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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #18661
    Death by snoo snoo
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    Quote Originally Posted by Saxon View Post
    You can easily make a chat tab with only social stuff in it and just sit on that tab, you really don't need to see the combat log that much.
    Wasn't talking about combat log. The chat log is so small and you can't expand it so much without overlapping other UI elements. A few sentences can easily take half the chat log as is. With both an LS and FC there was plenty of bullshit that I'd miss something important

  2. #18662
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I dunno, I don't really have issues reading either of my logs. If I could scale down the size of the cross bar a bit I could even make them larger. A mod might want to spoiler this image for me, I don't know how so I'll just paste the link without tags.

    https://www.dropbox.com/s/5me6vjt7pc...7-10_00008.jpg

    The thing I want them to fix is how the righthand log constantly snaps to the bottom right and resizes itself, and ends up sitting over top of my menu buttons. Apparently I never took a screenshot of the log before I fixed it every time I logged in. Derp.

    Edit: Dropbox really compressed the hell out of that.

  3. #18663
    Sandworm Swallows
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    Nothing really new but they updated the official site

    http://na.finalfantasyxiv.com/sys/gameplay

  4. #18664
    The Once and Future Wamoura
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    In case anyone was stupid enough to think this would make it into release:

    Crafting Adjustments Planned
    After looking over everyone's feedback, here are a few of the changes planned for crafting classes.
    (Please keep in mind any adjustments are subject to change)
    1. Tricks of the Trade and Comfort Zone, which are used to recover CP, have been deemed to be too potent, and will therefore be adjusted.
    2. Adjustments are being made so that players will need to choose which situations are best to use CP recovery skills. This will not affect the probability of creating HQ items.
    3. In addition to the changes stated in 1, the use of certain actions together allowed players to craft indefinitely. To prevent this, the actions used to do so will also be adjusted.
    4. Actions that are difficult to use due to their cost will have their CP costs and effects adjusted.
    5. Actions with costs disproportionate to their effects will have their costs adjusted.
    6. Certain actions will have their CP costs adjusted in line with the changes outlined in 1-4.

    As always, if you have any additional feedback regarding crafting actions, or recipe parameters such as quality and durability, we'd like to hear what you have to say!
    rip infinite craft loop

    To cut to the chase, we're aware of the current situation with using NQ material to create HQ items, and believe this to be an undesirable situation. There have been a lot of excellent points made already, but these are the three primary reasons:
    • The use of NQ material to create HQ items with such a high success rate undermines the value of HQ material, which also undermines the value of gathering classes.
    • Players would be able to easily create HQ items regardless of recipe difficulty.
    • Because the actions used to achieve these results are limited to certain classes, players may feel forced to level classes they have no interest in. Although we'd like to encourage players to try different crafting classes for the actions they can learn, the use of actions from other classes in this way was not intended. Therefore, these actions will have to be adjusted.

    As mentioned above, we will be adjusting the crafting class actions to find a better balance between the crafting of NQ and HQ items.
    As we work on these adjustments, we'd like to avoid restrictions on what actions can be borrowed from other classes. However, please keep in mind that any changes made will be done with the balance of the in game economy in mind.

  5. #18665
    Sandworm Swallows
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    Not surprising at all lol. Figured they'd change that after seeing the 100% HQ pictures after ~80 turns.

  6. #18666
    Banned.

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    The use of NQ material to create HQ items with such a high success rate undermines the value of HQ material, which also undermines the value of gathering classes.

    Players would be able to easily create HQ items regardless of recipe difficulty.

    Because the actions used to achieve these results are limited to certain classes, players may feel forced to level classes they have no interest in.

    Although we'd like to encourage players to try different crafting classes for the actions they can learn, the use of actions from other classes in this way was not intended.

    Therefore, these actions will have to be adjusted.
    But...the entire crafting system devalues gathering classes

  7. #18667
    Bagel
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    Quote Originally Posted by Takiwaki View Post
    Nothing really new but they updated the official site

    http://na.finalfantasyxiv.com/sys/gameplay
    Avengers in an official picture. Finally.

  8. #18668
    the whitest knight u' know
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    Thank god those expanding briefcases were officially featured. Wat, why.

  9. #18669
    Bagel
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    They were discriminated against. And I'm nothing if not anti-discrimination.

  10. #18670
    the whitest knight u' know
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    But the veeeediooooo

  11. #18671
    Bagel
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    That isn't FFXIV:ARR though. Also
    http://i1334.photobucket.com/albums/...ps5000a930.jpg

    Possible leak/fake.

  12. #18672
    Black Belt
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    Could be true. I don't imagine them letting people get a lot of free play time in phase 4.

  13. #18673
    CoP Dynamis
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    Quote Originally Posted by Evane View Post
    That isn't FFXIV:ARR though. Also
    http://i1334.photobucket.com/albums/...ps5000a930.jpg

    Possible leak/fake.
    That was actually posted on the AU preorder site when they first showed the bonuses and was promptly pulled/changed. I never really doubted it.

  14. #18674
    Nikkei's Hoe
    Worse than her at uno

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    From Reddit, so take lightly:

    Dear X,
    Thank you for contacting the Square Enix Support Centre.
    We are sorry to hear of any confusion caused by your store order for FINAL FANTASY XIV: A Realm Reborn Collector´s Edition.
    The early access codes and registration keys have not yet been sent. They will be delivered via e-mail before the early access date of 20th August 2013.
    If you have not received your codes closer to this date, do not hesitate to get back in touch and we can investigate further for you.
    We apologise for any inconvenience caused.
    Kind regards, The Square Enix Support Centre team

  15. #18675
    Salvage Bans
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    So by that.. 20th of August is when we can put in our codes

  16. #18676
    Sandworm Swallows
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    Quote Originally Posted by Kelenae View Post
    So by that.. 20th of August is when we can put in our codes
    Actually to me that means that you should be able to put codes in before the 20th which is when early access starts, and that all codes should be emailed by that time.

  17. #18677
    Banned.

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    With this, I think we can be reasonably sure that P4 is only going to be a week long.

  18. #18678
    Failed Sex Ed
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    Ugh 7 days that makes me want to get early access pretty bad. Now to find that flowchart again....

  19. #18679
    Puppetmaster
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    so, early access is for preorders not for collectors, is the ppl who have 1.0 accounts gething early access too? or do we have to buy something to get it?

  20. #18680
    Relic Horn
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    Early access is for Preorders and Legacy accounts only.

    So you'll have to preorder something if your 1.0 account is non-Legacy.

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