1. FFXIV Reset Timers
    Last daily reset was 3 hours, 44 minutes ago / Next daily reset is in 20 hours, 15 minutes
    Last weekly reset was 1 days, 20 hours, 44 minutes ago / Next weekly reset is in 4 days, 13 hours, 15 minutes
Page 88 of 1006 FirstFirst ... 38 78 86 87 88 89 90 98 138 ... LastLast
Results 1741 to 1760 of 20118

Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #1741
    Ridill
    Join Date
    Jun 2007
    Posts
    12,736
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by Niiro View Post
    Which drawings are you referring to? I haven't seen them but anything by Yoshi gives me a raging art-on.
    http://www.bluegartr.com/threads/103...IV-(02-28-2011)

  2. #1742
    Sea Torques
    Join Date
    Jan 2010
    Posts
    614
    BG Level
    5
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Dooom View Post
    With how XI handled it, it encouraged some things which kinda went against the idea of "play any job on one character". Gear-swapping in fights promoted niche equipment sets, which has an obvious impact on your inventory, so obviously has an impact on how many jobs you can play - unless you have an army of mules and spend 30 minutes character hopping for gear whenever you job change. It also practically forced people to use Windower macros or Spellcast because of in-game macro limits, and I think any system which encourages (however unintentionally) people to use third party tools is bad. And yes, it led to gear stagnation; up until very recently, the best armors for most jobs came from an expansion from 2003. Whether these are flaws of execution or concept seems kinda blah to me, as I think they'll always be linked.



    How would this be handled for 2-handed weapons?
    You'd start with your main hand out, and if you used an ability in line with your "off hand" (which would be on your back or wherever), you'd make a quick switch to it for the animation. For auto attack, if the monster happened to go out of melee range, it would automatically switch to your ranged weapon if you had one. That would also help solve the whole, back and forth enmity issue where the monster goes out of range of all the melee when a mage or ranged player gets hate. Maybe a flat 10-20% potency penalty for the off-hand to preserve some balance.

  3. #1743
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Niiro View Post
    Which drawings are you referring to? I haven't seen them but anything by Yoshi gives me a raging art-on.

    I hadn't heard about them planning AF yet, and semi-related, if the new job system implements ye olde FF staples I kinda hope they don't go all the way as far as gear design (ie: bright purple DRGs) since the gear we've seen so far has a very "real" look and texture that I like a lot. I was kinda hoping they'd keep with the trend of brand new classes, as nice as the old FF jobs are I like the new ones and kinda hoped they'd expand on that without them simply evolving into PLD/DRK/RDM/etc.
    But but but

    Teh FF feeling

    While I had the same fears as you do, it doesn't sound like there will be evolving the way you prolly think there would be.

    It'd be nice if classes got their own themed equipment too. They already have something like it, but not exactly.

  4. #1744
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    I don't think we'll be seeing AF/jobs this patch. I hope I'm wrong but it kinda sounded like that was for 1.19 last we were given any info about it(though that was 3 weeks ago). Playing conj yesterday I actually made the attempt(it was just 3 of us so not the usual zerg) to equip spells for each leve to target monster weakness and it made a big difference. Hitting 700-800 with stone II on gnats(profun. II, bloodrite II) was pretty sweet and I almost enjoyed the class. Then next leve again I had to replace stone II with thunder II for slugs. Having them all available would make the class a lot more fun, and slowing down the kill time of monsters, possibly throwing in some kinda SC > MB thing, would make conj something I would possibly enjoy playing.

  5. #1745
    E. Body
    Join Date
    Nov 2007
    Posts
    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Quote Originally Posted by Spider-Dan View Post
    Without gear swapping, most of the content in XI is utterly pointless. For DDs, you would have exactly two gearsets: haste/ATK/STR and ACC/ATK/STR. Almost all AF/relic (read: Dynamis) gear is useless, Nyzul is pointless, etc.
    That's because XI gear and events were/are based around gear swapping. Whether it was originally intended or not, by the time of RoZ gear was already being designed that screamed "I am a macro piece" (most obvious example: Hecatomb gear). So of course most content would be pointless without gear swapping, because it was designed for that very purpose.

    I'm not a big fan of opening the can of worms that is in-fight gear swaps, but nor is it a make-or-break deal for me. As pointed out earlier, it's some of the consequences of gear-swapping that, in the hands of a so-so developer, I don't like. I don't want 8 year old content to still be "best in show" because gear progression has become more and more niche, but nor do I like the idea of everything being obsoleted within 3 months; and spending as much time writing macros on a third party tool to optimise your gear swaps than you do fighting is very boring indeed.

  6. #1746
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Quote Originally Posted by Spider-Dan View Post
    Without gear swapping, most of the content in XI is utterly pointless. For DDs, you would have exactly two gearsets: haste/ATK/STR and ACC/ATK/STR. Almost all AF/relic (read: Dynamis) gear is useless, Nyzul is pointless, etc.

    Believe it or not, gear swapping (combined with, you know, the release of gear that matters) would help a great deal towards increasing the content of this game. Without swapping, the amount of gear that you are incentivized to acquire is significantly reduced.
    I'm hoping they accomplish this with the materia system they mentioned. Swapping materia for a given situation sounds much more appealing than blinking like a Christmas tree and more importantly it better either not take up inv at all or have it's own like crystals/currency. My inv is already fucked as it is and I can't even store items on mules because of no delivery system and it's so hard to sell shit because with no proper AH or price history you're playing a guessing game on an item's worth more often than not.

  7. #1747
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    I don't think we'll be seeing AF/jobs this patch. I hope I'm wrong but it kinda sounded like that was for 1.19 last we were given any info about it(though that was 3 weeks ago).
    It did indeed. But I think they'll still start their Armory adjustments in 1.18. Limiting abilities and spells use cross-class, switching them up between classes, changing their effects etc.

    But it won't probably make too much sense before the jobs are in.

  8. #1748
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    Quote Originally Posted by Spider-Dan View Post
    Without gear swapping, most of the content in XI is utterly pointless. For DDs, you would have exactly two gearsets: haste/ATK/STR and ACC/ATK/STR. Almost all AF/relic (read: Dynamis) gear is useless, Nyzul is pointless, etc.
    Which is exactly what we're saying about itemization and how horrible it was/is. Expansions shouldn't come out with side grades. "Hey more shit i have to go farm to throw in my dps macro" or "woot new gear that blows what i have out of the water". I'll take the second option as long as it's handled properly. I don't agree with how it's handled in WoW when new quest gear is better than epic gear from the last expansion. Leave the actual look of gear to a wardrobe feature while slowly progressing and improving stats is the way to go.

  9. #1749
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Expect Auto Attack and thats it. That way you're not disappointed.

  10. #1750
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Alderaan View Post
    Which is exactly what we're saying about itemization and how horrible it was/is. Expansions shouldn't come out with side grades. "Hey more shit i have to go farm to throw in my dps macro" or "woot new gear that blows what i have out of the water". I'll take the second option as long as it's handled properly. I don't agree with how it's handled in WoW when new quest gear is better than epic gear from the last expansion. Leave the actual look of gear to a wardrobe feature while slowly progressing and improving stats is the way to go.
    And expansions do not need to come with sidegrades. Many jobs had it that way, some others did not. Itemization was horrible, it was fucked from the very beginning when they should have been most careful. It doesn't make it any worse when done properly, something they can still do here.

    All the naysayers are doing is making them go for the "replace everything every 3 months" route. If you think XI was the pinnacle of sidegrade systems, you're wrong. It must be made clear that XI's shortcomings need to be addressed, but otherwise they would do well to use the same concept here.

  11. #1751
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    I want them to take a happy medium between sidegrades in XI and OP upgrades in WoW. My gear shouldn't be completely outclassed with every new expansion/dungeon.

  12. #1752
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    And unless someone has a revolutionary idea that will shake the foundation of MMO's, sidegrades are necessary in that kind of structure. Dumb or not.

  13. #1753
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    Quote Originally Posted by Kurokikaze View Post
    Expect Auto Attack and thats it. That way you're not disappointed.
    Even better is just to expect them to fix grammatical and spelling errors in NPC chat! :D

  14. #1754
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Anything new ?

  15. #1755
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    I think they'll remove the stamina bar as well and put everything on cooldowns. I think that's kinda hand and hand with auto attack since that sets the system up for tweaks in the next few patches as they roll out class balancing(due to new cooldowns) and the job system.

  16. #1756
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    I think they'll remove the stamina bar as well and put everything on cooldowns. I think that's kinda hand and hand with auto attack since that sets the system up for tweaks in the next few patches as they roll out class balancing(due to new cooldowns) and the job system.
    They said for a fact that Stamina is gone.

  17. #1757
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Kurokikaze View Post
    Expect Auto Attack and thats it. That way you're not disappointed.
    That's all I expect. Bring it on, already.

  18. #1758
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    I'm really hoping 'cool down' doesn't mean 3 minutes.

  19. #1759
    Campaign
    Join Date
    Jun 2007
    Posts
    6,972
    BG Level
    8

    I think there will be more information than just the auto attack, you really don't need a video to just show they added auto attack. maybe to show the new battle interface etc. Not expecting much but yea we are all hoping.

  20. #1760
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    If there was ever a video and its sole purpose was to highlight auto-attack, SE would get laughed at so bad...

    Auto-attack: totally new concept!

Page 88 of 1006 FirstFirst ... 38 78 86 87 88 89 90 98 138 ... LastLast

Similar Threads

  1. Comments from the Developers (NO DISCUSSIONS)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 85
    Last Post: 2014-07-09, 11:59
  2. Replies: 129
    Last Post: 2010-10-22, 03:50