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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #18161
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    Quote Originally Posted by gaogaostegosaurus View Post
    I think where they are now is fine but they're in a bit of a corner moving forward. The English counterparts are fine but in Japanese gladiator for example is literally "sword user" but they are already inconsistent with this because of daggers. Having a new class for every additional weapon type they want to add is silly, and it'll be awkward when gladiator gets like four types of weapons each with multiple possibilities for classes and pugilist gets... what?
    If GLA gets swords and blades and scimitars and daggers, then PGL can get cesti and knuckles and claws and patas and himantes and hora, and LNC can get spears and lances and polearms and halberds and tridents, and MRD can get axes and bhujs and labrys and bardiches, etc.

  2. #18162
    Ridill
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    You realize they already all have all of those things right?

  3. #18163
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    Quote Originally Posted by Grey Jorildyn View Post
    For example if DRK is an extension of GLA (it's not GLD, that's Goldsmith)
    Goldsmith is actually GSM. I believe that was a Yoshida change.

  4. #18164
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    Quote Originally Posted by Niiro View Post
    You realize they already all have all of those things right?
    Yes, that's the point.

    There's no "future problem" with GLA having access to a whole bunch different of 1h blades, because all the classes have access to many different "types" of their same basic weapon.

    edit: went back and added quote I was replying to, thread is active

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    Quote Originally Posted by Spider-Dan View Post
    If GLA gets swords and blades and scimitars and daggers, then PGL can get cesti and knuckles and claws and patas and himantes and hora, and LNC can get spears and lances and polearms and halberds and tridents, and MRD can get axes and bhujs and labrys and bardiches, etc.
    Is it just me, or don't daggers stand out as an odd item among those?

  6. #18166
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    I was saying they could easily allow GLA access to both 1H & 2H weapons is easily feasible since 2 classes already can. Dismissing those cause they 'magic' is closed-minded. In addition to GLA getting 2H swords, give DRK a new mechanic like WARs defiance and a trait that converts bonus enmity into attack power and I see DRK branching from GLA easily. Imagination. Try it.

  7. #18167
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    Quote Originally Posted by Niiro View Post
    The CNJ/THM weapon thing is also pretty irrelevant because DoM don't use their weapons or have weapon skills.
    It's irrelevant because the weapons do follow the rules set by the game. Wooden/natural staves are CNJ's mediums, staves housing a gem are THM's mediums. Out of over forty 1.0 Conjurer weapons, only three (Garuda's wille, Flame Lieutenant's wand, Gianstgall cane) break these rules and two of them are questionable/excusable. I think the only questionable THM weapon is the skull brand (Anathema), the rest of them all have gems.

    I'd say mage weapons are more consistent than the "sword-user" getting daggers. That's a better example I think.

  8. #18168
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    Quote Originally Posted by Niiro View Post
    It's awkward and it makes classes even more pointless than they are.

    It has nothing to do with what they can and can't do, they can do whatever they want, it's a matter of how needlessly convoluted they intend to make the system.
    You should've said this was all your personal opinion (with no apparent arguments to back it up) from the get-go, would have saved us a lot of time.

    Class = class, job = spec. Classes can equip multiple weapon types, specs can only equip one. So convoluted. So pointless.

    Whether THM or CON fits the 2 weapons argument really is quite irrelevant, it still doesn't mean in the slightest that SE can't allow two weapon types or more per class. Nor the fact that they haven't done this yet.

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    Quote Originally Posted by Amiricle View Post
    I was saying they could easily allow GLA access to both 1H & 2H weapons is easily feasible since 2 classes already can. Dismissing those cause they 'magic' is closed-minded. In addition to GLA getting 2H swords, give DRK a new mechanic like WARs defiance and a trait that converts bonus enmity into attack power and I see DRK branching from GLA easily. Imagination. Try it.
    This was more what I meant when I was saying gladiator (the sword user) makes things awkward since if we broaden the scope of swords to include everything that has a blade (btw, the word for daggers does make a connection to kenjutsu-shi, oops) then we've got pretty much every weapon and job that people seem interested in left stuck under gladiator (a large percentage of FF jobs wield blades, right?). If we add all those weapons under new classes, the naming on the JP side is going to quickly become stupid as they already used up kenjutsu-shi (what else are Japanese people gonna call the katana using class?).

    You guys are right in that if they really want to keep the system they'll hand wave it somehow, and most will eventually not particularly care and people like me will deal with it. I'm just saying that there are some Japanese naming issues tied in here. And the amount of hand waving will likely be groan inducing, lol.

    Edit: made a whoops about daggers

  10. #18170
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    Quote Originally Posted by Evane View Post
    They can move away from that 1 weapon:1 class thing when branching off. A kukri-wielding THF can branch into a Katana-wielding NIN. It could follow the same Eorzean logic that allows a job to wield a relic but not a class.

    Edit: They could also reward you with an "Equip Weapon" job trait when you, let's say, complete the NIN quest.
    Or perhaps allow classes to utilize multiple weapons, whereas jobs are focused on less? So like a Gladiator can use sword and shield and scythe. PLD can use sword and shield but not the others. DRK can use scythe and not sword and shield.

    edit: Grey Jorildyn already beat me to this.

  11. #18171
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    Quote Originally Posted by Hyan View Post
    You should've said this was all your personal opinion (with no apparent arguments to back it up) from the get-go, would have saved us a lot of time.

    Class = class, job = spec. Classes can equip multiple weapon types, specs can only equip one. So convoluted. So pointless.

    Whether THM or CON fits the 2 weapons argument really is quite irrelevant, it still doesn't mean in the slightest that SE can't allow two weapon types or more per class. Nor the fact that they haven't done this yet.
    Except to have multiple weapon types you need multiple lines of weapon skills.

    To have multiple jobs with differing roles your base class needs different kinds of abilities and traits.

    It's not that simple. Also I need to point out I was expressing my opinions? I should have probably told you I'm not on the dev team too.

  12. #18172
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    Quote Originally Posted by Niiro View Post
    Except to have multiple weapon types you need multiple lines of weapon skills.

    To have multiple jobs with differing roles your base class needs different kinds of abilities and traits.

    It's not that simple. Also I need to point out I was expressing my opinions? I should have probably told you I'm not on the dev team too.
    Depends on just how much said weapon types differ. With a great sword and a sword as options is Fast Blade in need of a complete rework? The base class should already be more flexible in more roles than it's job, if SE needs to make them even more flexible then it goes right with their initial intentions and is a positive progress regardless of whether new jobs are added or not.

    It's really that simple. If classes aren't more flexible already then they should absolutely be made so, and at that point more jobs can be implemented easily. You can call it a retrofit, I call it making the game better. All is well.

    You should have told us you have nothing to contribute but your opinion. My fault for assuming differently, yeah.

  13. #18173
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    Oh man these guys were from XII right?! (What am I saying? Of course they were!) Awesome! Cmon Good King Moggle Mog style music if its a battlefield!

    http://rss.finalfantasyxiv.com/jp/bl...20130709_4.jpg

  14. #18174
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    12's were a bit different.

  15. #18175
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    That fucking fight....oh god help you if you didn't have enough status cures....

  16. #18176
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    Quote Originally Posted by Tearshang View Post
    Oh man these guys were from XII right?! (What am I saying? Of course they were!) Awesome! Cmon Good King Moggle Mog style music if its a battlefield!

    http://rss.finalfantasyxiv.com/jp/bl...20130709_4.jpg
    No tomato, no pumpkin, the onion only had one eye in XII, and the alraune doesn't have a spiky top. I like the garlic one.

    http://finalfantasy.wikia.com/wiki/A...l_Fantasy_XII)
    http://finalfantasy.wikia.com/wiki/P...l_Fantasy_XII)
    http://finalfantasy.wikia.com/wiki/Wild_Onion
    http://finalfantasy.wikia.com/wiki/D...l_Fantasy_XII)
    http://finalfantasy.wikia.com/wiki/M...l_Fantasy_XII)

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  18. #18178
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    Holy shit yes!

    They are a tiny bit off from XII's boss fight ones, almost a mix-and-match version, with a Lycopodium thrown in.
    #4 is halfway between Alraune King and Topstalk while #2 is halfway between Mandragora Prince and Alraune King.
    #1 is a two-eyed Onion Queen while #3 is new.

    So psyched for the possibility that this is a boss fight.

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    Quote Originally Posted by Fievel View Post
    This page does not exist!
    vBulletin thought it was being clever with my URLs. It was not.

  20. #18180
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    Incoming minions


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