauberks for your entire roster rather than just 10 for your main dps).
But in any case, these aren't dev comments. And on a related note, I hope they never consider open gear swapping in XIV.