I dunno, I don't really have issues reading either of my logs. If I could scale down the size of the cross bar a bit I could even make them larger. A mod might want to spoiler this image for me, I don't know how so I'll just paste the link without tags.
https://www.dropbox.com/s/5me6vjt7pc...7-10_00008.jpg
The thing I want them to fix is how the righthand log constantly snaps to the bottom right and resizes itself, and ends up sitting over top of my menu buttons. Apparently I never took a screenshot of the log before I fixed it every time I logged in. Derp.
Edit: Dropbox really compressed the hell out of that.
Nothing really new but they updated the official site
http://na.finalfantasyxiv.com/sys/gameplay
In case anyone was stupid enough to think this would make it into release:
rip infinite craft loopCrafting Adjustments Planned
After looking over everyone's feedback, here are a few of the changes planned for crafting classes.
(Please keep in mind any adjustments are subject to change)
1. Tricks of the Trade and Comfort Zone, which are used to recover CP, have been deemed to be too potent, and will therefore be adjusted.
2. Adjustments are being made so that players will need to choose which situations are best to use CP recovery skills. This will not affect the probability of creating HQ items.
3. In addition to the changes stated in 1, the use of certain actions together allowed players to craft indefinitely. To prevent this, the actions used to do so will also be adjusted.
4. Actions that are difficult to use due to their cost will have their CP costs and effects adjusted.
5. Actions with costs disproportionate to their effects will have their costs adjusted.
6. Certain actions will have their CP costs adjusted in line with the changes outlined in 1-4.
As always, if you have any additional feedback regarding crafting actions, or recipe parameters such as quality and durability, we'd like to hear what you have to say!
To cut to the chase, we're aware of the current situation with using NQ material to create HQ items, and believe this to be an undesirable situation. There have been a lot of excellent points made already, but these are the three primary reasons:
- The use of NQ material to create HQ items with such a high success rate undermines the value of HQ material, which also undermines the value of gathering classes.
- Players would be able to easily create HQ items regardless of recipe difficulty.
- Because the actions used to achieve these results are limited to certain classes, players may feel forced to level classes they have no interest in. Although we'd like to encourage players to try different crafting classes for the actions they can learn, the use of actions from other classes in this way was not intended. Therefore, these actions will have to be adjusted.
As mentioned above, we will be adjusting the crafting class actions to find a better balance between the crafting of NQ and HQ items.
As we work on these adjustments, we'd like to avoid restrictions on what actions can be borrowed from other classes. However, please keep in mind that any changes made will be done with the balance of the in game economy in mind.
Not surprising at all lol. Figured they'd change that after seeing the 100% HQ pictures after ~80 turns.
But...the entire crafting system devalues gathering classesThe use of NQ material to create HQ items with such a high success rate undermines the value of HQ material, which also undermines the value of gathering classes.
Players would be able to easily create HQ items regardless of recipe difficulty.
Because the actions used to achieve these results are limited to certain classes, players may feel forced to level classes they have no interest in.
Although we'd like to encourage players to try different crafting classes for the actions they can learn, the use of actions from other classes in this way was not intended.
Therefore, these actions will have to be adjusted.
Thank god those expanding briefcases were officially featured. Wat, why.
They were discriminated against. And I'm nothing if not anti-discrimination.
But the veeeediooooo
That isn't FFXIV:ARR though. Also
http://i1334.photobucket.com/albums/...ps5000a930.jpg
Possible leak/fake.
Could be true. I don't imagine them letting people get a lot of free play time in phase 4.
From Reddit, so take lightly:
Dear X,
Thank you for contacting the Square Enix Support Centre.
We are sorry to hear of any confusion caused by your store order for FINAL FANTASY XIV: A Realm Reborn Collector´s Edition.
The early access codes and registration keys have not yet been sent. They will be delivered via e-mail before the early access date of 20th August 2013.
If you have not received your codes closer to this date, do not hesitate to get back in touch and we can investigate further for you.
We apologise for any inconvenience caused.
Kind regards, The Square Enix Support Centre team
So by that.. 20th of August is when we can put in our codes
With this, I think we can be reasonably sure that P4 is only going to be a week long.
Ugh 7 days that makes me want to get early access pretty bad. Now to find that flowchart again....
so, early access is for preorders not for collectors, is the ppl who have 1.0 accounts gething early access too? or do we have to buy something to get it?
Early access is for Preorders and Legacy accounts only.
So you'll have to preorder something if your 1.0 account is non-Legacy.