1. FFXIV Reset Timers
    Last daily reset was 23 hours, 25 minutes ago / Next daily reset is in 0 hours, 34 minutes
    Last weekly reset was 6 days, 16 hours, 25 minutes ago / Next weekly reset is in -7 hours, -26 minutes
Page 904 of 1006 FirstFirst ... 854 894 902 903 904 905 906 914 954 ... LastLast
Results 18061 to 18080 of 20118

Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #18061
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,383
    BG Level
    8

    The interviewer from that article wasn't completely wrong. I only tanked the final 2 instances of beta (never did the story to unlock the rest) but MRD/GLA tanking was for the most part still just tank and spank while occasionally moving out of AoE (or completely stunning it). Was definitely more fun to play the other classes so hopefully this changes for endgame.

    NY: Actually I have no intention to introduce individual Limit Break because that’s no different from another Weapon Skill apart from flashier effects;
    While I understand his point, I feel like this is a lost opportunity. Could always give players individual meters (while still keeping the current LBs) with a skill/skills that can only be used in conjunction with a party member.

  2. #18062
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,632
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Lokus View Post
    While I understand his point, I feel like this is a lost opportunity. Could always give players individual meters (while still keeping the current LBs) with a skill/skills that can only be used in conjunction with a party member.
    Then its essentially a weaponskill. What is the difference between a limit break and a class ability or weapon skill besides the flash and dazzle? Serious question.

    If you use the "well, you could chain them together to re-live the days of XI skillchains!", you'd be wrong again, because the context of the interview was in regards to people just throwing out the group limit break without discussing it with teammates. if you have a solo limit break designed to be chained with other solo limit breaks and the same douchebag that wasted the group limit without discussing wastes his solo limit without discussing, then you're back to square one. If they're just designed to be thrown out arbitrarily, then you're back to my initial question.

    That's Yoshi's entire point: you're not going to stop bads from doing bad things. Come level 50, when you need to use them properly, you aren't going to be in random pubs with bads (unless you're bad), so the skills will be used properly and with discussion.

    That's like having a random bad in your raid group as a shaman, wasting bloodlust on trash fights. He's not going to be in your group for long if you, yourself, aren't a bad, and he shouldn't have been in your group for serious content anyway if he was a bad. This is no different at all.

  3. #18063
    Bard-turned-Miner
    Join Date
    Aug 2005
    Posts
    2,644
    BG Level
    7

    Quote Originally Posted by Lucavi View Post
    Then its essentially a weaponskill. What is the difference between a limit break and a class ability or weapon skill besides the flash and dazzle? Serious question.
    Precious little, although I can think of one thing. If the gauge builds faster through "fine play" as Yoshi-P said, it'd be a type of weaponskill that would get more use the better you are (within whatever potentially arbitrary definition they give "fine play").

  4. #18064
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,632
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Couldn't you also say that skill speed (increasing the rate you can use all of your weapon skills) would be a somewhat accurate determiner of your individual skill? Or, at least, a determiner of the quality of your gear (assuming you stacked), as skill speed typically is only found on relatively high quality gear.

    There are some differences, but again, I feel that its enough of a similarity that wouldn't warrant the inclusion of solo limit breaks "just because".

    But hey, there's always expansions. If the game performs well enough, I'm sure anything is a possibility.

  5. #18065
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,383
    BG Level
    8

    Quote Originally Posted by Lucavi View Post
    Then its essentially a weaponskill. What is the difference between a limit break and a class ability or weapon skill besides the flash and dazzle? Serious question.

    If you use the "well, you could chain them together to re-live the days of XI skillchains!", you'd be wrong again, because the context of the interview was in regards to people just throwing out the group limit break without discussing it with teammates. if you have a solo limit break designed to be chained with other solo limit breaks and the same douchebag that wasted the group limit without discussing wastes his solo limit without discussing, then you're back to square one. If they're just designed to be thrown out arbitrarily, then you're back to my initial question.

    That's Yoshi's entire point: you're not going to stop bads from doing bad things. Come level 50, when you need to use them properly, you aren't going to be in random pubs with bads (unless you're bad), so the skills will be used properly and with discussion.

    That's like having a random bad in your raid group as a shaman, wasting bloodlust on trash fights. He's not going to be in your group for long if you, yourself, aren't a bad, and he shouldn't have been in your group for serious content anyway if he was a bad. This is no different at all.
    I was thinking more along the lines that the solo LB wouldn't be able to be used unless it was in conjunction with another party member at all so bad player #1234 would just be wasting button pushes. Skillchains are the last thing I was thinking of when I made the comment though. I'm still on the train of trying to see something similar to CT's Double/Triple Techs realized in a MMO setting. That aside, yes you can't stop bads from being bads but that doesn't mean you shouldn't try and add some depth to the combat system that can be used properly by a core group of players.

    I'm basically advocating for more teamwork within a party besides the current version of LBs.

  6. #18066
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Lucavi View Post
    If you use the "well, you could chain them together to re-live the days of XI skillchains!", you'd be wrong again, because the context of the interview was in regards to people just throwing out the group limit break without discussing it with teammates. if you have a solo limit break designed to be chained with other solo limit breaks and the same douchebag that wasted the group limit without discussing wastes his solo limit without discussing, then you're back to square one.
    That's presuming that a "skillchain" would require everyone in the party to participate.

    If you can have 2-3 party members join for a LV2 Limit Break, then that means you (as a group) are no longer concerned with one person spamming the group's LB meter. The only thing they can do is spam a low-potency version, which incidentally means that they will be unable to participate in the higher-potency chained LB. So allowing individual, chainable limit breaks kills three birds with one stone:

    1) it removes the aspect of rewarding the person who is least inclined to save LB meter
    2) it encourages players to be cautious and deliberate about their use of meter (otherwise they may not be able to participate in the higher-level LBs)
    3) it encourages and rewards teamwork

  7. #18067
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,775
    BG Level
    10

    What's amusing to me is that you can almost Limit Break more often than you can Howling Fist. Why the hell is that skill on a 5 minute timer?

  8. #18068
    LD
    LD is offline
    A. Body
    Join Date
    Jun 2006
    Posts
    4,045
    BG Level
    7

    The only LBs that bother me are the melee DPS ones. It isn't so much that classes SHOULD have their own LBs, but Braver, Blade Dance, and Final Heaven are thematically confusing. Neither of the melee DPSs use swords and Final Heaven is still animated as an H2H move (iirc, obviously never used). I guess what I'm saying is if the LBs are going to be cross class, they should be more generally animated or have the same particle effects tied to already existing weapon animations. i.e. you know it's lvl 1 LB because of the effects, but it acts through a lance thrust/punch.

    Edit: To elaborate.
    The reason I'm fine with Caster LBs is because only THM/BLM is a caster right now. When ACN(?)/SMN comes out, they'll have the thematic tie to Bahamut to give them a reason to summon celestial objects.

    This will only become a problem when Ranger (or something like it) pops out of ARC. They would have to define ARC/RNG as "support" for that to make sense and people like Sono might not appreciate that. For RNG to be support while still being damage oriented, it would need to be based on offensive status debuffs (which is kinda is now.) It might be frustrating long-term for a group of players who identify as DPS to have their big pay-off LB be healing. The way out of this would be to make RNG a caster, but then Meteor, et al. will make even less sense.

  9. #18069
    Sea Torques
    Join Date
    Jan 2010
    Posts
    614
    BG Level
    5
    FFXI Server
    Gilgamesh

    They should really just make one for every class eventually, even if there's no difference in effect. They look cool, add an interesting element to big battles, and give players another element of satisfaction. It may seem like a waste of resources, but I think they could just gradually implement them.

  10. #18070
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Well I wish I could play with a giant sword, so I have no problems busting one out on my DRG to Bladedance some shit.

  11. #18071
    LD
    LD is offline
    A. Body
    Join Date
    Jun 2006
    Posts
    4,045
    BG Level
    7

    I'm not saying Braver and Bladedance aren't baller as fuck, I'm just saying there's a better way to handle a cross class ability.

  12. #18072
    Sea Torques
    Join Date
    Jan 2010
    Posts
    614
    BG Level
    5
    FFXI Server
    Gilgamesh

    Also wouldn't you rather rain down 1000 energy spears that turn into flaming dragon blasts whiles soaring through the air? Let's face it. People love ridiculous over the top special moves. It's part of what makes the franchise special. It would be too ridiculous to let everyone do that stuff at the same time, which is why they created the concept of limit breaks in the first place. Once or twice a fight I wanna see some crazy shit exploding. Adding more variety to that is a good thing.

  13. #18073
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,632
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    There's plenty of time for all of that, but does it have to be 100% confirmed during P3 of BETA?

    I feel like people are getting waaaay ahead of themselves. Let the game launch first; let them start talking about expansions a few months in. Yoshi-P hasn't even started talking about the hush-hush DARK system that was teased awhile back, and he's still mum on the subject.

    There's stuff down the pipe.

  14. #18074
    Relic Horn
    Join Date
    Apr 2009
    Posts
    3,132
    BG Level
    7

    Was the level 1 even affected by a player's class/gear/stats? I just kept spamming it on every mini boss and boss every time it hit 5%~ cause Taru.

    Are any of them affected by class/gear/stats, rather?

  15. #18075
    D. Ring
    Join Date
    Jul 2011
    Posts
    4,800
    BG Level
    7
    FFXI Server
    Lakshmi

    Quote Originally Posted by Headspace View Post
    E Thanalan was the best place to do FATES from 20-26 and I was still doing them after 30 because more people there than at Cancer.
    Cancer is a blast, so long as MRD/GLA aren't fighting for hate, from different angles. Couple of times it felt like Spike Flail spam, but it always went down. Funny enough, a lvl 34 PLD, 35 THM, 31 PGL, and 2x Heal Chocobos can kill it, though time would be pretty close. My friends and I did this till 50%, then several more showed up to help kill it.

  16. #18076
    Ridill
    Join Date
    Jun 2007
    Posts
    12,788
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by Lokus View Post
    The interviewer from that article wasn't completely wrong. I only tanked the final 2 instances of beta (never did the story to unlock the rest) but MRD/GLA tanking was for the most part still just tank and spank while occasionally moving out of AoE (or completely stunning it). Was definitely more fun to play the other classes so hopefully this changes for endgame.
    For me, Marauder was the most fun class I played since Alpha.

  17. #18077
    Banned.

    Join Date
    Mar 2007
    Posts
    15,501
    BG Level
    9
    FFXIV Character
    Patricia Lanvaldear
    FFXIV Server
    Sargatanas

    MRD is definitely the favorite for me as well.
    (But it has been since 1.0 launch so no surprise there)

  18. #18078
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
    Join Date
    Sep 2007
    Posts
    1,978
    BG Level
    6
    FFXIV Character
    Claire Farron
    FFXIV Server
    Hyperion
    FFXI Server
    Fenrir

    Quote Originally Posted by Lucavi View Post
    There's plenty of time for all of that, but does it have to be 100% confirmed during P3 of BETA?

    I feel like people are getting waaaay ahead of themselves. Let the game launch first; let them start talking about expansions a few months in. Yoshi-P hasn't even started talking about the hush-hush DARK system that was teased awhile back, and he's still mum on the subject.

    There's stuff down the pipe.
    My nose has always been pretty close to FFXIV's asshole but I seemed to have missed out on this DARK thing. What the hell is this about?

  19. #18079
    It's all dicks and airplanes
    Join Date
    Jun 2009
    Posts
    2,295
    BG Level
    7
    FFXIV Character
    Cia Mir
    FFXIV Server
    Balmung

    5 day test coming up, concluding phase 3. Wednesday-Monday this time.

    tl;dr at the end of it, nuke your clients cause they won't be used for p4. p4 will be announced later.

  20. #18080
    New Spam Forum
    Join Date
    Jan 2009
    Posts
    165
    BG Level
    3
    FFXI Server
    Ragnarok

    I don't know how you guys feel about daily quests, I personally have only encountered them in Tera but it doesn't sound too good to me. Don't you start implementing daily quests when the endgame content you have to offer is too thin and you got to come up with something to keep people busy ?

    Most of you have played WoW, I haven't, so maybe you've a different experience with them but as far as i'm concerned this isn't the greatest news. Tera daily quests were horrible and beyond boring, let's hope you can make the concept interesting, but i'm skeptical.

Page 904 of 1006 FirstFirst ... 854 894 902 903 904 905 906 914 954 ... LastLast

Similar Threads

  1. Comments from the Developers (NO DISCUSSIONS)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 85
    Last Post: 2014-07-09, 11:59
  2. Replies: 129
    Last Post: 2010-10-22, 03:50