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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #1841
    Banned.

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    I didn't because we were talking specifically about battle themes at first and unless there's a Distant Worlds battle, I don't think it qualifies. If other people started talking about other stuff that's on them.

  2. #1842
    The Defense is ready, Your Honor
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    Quote Originally Posted by Niiro View Post
    http://www.mediafire.com/?2dscp5kjks5qz58

    Riches pls.

    Edit: Also Shinryu's theme, especially the last ~minute, awesome.
    Your riches are in the mail.


  3. #1843
    Sea Torques
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    By far my favorite battle themes. Really made all that Nyzul Isle fully enjoyable.

    Base Guitar = Me Gusta

    Quote Originally Posted by Bayohne View Post
    Checked with the dev. team regarding questions about archers and their ability to auto-attack. Auto-attack as a system will initiate when the player is fighting an enemy in close range. While archers will be able to auto-attack enemies while in close range it won't be with arrows. New animations will be implemented to make this all happen!
    Quote Originally Posted by Bayohne View Post
    A quick note regarding the comments about the slow auto-attack speed, dullness, etc. presented in the video, etc. In line with the comments made in Matsui's Battle Reform Blueprint, this is only the first wave of the auto-attack implementation with the second wave including the motion/animation updates and adjustments.
    Quote Originally Posted by Bayohne View Post
    In Patch 1.18, we will be increasing the max number of retainers that can be set up within each area. However, by simply increasing the number of allowable retainers, the fact remains that it could again reach the capacity limit. Therefore, as a precursor to that we will be planning some type of system of checks and balances in order to reset the retainers that have been setup.

  4. #1844
    Blue Magic is Best Magic
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    What could Archers possibly attack with then.. Smack them with the bow?

  5. #1845
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    Punching with their free hand? lol

  6. #1846
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    Maybe they'll use a dust kick, or hurl insults.

  7. #1847
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    Jobs won't have levels and as such won't need to be leveled up. Jobs are an advanced form of the class that unlocks them. So for example purposes, a level 50 Gladiator would be a level 50 Paladin. (Example only!)

    Also we can confirm that we'll be changing the term "ranks" (as in rank 50 Pugilist) to "levels" (as in level 50 Pugilist) along with the removal of the physical level. We'll also be changing skill points to experience points.

    In summation:
    Rank > Level
    Skill points > Experience points
    Good. That shit was confusing and unnecessary.

  8. #1848

    Sweaty Dick Punching Enthusiast

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    Job unlocks better be epic, and better have their own quests for special ability unlocks. If you just unlock it and are at fifty 100% good to go... that's going to be some lame content. They may as well have just changed the current classes to the new ones if thats the case.

  9. #1849
    Blue Magic is Best Magic
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    That does sound pretty lame if that's the case.

  10. #1850
    Ridill
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    My guess would be developing jobs via a guild mark type system since you can't really level as the job if you're already 50.

    Edit: Also if physical level is going the way of the dodo (zing) what's gonna become of stat distribution?

  11. #1851
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    I'm not sure what you guys were expecting. Obviously this is the only solution that doesn't force people that already have 50s into unnecessary extra grinding.

    It won't make sense to you guys cause you're already at end game and seeing these game changing updates. To someone leveling from scratch it'll seem normal or expected.

    Jobs shouldn't be considered content. Thats part of normal character progression. Content is dungeons/bcnms/pvp/quests/etc.

  12. #1852
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    Err, you guys did read it was only an example right? There's no confirmation as I see it that you need to be rank 50.

  13. #1853
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    Erm... The quote was in response to someone asking if you needed to be at 50 for a job. The answer is clearly no.

  14. #1854
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    Quote Originally Posted by Kurokikaze View Post
    I'm not sure what you guys were expecting. Obviously this is the only solution that doesn't force people that already have 50s into unnecessary extra grinding.

    It won't make sense to you guys cause you're already at end game and seeing these game changing updates. To someone leveling from scratch it'll seem normal or expected.

    Jobs shouldn't be considered content. Thats part of normal character progression. Content is dungeons/bcnms/pvp/quests/etc.
    A lot of people consider leveling an important part of an MMO. Keeps them occupied the same way you would have goals for getting gear/gearsets, log on > get to the highest level or a set goal.

  15. #1855
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    Quote Originally Posted by Draylo View Post
    A lot of people consider leveling an important part of an MMO. Keeps them occupied the same way you would have goals for getting gear/gearsets, log on > get to the highest level or a set goal.
    Sorry to burst your bubble but keeping people leveling in this MMO is probably not a good idea. They've been doing that for 8 months now with nothing else to distract them.

  16. #1856
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    This is fine as long as they add content to go with it (for the people that already have a bunch of things at 50 anyways). If they are just going to give us these jobs and not much else, people will just be bored again rather quickly.

    edit: Personally though, I'm not a fan, but I'm probably in the minority of people that actually enjoy leveling jobs.

  17. #1857
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    Quote Originally Posted by Kurokikaze View Post
    Erm... The quote was in response to someone asking if you needed to be at 50 for a job. The answer is clearly no.
    Yet the responses previously suggest people think otherwise.

  18. #1858
    New Odin
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    Finally rep comments about the patch. It's gotten more interesting lately, hopefully there's enough stuff to last for few weeks, as well as few Topics posts to go with it.

  19. #1859
    Vuitton
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    Leveling is a way for me to experience content. For example, I am level 20 and I am looking forward to level 22, 24, 25, 26, 28, and 30 abcdefg. Those should include new spells and abilities, new armors and weapons, new leves, access to new areas, new quests, and mission progression.

    I don't level for the sake of leveling. However, I want leveling to be fun so that the grind seems less grindy... No matter what its a grind of course. Whether you're grinding quests ala WoW, or grinding crabs ala old FFXI. Grinding can be boring if the content you get to experience as a reward is great, and FFXI did this. There was always new things to do as you leveled up, and then even more at max level. FFXIV sort of has neither at the moment, but at some point it will have one or the other.

  20. #1860
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    Leveling is important to control the player growth along with the class and party/combat system. While it shouldn't be a face-punching system, it should be interesting and immersive enough to keep the player interested in whats to come whether it be a new spell/ability or new zone/camp/mob/equipment/dungeon/quest etc.

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