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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #18081
    Ridill
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    Quote Originally Posted by Burningthought View Post
    My nose has always been pretty close to FFXIV's asshole but I seemed to have missed out on this DARK thing. What the hell is this about?
    I'm quite sure Yoshida was referring to Dark Knight coming from Gladiator. It was teased a long time ago and brought up again in the recent interview.


    Anyway, I agree that LBs need different animations depending on class but that's really it. Once you start giving jobs specific LBs balance issues arise.
    Not sure why RNG would need to be classified as support, they can easily change and expand the LB system when new jobs come out. I'm actually worried about Arcanist and Summoner because they can both fill multiple roles and it's not clear how it's gonna work (especially with the Duty Finder).

  2. #18082
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    Quote Originally Posted by Alkar View Post
    I'm actually worried about Arcanist and Summoner because they can both fill multiple roles and it's not clear how it's gonna work (especially with the Duty Finder).
    ACN will be classified as DD (caster LB)
    SMN will be classified as DD (caster LB)
    SCH will be classified as Healer (support LB)

    If you're expecting summoner and arcanist to actually be recognized by the game/DF as "tank" or "melee dd" or whatever based on the summon then I've got bad news for you.

  3. #18083
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    Quote Originally Posted by Nep View Post
    5 day test coming up, concluding phase 3. Wednesday-Monday this time.

    tl;dr at the end of it, nuke your clients cause they won't be used for p4. p4 will be announced later.
    http://forum.square-enix.com/ARR-Tes...l=1#post934713

  4. #18084
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    Quote Originally Posted by solracht View Post
    ACN will be classified as DD (caster LB)
    SMN will be classified as DD (caster LB)
    SCH will be classified as Healer (support LB)

    If you're expecting summoner and arcanist to actually be recognized by the game/DF as "tank" or "melee dd" or whatever based on the summon then I've got bad news for you.
    Arcanist will actually be a healer based on Yoshida's recent interview so I'm fully expecting Carbuncle Mage to be that kind of pet with Carbuncle Guardian designed for solo play.
    I simply don't understand why a job is getting 2 tank pets if they cannot be used as such in party because the game automatically assumes you're not going to use them. It works for Arcanist because it's a class but that's not an excuse for Summoner.

  5. #18085
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    probably missed it ... could you link the last interview you're talking about, please ?

  6. #18086
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    The game could easily have a selection for which role you want to play, IE tank SMN or DD SMN. The same could be done for MRD and who knows what else. But for simplicity it probably won't happen.

  7. #18087
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    Quote Originally Posted by Alkar View Post
    Arcanist will actually be a healer based on Yoshida's recent interview so I'm fully expecting Carbuncle Mage to be that kind of pet with Carbuncle Guardian designed for solo play.
    I simply don't understand why a job is getting 2 tank pets if they cannot be used as such in party because the game automatically assumes you're not going to use them. It works for Arcanist because it's a class but that's not an excuse for Summoner.
    There's a world of a difference between having varied pets (a sturdy pet, a melee pet, a caster pet, etc) and having pets capable of performing actual player roles. I think you're overhyping SMN way too much if you actually believe it'll be able to fill multiple roles.


    EDIT:
    Quote Originally Posted by supercoco View Post
    probably missed it ... could you link the last interview you're talking about, please ?
    http://rainyautumnskies.wordpress.co...an-expo-paris/

  8. #18088
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    Also looks like there will be a Producer Live Video on the 14th.

    I'm thinking Arcanist and Summoner will be very good at one role, but have mediocre skills to help them in solo play. Probably similar to CNJ Cleric Stance that increases their nuke damage. It's mostly for solo play, but there could be those rare situations where you would use it in battle (Moogle Fight).

  9. #18089
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    Personally, in the dungeon content that exists so far... I use Cleric Stance all the time.
    Constantly switching it on and off. Always on before stone and off before cure when I can manage it.

  10. #18090
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    Why would SMN need help soloing? Jobs are meant for parties, that's what we've been told so far. We shouldn't be getting pets for solo on Summoner.
    If I'm in the DD slot all the time I should be DDing (obviously), using a pet not designed for that doesn't really help.
    If Summoner is not supposed to be versatile as you guys are saying, why even get more pets with different roles at all? I don't think I'm overhyping, these are legitimate concerns at this point. I don't want to have 2-3 useless pets out of 4, that's FFXI all over again.

  11. #18091
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    My educated assumption was that different pets will have different roles/abilities. As far as usefulness, :shrug:.

  12. #18092
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    Quote Originally Posted by Alkar View Post
    Why would SMN need help soloing? Jobs are meant for parties, that's what we've been told so far. We shouldn't be getting pets for solo on Summoner.
    If I'm in the DD slot all the time I should be DDing (obviously), using a pet not designed for that doesn't really help.
    If Summoner is not supposed to be versatile as you guys are saying, why even get more pets with different roles at all? I don't think I'm overhyping, these are legitimate concerns at this point. I don't want to have 2-3 useless pets out of 4, that's FFXI all over again.
    I think summoner is supposed to be DD+utility job? Arcanist is the class with a tank pet, SMN most likely has a DD+debuff pet, possibly a buffing pet as well.

  13. #18093
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    Quote Originally Posted by Alkar View Post
    Why would SMN need help soloing? Jobs are meant for parties, that's what we've been told so far. We shouldn't be getting pets for solo on Summoner.
    If I'm in the DD slot all the time I should be DDing (obviously), using a pet not designed for that doesn't really help.
    If Summoner is not supposed to be versatile as you guys are saying, why even get more pets with different roles at all? I don't think I'm overhyping, these are legitimate concerns at this point. I don't want to have 2-3 useless pets out of 4, that's FFXI all over again.
    If you're talking about tanky carbuncle, I'm pretty sure SMNs (and I guess SCHs) don't get access to him.

  14. #18094
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    nvm

  15. #18095
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    Quote Originally Posted by Alkar View Post
    why even get more pets with different roles at all? I don't think I'm overhyping, these are legitimate concerns at this point. I don't want to have 2-3 useless pets out of 4, that's FFXI all over again.
    Your pets can bring utility to the table without actually altering your role.

    There's a single add that needs to be tanked far from the boss? Maybe you can use Titan to hold him far away.
    Boss is weak to magic? Use Garuda instead of Ifrit.

    Regardless of what your pet is doing, the player is still going to be focusing on DOTs and debuffs. It's not looking like the pet is going to be a huge part of SMN like in XI, so there's no way having a specific pet out is going to actually change your role.

  16. #18096
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    Quote Originally Posted by Kami View Post
    I don't know how you guys feel about daily quests, I personally have only encountered them in Tera but it doesn't sound too good to me. Don't you start implementing daily quests when the endgame content you have to offer is too thin and you got to come up with something to keep people busy ?

    Most of you have played WoW, I haven't, so maybe you've a different experience with them but as far as i'm concerned this isn't the greatest news. Tera daily quests were horrible and beyond boring, let's hope you can make the concept interesting, but i'm skeptical.
    Two things tend to bug me about dailies. First is the actual daily restriction. I've never been a fan of any game telling me how much I can do something if I'm particularly in the mood for that something. Second is if the actual rewards are too thin. A lot of times rep grinds just get shoved onto this, and maybe said faction will have one or two decent items at the end, but it still rarely feels worth waiting. Instead of that, "Yay!" feeling it is more like, "Thank god I don't have to do that shit again." Which is really a problem for any steep grind.

  17. #18097
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    Quote Originally Posted by Kami View Post
    I don't know how you guys feel about daily quests, I personally have only encountered them in Tera but it doesn't sound too good to me. Don't you start implementing daily quests when the endgame content you have to offer is too thin and you got to come up with something to keep people busy ?

    Most of you have played WoW, I haven't, so maybe you've a different experience with them but as far as i'm concerned this isn't the greatest news. Tera daily quests were horrible and beyond boring, let's hope you can make the concept interesting, but i'm skeptical.
    Looks like levequests will fill the position of dailies in this game (that's really their only function), so basically you get what you see.

  18. #18098
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    Quote Originally Posted by Hyan View Post
    I think summoner is supposed to be DD+utility job? Arcanist is the class with a tank pet, SMN most likely has a DD+debuff pet, possibly a buffing pet as well.
    Based on previously mined data, ACN's base (non-pet) abilities are almost entirely debuffs, and SMN adds a few more, so it seems likely that SMN will get DD from avatar while they cast debuffs.

  19. #18099
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    Quote Originally Posted by Kami View Post
    I don't know how you guys feel about daily quests, I personally have only encountered them in Tera but it doesn't sound too good to me. Don't you start implementing daily quests when the endgame content you have to offer is too thin and you got to come up with something to keep people busy ?

    Most of you have played WoW, I haven't, so maybe you've a different experience with them but as far as i'm concerned this isn't the greatest news. Tera daily quests were horrible and beyond boring, let's hope you can make the concept interesting, but i'm skeptical.
    Well in most games I've played that had some form of daily "quest". It did a few things.

    1. Way to make money
    2. Way to get reputation
    3. Way to get X token/something toward buying specialty/rare items

    Its sort of a controlled method of letting people get new content/good content without hopefully flooding the game community with it, and mostly the dedicated few will have a chance of getting whatever is there after grinding its dailies for a month or 2... or 3.. or year in some cases.

    if FFXIV does daily quests just for leveling, that'll be a sort of first I think, as most games I've played has dailies at the level cap for the above mentioned "things"

  20. #18100
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    Quote Originally Posted by Alkar View Post
    Why would SMN need help soloing? Jobs are meant for parties, that's what we've been told so far. We shouldn't be getting pets for solo on Summoner.
    If I'm in the DD slot all the time I should be DDing (obviously), using a pet not designed for that doesn't really help.
    If Summoner is not supposed to be versatile as you guys are saying, why even get more pets with different roles at all? I don't think I'm overhyping, these are legitimate concerns at this point. I don't want to have 2-3 useless pets out of 4, that's FFXI all over again.
    Pet classes are really the only type of class I'm worried about in terms of SE. I know that Yoshi-P has tons of experience with pet classes in other games, so he should know how to make them work, but SE themselves have never made a pet class worth a damn (unless you want to argue Ranger in FFV because of certain broken-ass critters through a single technique), so that's the one I really wish I could see before launch to provide feedback on.

    I suppose Yosh is going to be doing a lot of patch updates early on if he starts getting negative feedback. I hope it works, though, because I'd like to see a viable beastmaster class someday.

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