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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #17541
    Ridill
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    Quote Originally Posted by Fereydoon View Post
    Yeah, Guildhests teleport you away, are you sure it doesn't do like dungeons and just take you anyway?
    99% sure. We were doing one Saturday night and it kept giving us "one or more party members don't meet requirement" message until one dude took like 5 steps forward.

    Edit: Or maybe he was selling something at the shop nearby, I don't know, either way I know for MMM you got ripped out of AH window if you were in it. Good for people who like to take their time with my time.

  2. #17542
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    This chat thing is probably the biggest issue in the beta right now. I don't think they realise how serious it is.

  3. #17543
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    Quote Originally Posted by Mina View Post
    Also saying "You can make a script to do the job that a pug/mnk does" isn't really addressing the issue of a person performing it.
    The point is that if you are simply executing a rote flowchart, you aren't really even making decisions. If you're just doing 1, right, 2, 3, left, 1, 4, 5 over and over until the mob dies, you barely even need to look at the screen for that.

  4. #17544
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    Quote Originally Posted by Izzy View Post
    Yeah, which is stupid because you know after all the shit they'll get for it, they'll add it in eventually. They might as well just do it now and save themselves the criticism.
    Like I said though, not a quick fix. Easily 1-2 months of dev and QA.

  5. #17545
    Salvage Bans
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    Quote Originally Posted by Spider-Dan View Post
    The point is that if you are simply executing a rote flowchart, you aren't really even making decisions. If you're just doing 1, right, 2, 3, left, 1, 4, 5 over and over until the mob dies, you barely even need to look at the screen for that.
    Thats true if you are punching a bag of sand. You're oversimplifying fights.

    Reacting to random procs does not all of a sudden make that job more skilled. Especially when the window to execute a WS based on those random procs is so large.

  6. #17546
    The Spooniest of Bards
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    Quote Originally Posted by Sigmakan View Post
    Thats true if you are punching a bag of sand. You're oversimplifying fights.

    Reacting to random procs does not all of a sudden make that job more skilled. Especially when the window to execute a WS based on those random procs is so large.
    Seriously, Straighter Shot is a whole 10 seconds. If you don't notice the little blinking lines by then you're blind. You're not even required to stand still while doing it, you can be constantly moving and still finish your proc WS.

  7. #17547
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    Quote Originally Posted by Mina View Post
    See. This is a fucking mountain.
    One I grind my teeth over. Holy shit there were like 3 or 4 conversations I was trying to have that kept getting cut off. And everyone I talked to about this was bright eyed saying 'Oh it's not bad, I don't want tells anyways!' No no no. This needs fixed by launch or I foresee myself and many others bitching..

    Edit: I post slowly.

    Name one MMO out there that blocks all whispers/tells while doing anything at any point or time of you playing. I had a friend trying to send me a tell to invite him to the linkshell once I was done. I was doing back to back dungeons for 3 hours. He kept giving up/coming back/giving up and then later searched my phone number up by some shady means and called me.

    I don't know who thought it would be a good idea to do this but I'd like to smack him silly.
    Unless I am remembering incorrectly wow used to do this when you used the dungeon finder. Since your character was no longer on your server and in the anomalous cross-server dungeon one you could not receive tells.

  8. #17548
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    Before I start, I wanted to point out that I disagreed with anyone arguing/QQing how their job is harder than the other. I will now follow up on your point because you choose to take this rather odd opinion and stance.

    Quote Originally Posted by Spider-Dan View Post
    The point is that if you are simply executing a rote flowchart, you aren't really even making decisions. If you're just doing 1, right, 2, 3, left, 1, 4, 5 over and over until the mob dies, you barely even need to look at the screen for that.
    You can simplify lots of jobs like this. Run this sequence unless X, Y, or Z happens.

    Comparing a script doing something while a person watches to a human being doing something is not really a fair assessment of difficulty managing a job no matter how you want to slice it. If you somehow think only ONE job falls under this category, you need to check yourself. Unless there is a job out there that plays 100% differently every single time because the AI is that fucking good and your class is dependent on being different mob-per-mob(I'm talking same mob here, but acts vastly different) I don't see how anyone can say 'this job can be scripted' and 'this job can't be scripted'. So yeah.

    Unfair assessment you put out there and I don't see how you can see it as being correct except that well... the obvious.

    'm not going to stand here and preach that my job is more difficult than someone else's. When you play as a ranged class you're literally the "camera man" of the fight. Even if you want to dispute that some enemies have a "ranged AoE" the fact that the melee DPS has to stand toe to toe and deal with the monster's placement is not disputable. Monster moves an inch cause it knocks back the tank... yeah you're going to have to move. Monster is being kited, yeah you're going to have to move. Tank loses hate/dies/swaps/etc.idkwhat, monster is running around, yeah... you're going to have to move.

    Unless the enemy's mechanics cannot hit anything near them and has to move to attack the near things, I can't ever see myself saying 'QQ ranged have it harder'.

    ...and if we took the "laziest team" of players you could argue that if everyone decided 'fuck moving around' the healers, and ranged dd would still be able to perform.

    Is Bard as easy as it was in 1.0 now? Depends on how you view it. At least it's got some flavor in what it does. They took away our ammo, but made MP usage and song cost now an issue. They made us more dd and less supporty I suppose. I don't think anyone's going to fight that issue.

    Edit: And each job has it's own mechanics to deal with. I may not know what each level 50 job is like from a personal experience but I know that each one has its own issues to deal with. Bard's not the only one who has a couple of things to juggle.

  9. #17549
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    Quote Originally Posted by Shinso View Post
    Unless I am remembering incorrectly wow used to do this when you used the dungeon finder. Since your character was no longer on your server and in the anomalous cross-server dungeon one you could not receive tells.
    Thank god that got fixed then? I can't imagine people would have put up with that for very long. Unless that's still the case. I never really did that dungeon finder, I guess that was after I quit?

    Edit: The entire time I played WoW (from startup to idk when) I don't remember having issues with sending tells. I know that they have that cross-realm tell business. Or is it /whispers? It's something.

    Quote Originally Posted by solracht View Post
    Pretty sure you're remembering things incorrectly. When the Dungeon Finder came out (in 2009) WoW did not allow cross-server tells while in Dungeons, but you could still send tells to people from your own server.
    Edit2: Well there you have it. Fuck you /tell system!

  10. #17550
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    Quote Originally Posted by Shinso View Post
    Unless I am remembering incorrectly wow used to do this when you used the dungeon finder. Since your character was no longer on your server and in the anomalous cross-server dungeon one you could not receive tells.
    Pretty sure you're remembering things incorrectly. When the Dungeon Finder came out (in 2009) WoW did not allow cross-server tells while in Dungeons, but you could still send tells to people from your own server.

  11. #17551
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    ^ This is correct. It was added later.

    SE is still years behind, but its to be expected as they've always been years behind anything involving PCs and engines that weren't focused entirely on cutscenes and FMV. That said, its not enough to break me, its just an annoyance, just like it is to everyone else.

  12. #17552
    Nikkei's Hoe
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    Quote Originally Posted by Lucavi View Post
    ^ This is correct. It was added later.

    SE is still years behind, but its to be expected as they've always been years behind anything involving PCs and engines that weren't focused entirely on cutscenes and FMV. That said, its not enough to break me, its just an annoyance, just like it is to everyone else.
    Sounds more like they didn't think ahead enough in their development, decided to do some cross server instancing, and ended up going "Well, Fuck" when inter-server communications went to hell. I have no doubt given the time they'll fix it. It's going to be hilarious watching how much they break in the process of fixing it though.

  13. #17553
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    Quote Originally Posted by Eanae View Post
    Sounds more like they didn't think ahead enough in their development, decided to do some cross server instancing, and ended up going "Well, Fuck" when inter-server communications went to hell. I have no doubt given the time they'll fix it. It's going to be hilarious watching how much they break in the process of fixing it though.
    I'm waiting for the moment cures kill people in this game too.

  14. #17554
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    Quote Originally Posted by Eanae View Post
    Sounds more like they didn't think ahead enough in their development, decided to do some cross server instancing, and ended up going "Well, Fuck" when inter-server communications went to hell. I have no doubt given the time they'll fix it. It's going to be hilarious watching how much they break in the process of fixing it though.
    Could be either/or; a lot of the decisions were probably fly-by-wire.

  15. #17555
    Piece of shit Bruins fan

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    Quote Originally Posted by Eanae View Post
    You have to drop party to do solo missions.
    I'm like 95% certain they said this would be addressed. Surprised it hasn't been already TBH, but I'm pretty confident it's a known issue.

  16. #17556
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    Quote Originally Posted by Cutriss View Post
    I'm like 95% certain they said this would be addressed. Surprised it hasn't been already TBH, but I'm pretty confident it's a known issue.
    They did, but they also said not to expect fixes anytime soon.

  17. #17557
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    Quote Originally Posted by Obsidian View Post
    Unless you're trying to communicate with your group through /tell, I don't see the issue. Continue the conversation after the dungeon?
    What kind of dumbass shit is this.

  18. #17558
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    Quote Originally Posted by Churchill View Post
    What kind of dumbass shit is this.
    Orange juice burning my nose, thanks Church.

    Quote Originally Posted by solracht View Post
    They did, but they also said not to expect fixes anytime soon.
    That's what irks me I guess. I'd be a lot quieter if they said P4 or launch.

    See you jerks later. Taking my nap. I kid, you're all good people.

  19. #17559
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    Quote Originally Posted by Sigmakan View Post
    Thats true if you are punching a bag of sand. You're oversimplifying fights.

    Reacting to random procs does not all of a sudden make that job more skilled. Especially when the window to execute a WS based on those random procs is so large.
    None of these jobs are brain surgery.

    The entire point I was making was that Churchill said that more people will play BRD/BLM because "those jobs are easiest." Not only is the difference trivial, but if there is a complexity hierarchy, DRG is definitely at the bottom.

  20. #17560
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    So far everything has been easy because the content was easy.

    I'd argue no job was really "hard" in XI either just different levels of involvement.

    The fight or event can be hard but tanking one HNM vs tanking another HNM once you have the knowledge / gear / timing of the fights down doesn't really have much difference.

    Stunning GoH in a stun order isn't hard, you're just an idiot if you can't do it. Casting ichi over ni isn't hard, you're just an idiot if you can't do it. Nothing on XIV mechanics has seemed hard yet, just plenty of room for tools to be tools.

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