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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #1781
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    At first from the information on the official 14 site, I believed that lancers were able to attack and had some sort of ability or trait that allowed them to stay outside the range of an attack, or get some kind of reduced dmg because they could hold off the enemies due to the length of the polearm LOL.

  2. #1782
    The Defense is ready, Your Honor
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    Right, but we've seen fuck all related to it since.

  3. #1783
    Falcom is better than SE. Change my mind.
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    They really need to update that site or directly take us to the lodestone.

  4. #1784
    Salvage Bans
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    Quote Originally Posted by Kaylia View Post
    In FFXI's defense, promyvion, riverne and a few areas offered great "dungeon-like" experience. Sure, it wasn't loot oriented, but it was still fun to run through these placesé
    In my opinion the one thing FFXI nailed was scenery in general and (in my opinion) is the most glaringly obvious mistake that FFXIV has made. Even the vanilla zones were filled with mystery and cool things to find... I ran across most of XIV when I played months ago and literally found nothing interesting, it really just pulls you out of the game. That's really why I don't think XIV will ever pull a great deal of subs, the world just isn't interesting at all.

  5. #1785
    Dammit Steve of the House of Weave
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    Also not a fan of lack of scenery. There's nothing of interest at all in the world. Next to that I'm also kinda disappointed in the music for the game. A lot of the battle music seems too cheesy to be a FF. Aside from the five races from XI and the sight of a few chocobos in the game, it really doesn't feel like a FF.

  6. #1786
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    Quote Originally Posted by Crizto View Post
    Zi tah will always be my favourite zone. Nice scenery and I loved the music.

    The entire castle and throne room scenery was my fav in terms of a dungeon look. That area in the past was even better with the creepy music and the imps in the sky. I always thought ffxi was very visually appealing if you paid attention. But you never got to do a lot of things in the cool zones.
    Hnm camping zones were just empty circles
    salvage was just all the same
    dynamis was nothing special cept for them turning down the brightness
    Indoor sea wasn't that bad though
    Zitah was cool, but it wasnt really an adventure to travel through it. Most people had access to chocobo by the time they went there, so you were just passing by all the cool stuff without any sense of challenge.



    Quote Originally Posted by Enkidu View Post
    In my opinion the one thing FFXI nailed was scenery in general and (in my opinion) is the most glaringly obvious mistake that FFXIV has made. Even the vanilla zones were filled with mystery and cool things to find... I ran across most of XIV when I played months ago and literally found nothing interesting, it really just pulls you out of the game. That's really why I don't think XIV will ever pull a great deal of subs, the world just isn't interesting at all.
    Well, most mmo I play get this right. FFXI did it well too. FFXIV, it's fucking terrible. I had fun within the first 5 min in the city and las nosca, but it wore off so fast.

  7. #1787
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    Nobuo Uematsu dropped the ball big time on the music, I am not blown away by 14's track.

    Shit I kinda like Hitoshi Sakimoto works better as of late.

  8. #1788
    Blue Magic is Best Magic
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    You know all that had to do with the fact of how old this game is.. PS2 probably held by their designs by a lot.

  9. #1789
    Vuitton
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    Camera Knights have gotten what they wanted!

    http://forum.square-enix.com/ffxiv/t...820#post180820
    Hey everyone! We know this has been a very popular topic on multiple occasions and the dev. team wanted to let you know that they have began working on increasing the key mapping settings. This will include being able to set the camera controls to the arrow keys!
    Inc: SE is just making XIV into XI-II!! This means the game is failing!!
    Spoiler: show

    The Camera Knights might be the same people complaining about the game becoming like XI.

  10. #1790
    Falcom is better than SE. Change my mind.
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    Arrow keys sure beat what we currently got camera controls bound to.

  11. #1791
    Vuitton
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    The mouse?

  12. #1792
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    What's with all the sudden hate on the music? Are people just hating everything for the sake of hating now? A year ago people couldn't stop saying how good the soundtrack is. Sure there's a few fucking awful tracks (crafting and market wards to name some) but show me a game that doesn't have some horrible tracks.

  13. #1793
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    So this is pretty much death to originality. Welp maybe next time SE, maybe next time...

  14. #1794
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Vuitton View Post
    The mouse?
    Eh, not a huge fan of the mouse.

  15. #1795
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    Revamped camera controls?

  16. #1796
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    We want crafters to have fun analyzing the market, searching for demands and creating products for sale, rather than the crafting process in and of itself.
    They took words right out of my mouth... wow.

    That's crafting's "game". Items and money in general need more value, and crafters and gatherers more opportunities to analyze the market.

  17. #1797
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    Quote Originally Posted by Hyan View Post
    They took words right out of my mouth... wow.
    Do you realize it's what happening in every single games that has an auction house? There is always people playing the AH with material, crafted component, and everything.

  18. #1798
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    I don't see how making crafting easy will achieve that. All I can see coming is self sufficiency. People will be able to rank up lots of crafts easily to support themselves. They'll have no reason to buy your products because they can make them. The people buying them will be newer players who haven't caught up yet who don't have much gil, and the market will be flooded with items even more The only market analysis you'll come to is that supply exceeds demand on everything.

  19. #1799
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    In some scope ,of course. That's what it's pretty much all about at the end of the day.

    I don't see how making crafting easy will achieve that.
    What they should probably do is make leveling one craft rather easy, and multiple crafts increasingly hard. Then release compound recipes.

  20. #1800
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    Quote Originally Posted by Kaylia View Post
    Do you realize it's what happening in every single games that has an auction house? There is always people playing the AH with material, crafted component, and everything.
    The dude has never played a game with a half decent Auction House.

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