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  1. #19221
    Yoshi P
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    It's from the Japanese version, NA version hasn't been translated yet.

    edit: fu Rocl!

    edit2: http://jp.finalfantasyxiv.com/blog/post/505
    Well, can't say that SE isn't advertising.

  2. #19222
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    Why are there so many English characters(as in letters of the English alphabet) in Japanese culture and titles? Is English really big over there? I have always wondered this.

  3. #19223
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    It's mostly just a 'cool' factor.

  4. #19224
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    Quote Originally Posted by Spider-Dan View Post
    There's something about the Egi avatars that looks... creepy to me. In the uncanny valley sense.
    i dunno. isn't the uncanny valley effect hard to achieve when neither egis not primals are actually that human-like to begin with? i think they're cute.

    Quote Originally Posted by Adajer View Post
    Why are there so many English characters(as in letters of the English alphabet) in Japanese culture and titles? Is English really big over there? I have always wondered this.
    its kinda cool.. also catchphases or words are typically in english cos they stand out.

  5. #19225
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    Quote Originally Posted by Spira View Post
    i dunno. isn't the uncanny valley effect hard to achieve when neither egis not primals are actually that human-like to begin with? i think they're cute.
    Ya, no where near uncanny valley. SD, do you even know what that means? Or did you just throw out that name to look cool.

    I like the way they look honestly.

  6. #19226
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    Quote Originally Posted by Adajer View Post
    Why are there so many English characters(as in letters of the English alphabet) in Japanese culture and titles? Is English really big over there? I have always wondered this.
    Quote Originally Posted by Kachiko View Post
    It's mostly just a 'cool' factor.
    This pretty much. It's the same reason why I see people with Japanese tattoos and stuff... and sometimes with the wrong letters. XD

    For those who want a good laugh, I suggest you check out Engrish.com

  7. #19227
    They're coming to take me away. Ha Ha!
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    I pre-ordered on the SE site. Can I upgrade that to CE?

    downloadable version, that is. I don't particularly care about the tangible extras, cause I always lose them anyway, but I want all the in-game goodies.

  8. #19228
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  9. #19229
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    Quote Originally Posted by Sylvrdragon View Post
    I pre-ordered on the SE site. Can I upgrade that to CE?

    downloadable version, that is. I don't particularly care about the tangible extras, cause I always lose them anyway, but I want all the in-game goodies.
    Think you can after game launched, the sales website from SE mentioned the upgrade available until end of this year.

    http://eu.finalfantasyxiv.com/en/product/

  10. #19230
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    They look awesome! I just wish they were a taaaad bigger.

  11. #19231
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    They look stylistically out of place to me. :/

  12. #19232
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    They look alright, I would have rather seen scaled down versions of the real primals though. Kinda takes some of the appeal of SMN from me, but maybe they're just saving the "real" summons for after a few cap increases or something.

  13. #19233
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Sephiroth View Post
    Look at it again, its there.

  14. #19234
    Yoshi P
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    Quote Originally Posted by Lokus View Post
    It's from the Japanese version, NA version hasn't been translated yet.

    edit: fu Rocl!

    edit2: http://jp.finalfantasyxiv.com/blog/post/505
    Well, can't say that SE isn't advertising.
    I was getting a shit load of ffxiv ads on youtube back when I was in Japan iirc, so they went that route too.

    Why are there so many English characters(as in letters of the English alphabet) in Japanese culture and titles? Is English really big over there? I have always wondered this.
    English is part of the normal school curriculum. It starts as early as 5th or 6th grade iirc.

    Look at it again, its there.
    Haha, it took me a while before I was able to realize it was facing to our right and not our left.

  15. #19235
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    Yoshi-P made this post in the latency thread this morning.

    ■Area Attacks and Latency Issues■
    Producer and director Yoshi-P here.
    Thank you for all of your feedback on latency issues and the evasion of enemy attacks. As we continue working to address these issues in time for phase 4 and release, I'd like to inform you all of the current situation.

    This post will focus on area attacks that are difficult to evade, or still connect even if you appear to have avoided it.

    Damage taken when Ifrit uses Eruption.

    When Ifrit used eruption in phase 3, the animation had a momentary build-up before the explosion. Because of this momentary buildup, there was a slight delay between the server's check and the explosion. This has already been corrected for phase 4 and release.

    Damage taken for what looked like a near miss.

    1. Registering Player Damage

    In phase 3, when judging whether a character was standing in an attack's area of impact, your position was checked using a circle around your character to represent the space your character stands in.

    Furthermore, to keep the different races balanced, the radius of this circle was the same for all characters. Because of this, even if you appeared to have barely escaped the area of effect, a portion of the circle was still within range. This created the illusion that you barely evaded attack, with varying results depending on your race.
    For phase 4 and release, this circle has been reduced to a single point at the center of where your character is standing to more accurately determine your position.

    2. Enemy Progress Bars and Area of Impact

    Being an online game, there will always be a minimal delay when input is received from the player and sent back after being processed by the server.
    In FFXIV: ARR, your position is checked by the server once every 0.3 seconds. This timing is synced and processed according to the servers to prevent lag between your input and what you see.

    During phase 3, however, this syncing did not take place due to stringent server checks that took place, causing lag between what you saw on the enemy progress bar and your character's positioning. As a result, even if you appeared to be outside the area of impact when the progress bar was filled, damage was still taken.

    Adjustments are being made to reduce lag as much as possible, and syncing should improve the timing between enemy cast bars, area of effect markers, and the actual attacks.

    Rest assured that we're doing what we can to make sure players can safely evade attacks by watching enemy cast bars and markers for area attacks.

    Players overseas were also affected by having to access the Japan data center in Version 1.0, as this further delayed the relay of data from the server. With the establishment of a regional data center and the above measures being taken to improve syncing with the servers, we will continue working to ensure an enjoyable gaming experience for all of our players.
    (Even with a great connection, I think there's still maybe a 0.1 second margin of error with the cast bar, so make sure to get out of the way when playing with your party. )
    http://forum.square-enix.com/ARR-Tes...96#post1095796

  16. #19236
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    Quote Originally Posted by Seiji Okita View Post
    Yoshi-P made this post in the latency thread this morning.



    http://forum.square-enix.com/ARR-Tes...96#post1095796
    Nice to see an acknowledgement and response. Looking forward to testing it in Phase 4.

  17. #19237
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    Quote Originally Posted by Seiji Okita View Post
    Yoshi-P made this post in the latency thread this morning.
    Yoshi brings in the magic again.

    Seriously, I'd fangirl over this guy.

  18. #19238
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    Quote Originally Posted by Karinastar View Post
    They look alright, I would have rather seen scaled down versions of the real primals though. Kinda takes some of the appeal of SMN from me, but maybe they're just saving the "real" summons for after a few cap increases or something.
    I'm also wondering if they'll look different as you level and level caps increase. The have "Proto" in front of their names in the spell lists. Does that mean they're the first summons or they'll be different tiers of summons?

  19. #19239
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    Probably not, since they're featured on a few of their teaser videos with a summoner in full AF and their Egi looks the same.

  20. #19240
    EL - Airship Pirate
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    Quote Originally Posted by Reve View Post
    I'm also wondering if they'll look different as you level and level caps increase. The have "Proto" in front of their names in the spell lists. Does that mean they're the first summons or they'll be different tiers of summons?
    What if summoners gain an ability later on to do a single attack that transforms the egi into the full form of the summon. It would be like an amalgam of the way summons worked throughout FF history.

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