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  1. #18781
    Nidhogg
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    Quote Originally Posted by Foxer View Post
    Does any game have that? I have always wanted that in TERA but the lack of servers rendered it kinda usless in the end.
    I think GW2 has something like that, but I'm not too familiar with other MMORPGs as others on here like to point out.

  2. #18782
    Nikkei's Hoe
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    WoW has cross server guesting now too.

  3. #18783
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Hopefully Yoshi-P doesn't blow his FF nostalgia wad all over level 50 content. Leave some nostalgia for higher levels, lol. I would have thought Demon Wall would be for something lvl 60+.

  4. #18784
    Sandworm Swallows
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    When they raise the level cap to allow for level 60 content, I doubt anyone would have a hard time finding FF related content to add..

  5. #18785
    the whitest knight u' know
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    I wish they used Sephiroth as the name of a Lv.7 FATE NM. Preferrably a Marmot. Fanboy troll to the maxxxxxxxxxx~

  6. #18786
    Salvage Bans
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    I hope the debuff won't be too harsh. I shouldn't be punished because a couple of dickbags can't comprehend party play. From Dds soloing their own mobs, to horribad healers and useless tanks, no one should be punished for deserting a shitty party. The debuff was mentioned by Yoshi so it's a matter of time before that happens. I likely won't use df for endgame content anyhow, but my vadge would be extra sandy if it was implemented as an hour debuff and getting in the way of my lvling.

  7. #18787
    Relic Horn
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    Some people take advantage of it though. If they don't get the people they want to play with, they drop until they get it. For that reason alone, I welcome the debuff.

    In TERA, they had it to where you don't get it if you get kicked, but you do get it if you drop the party. I'm sure they can think of something clever while making use of it in FFXIV.

  8. #18788
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    To answer a previous question, no, instances are not locked on a once-a-day timer. You may try as many times as you like. There might be a 5 min timer but thats about it.

  9. #18789
    Relic Horn
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    Quote Originally Posted by Enygma55 View Post
    To answer a previous question, no, instances are not locked on a once-a-day timer. You may try as many times as you like. There might be a 5 min timer but thats about it.
    Nope, not even a 5 minute lockout timer. I've done back to back Haukke Manor runs with people in my FC with no waiting.

  10. #18790
    Yoshi P
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    Quote Originally Posted by Foxer View Post
    lol yeah, you didn't understand me. The fact that you can re-enter with the same group is fantastic. It's actually quite sad that that wasn't standard to begin with.

    Implementing a 90 minute re-enter system with the same group would be useless, if the instances aren't locked to 1 attempt a day. That's what I was saying.
    Like Raldo, I still don't get your point with locking the instance to once a day but I have an inkling you're thinking of the primal fights in the same vein to Shandra Manaya. Using Duty Finder, you're hard limited to 90 minutes with that same group to attempt the fight as many times as you can fit within that time limit. After that point, the game just calls it a night for your group. Without DF, you have an infinite amount of attempts with the same group (beyond the 90 min time limit).

    People seem to forget that when each of the "7-8 minute" primal fights came out, wiping for hours was the norm with the same group (great players and bads alike). Some groups were able to beat them on release day but a vast majority took a couple days. Even then, experienced groups would have "moments" where they'd wipe 1-2 times before beating the Primal once they had it on farm.

    I think the real question is, how will the FFXIV community use DF for endgame instances. Stanislaw already mentioned that JP will most likely train within the server for content but use DF for quick content clears. That's sorta how it was expected in Tera as well, people wanted only experienced folk to queue up (newbies were kicked almost immediately) so they can get a party and complete the dungeons quick & easy.

  11. #18791
    Nikkei's Hoe
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    Speaking of lockouts. Did primals like Ifrit Extreme have lockouts? Or can you farm the shit out of them?

  12. #18792
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    Quote Originally Posted by Eanae View Post
    Speaking of lockouts. Did primals like Ifrit Extreme have lockouts? Or can you farm the shit out of them?
    Ifrit Extreme was only for the relic quest. Either way, all of the 1.0 endgame instances had a 15min lockout if you won and a 5min lockout if you lost, so yes, you could farm them endlessly.

    We have no idea whether ARR's endgame instances will have lockouts or not. SE hasn't seen fit to tell us much about endgame for some reason.

  13. #18793
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    Oh I thought extreme was like hard mode in WoW. My bad.

  14. #18794
    Relic Horn
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    Quote Originally Posted by Eanae View Post
    Oh I thought extreme was like hard mode in WoW. My bad.
    There were three Ifrit modes: Normal (level30 4man story mission), Hard (level50 8man battle which rewarded Ifrit Weapons) and Extreme (level50 8man battle used for the relic quest).

  15. #18795
    Relic Horn
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    Quote Originally Posted by Sephiroth View Post
    SE did say they are adding a way to re-challenge primals with your duty finder group if you fail so perhaps the timer is for that. IE you wipe and get put back into the starting circle rather than dumped out the instance. That 90 minute timer would then give you time for quite a few attempts.
    Everything was based around this. I was just saying that making the 90 minute timer so you can keep trying with one group would be useless, if there was no lock-out. Just make it so you can walk in and out of the dungeon whenever you want, since it's unlimited anyway.

    Trust me, I'm all for re-entering and trying all day, but a timer is hardly needed, especially for the reason mentioned above.

  16. #18796
    Yoshi P
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    I get ya. I honestly don't even know why SE still bothers with the time limit on dungeons.

  17. #18797
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    Cant have instances up for no reason, they can only maintain a finite number of instances at once. Need a timer to make sure they get shut down if nothing comes about it.

  18. #18798
    Yoshi P
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    That's not really an issue in nearly every other MMO and all of their dungeons lack a timer. If having dungeons with no timer ends up causing instance congestion, then SE isn't doing it right.

  19. #18799
    New Odin
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    I'd say nearly every MMO experiences congestion during the early rush. Of course afterwards the timers can be removed, as they've said they will do.

  20. #18800
    The Defense is ready, Your Honor
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    Quote Originally Posted by Sho View Post
    Hopefully Yoshi-P doesn't blow his FF nostalgia wad all over level 50 content. Leave some nostalgia for higher levels, lol. I would have thought Demon Wall would be for something lvl 60+.
    Leviathan + Asura should be somewhere in 60+. I really, really want an Asura fight akin to FFIV. They've never re-done that fight in any subsequent FF. She hit like a brick shit house.

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