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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #17701
    LD
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    This went from stupid to adorable real effing fast.

  2. #17702
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    Quote Originally Posted by Ratatapa View Post
    Yeah Stanislaw made us wipe on Copper boss yesterday
    You were the one who said not to speak of it ever again!

  3. #17703
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    The pug discussion and photos are possibly the high point of this entire thread.

  4. #17704
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    I'm pretty sure that pixie vagina is more interesting than dogs and bad groups.

  5. #17705
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Stanislaw View Post
    You were the one who said not to speak of it ever again!

    Bwhahaha

  6. #17706
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    Quote Originally Posted by Charismatic View Post
    I'm pretty sure that pixie vagina is more interesting than dogs and bad groups.
    My dog > pixie vagina.

    But I do rate pixie vagina really highly.

  7. #17707
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    Why did I interpret that as your dog's vagina?

  8. #17708
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    I didn't know you were into that, xopher.

  9. #17709
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    Once early access roles around this thread needs to get nuked

  10. #17710
    Mithra Ero-Sensei
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    Quote Originally Posted by Sigmakan View Post
    Once early access roles around this thread needs to get nuked
    Most stuff (pretty much most the ffxiv sections) is come retail (excluding the pixie vagina, very important and relevant to 2.0)

  11. #17711
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    almost made me search for it on my work computer ... would've been an interesting thing to talk to IT about doing a search for.

  12. #17712
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    good read if your a min/maxer tho this is all phase 3 data .. should expect slight changes from final release but at-least somebody is out there doing work already for the rest of us try hards.
    https://docs.google.com/document/d/1...NjQ/edit?pli=1

  13. #17713
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    Good information and damned nice Linkshell name (Dancing Mad).

  14. #17714
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    Seiken, Kaeko, and Dancing Mad do good work, but a few things stuck out to me. The statement about never reaching the enmity cap seemed weird to me, because we're already doing over 70-75k dmg in ~5-minute fights. We also think that there might be differing cure multipliers on enmity depending on the spell you use based on phase 1 testing.

  15. #17715
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    Since this thread is kinda lacking in an actual topic-related post, stuffs:

    https://twitter.com/FF_XIV_EN/status/351782651876741121

    Quote Originally Posted by ‏@FF_XIV_EN
    We've surpassed one million #FFXIV Beta Test sign ups! Thanks for your support and enthusiasm everyone!
    Granted there's probably quite a few people who applied for multiple applications for a better chance at getting a code, but nevertheless a nice milestone achieved.

  16. #17716
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    Quote Originally Posted by Carraway View Post
    Seiken, Kaeko, and Dancing Mad do good work, but a few things stuck out to me. The statement about never reaching the enmity cap seemed weird to me, because we're already doing over 70-75k dmg in ~5-minute fights. We also think that there might be differing cure multipliers on enmity depending on the spell you use based on phase 1 testing.
    Did you generally find that higher tier spells had higher or lower multipliers? I'm guessing higher.
    And did it appear (as best you could tell, if you tested for this) as if the multiplier stayed the same as you leveled up or was it seemingly constant?

  17. #17717
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    Quote Originally Posted by Charismatic View Post
    Did you generally find that higher tier spells had higher or lower multipliers? I'm guessing higher.
    And did it appear (as best you could tell, if you tested for this) as if the multiplier stayed the same as you leveled up or was it seemingly constant?
    This was back in phase 1, but one of our guys figured out that Cure II and Medica had 0.6x multipliers @ 35. Now that you bring it up, we haven't tested for multiplier scaling at all.

  18. #17718
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    If there is multiplier scaling, and level is taken into account vs mob level, how much of what we currently know would really apply to the encounters that matter? Could be that there's a lot more to be investigated and I'd really be suprised if we knew so much given what we have access too. Regardless, the fact that we can already know a decent amount of game mechanic formulas is a testament to how well communities understand game development mechanics. At least, it's a better starting point then most MMO's I've been privy to.

  19. #17719
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    Well if you factor in that most of the testing done so far can invalidated by terrible controls or understanding of stat/game mechanics, then add a dose of "entire system still subject to change past level 35" then you could argue that we're still not at a good starting point.

    And to clarify, I have no idea whether or not some of the stuff that's come out has been parsed properly or controlled properly, but when I read some of the things I read or hear some of the etc, I question the entire process itself. I do know some of it is not accurate and at least one of these types of threads was deleted last night.

    You don't make a damage formula by keeping one stat the same, making it sort of work and claiming that each class is has its own formula.

    You don't test for critical hit rate then say still waiting to see how much DEX effects crit.

    And certainly you don't go on and on about how determination is sort of an everything stat that is really good for healers because of how it effects their heals when determination is very clearly a stat that does very few things and those very few things are very specific. Further, you don't post a spreadsheet with cure potency testing where you control determination and vary MND, then raise determination and vary MND to get 2 sets of different cure data then do a third test where you control MND but vary determination but oh, let's throw this out as bad data when it's painfully obvious the first 2 sets of tests were done curing yourself while the third was done curing someone else and that's why the numbers no longer made sense and none of this made you realize that determination wasn't a healing stat.

    But I'll stop ranting, when we have a more final release of the game then I think a lot of us will be more willing to no life a weekend to get an accurate data set than simply trying to be first.

  20. #17720
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    Quote Originally Posted by Carraway View Post
    Seiken, Kaeko, and Dancing Mad do good work, but a few things stuck out to me. The statement about never reaching the enmity cap seemed weird to me, because we're already doing over 70-75k dmg in ~5-minute fights. We also think that there might be differing cure multipliers on enmity depending on the spell you use based on phase 1 testing.
    There also wasn't an enmity cap in 1.0, or at least not one we reached. I didn't even understand why this was a question and it was the most baffling part about their testing (to me).

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