SMN Horns have a large length and girth.
SMN Horns have a large length and girth.
gah, now that i see it i think i even took a screenshot
Don't forget about good old Mileuda here!
I guess that adventures in throat slitting is their hail to Adventures in baby sitting? funny
Alot of their references are very old school, not alot of the younger generation would get many of them lol
UI Scale
In phase 4 we will be introducing a feature that will allow you to individually toggle the sizes of each kind of window including the HUD.
To start out the below three sizes will be possible:
- 80% (smaller)
- 100% (standard)
- 120% (larger)
Below are a couple of things to note about this as well:
- You can indicate different sizes for each window.
- The display size is saved on a window to window basis and will be maintained even if you re-open a window.
- The size settings will be saved even when logging in again.
Display process-wise it is possible to address this for 5% or even 300% size changes, so after launch we will be expanding the customizability range to be 50%-200% and making it possible to make even more minute changes.
http://static.finalfantasyxiv.com/to...70/9143_30.gif
Inventory Sort/Auto-Sort
Until now, we had planned for a sort/arrange process to take place on the server-side database which collects player information.
However, in phase 3 with the addition of the Armoury Chest, player inventories immediately increased to 400 slots, and we have had to revamp these processes that we had originally planned for.
While it will take a bit of work, we are now proceeding to switch the sort/arrange process to take place client-side. With this system in place, it should address the requests we have been receiving.
Below are the features that will be ready for phase 4:
- Inventory: It will be possible to use a feature that automatically separates items into categories when obtaining items.
- We will be making it easier to identify items that can be equipped and those that cannot by adding an "X" over the equipment icons.
The specs for the inventory item search feature have been completed; however, due to the fact that the person in charge of implementing this is the same for the above, it will be addressed after the sort-related features have been implemented. We appreciate your patience.
I have no real programming knowledge or background, but I wonder how hellish their add-on API is going to be if they can't even do fully scalable UI elements yet. It's a band-aid solution, but I guess it's...something?
RL Pic thread on beta forums atm, goooooooooo
was perfect too lol
post ur leg pls
done
Lol, nice one, Churchill.
Thread gone lol
For the love of god, tell me by "window" they mean "widget" because if I can't scale my bars, quest log and map by launch, I'm going to choke a bitch
I guess "including the HUD" means I'll be able to, but the last point about buffs makes me think I won't be able to individually scale things down in the HUD and everything will be scaled by the same %.
Worrying too much I think