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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #19301
    CoP Dynamis
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    Quote Originally Posted by Reve View Post
    I really dislike the "Ivalice Summons" (Adrammelech, Belias, etc.). I'd rather have the Eggi over a full Ivalice Summon render.
    Just wanted to provide an dissenting opinion here; I thought that they were like a bazillion times cooler if only from the art design perspective. I also liked XII the most, though.

  2. #19302
    Ridill
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    Quote Originally Posted by gaogaostegosaurus View Post
    Just wanted to provide an dissenting opinion here; I thought that they were like a bazillion times cooler if only from the art design perspective. I also liked XII the most, though.
    I agree, I thought the designs were fucking impressive and they pulled them off amazingly. Sure, it isn't classic summons, but they're a lot more awe-inspiring and shocking. Most FF summons don't get me excited because they're either useless, not very good, or a pain to use. It doesn't help I know pretty much how they're going to look so the only question is whether I like this version of the summon more than that version of the summon.

  3. #19303
    Nidhogg
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    If you say worst == bad regardless, you're an idiot.

    In a series of games that are all 9s and 10s in quality, there is still going to be a "worst game" of that series. It can still be a phenomenal game but not as good as the others.

    But seriously do not get into a which FF was best argument in this thread. There's already a thread for that.

    I won't hesitate to give you the Red Viper.

  4. #19304
    The Defense is ready, Your Honor
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    ZE RED VIPERRRR~!! *rolls tongue*

  5. #19305
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    Quote Originally Posted by Fievel View Post
    This is nothin
    Real talk right here.

  6. #19306
    EL - Airship Pirate
    Airship Captain of the House of Weave

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    Idk if anyone has seen this yet, but it should prove fairly handy. It's a very detailed map.

    http://home.comcast.net/~nakomaru/ffmaps/index2.html

  7. #19307
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    Thanks for the link! Most of those zones do look quite tiny though... Are we going to get access to the rest of Eorzea in phase 4? We are missing Coerthas, Mor Dhona and?

  8. #19308
    Yoshi P
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    I think we're also missing West Shroud as well but I'm not sure if SE cut that zone completely or not.

  9. #19309
    Ridill
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    If only the in game maps were half as useful.

  10. #19310
    Bard-turned-Miner
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    The zones feel small to me too (I'm not complaining, as it doesn't really matter). It's going to be a little jarring until I get used to it.

  11. #19311
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    Was this posted?

    http://ffxiv.game-junkie.net/HUD/

    Good time killer for dealing with withdrawals

    NVM its in the HUD thread =/

  12. #19312
    CoP Dynamis
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    I still have some friends that wants in the beta if anyone has any extra codes still. Most that have been posted have been taken (my friends have been slow to respond though >.<) PMed codes if possible but anything would help.

  13. #19313
    Failed Sex Ed
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    Quote Originally Posted by Spider-Dan View Post
    So based on the "stringent server checks" part of the post, Yoshida's response is that it truly is related to beta-only server settings? I hope so.
    I have high hopes it will be fixed. It isn't as good as making more of it client side, but adjusting the cast bars and animation timing should be good enough to get it pretty damn close.

  14. #19314
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Quote Originally Posted by Takiwaki View Post
    Not sure what your boggle is
    I laughed way too fucking hard and way too fucking long at this.

  15. #19315
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by shaddix View Post
    I have high hopes it will be fixed. It isn't as good as making more of it client side, but adjusting the cast bars and animation timing should be good enough to get it pretty damn close.
    How do you expect to make more of it client-side?

  16. #19316
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    Quote Originally Posted by Izzy View Post
    I laughed way too fucking hard and way too fucking long at this.
    demolition man

  17. #19317
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    Quote Originally Posted by Obsidian View Post
    How do you expect to make more of it client-side?
    Instead of the server reading the player position and determining if you are in aoe range, you would let the client decide if you were in/out of range, and then the server verifies it after the fact. When I played the beta it seemed like XI where I had to take into account the network latency. I believe I had to run ahead/inside of mobs as well to hit them if they were running from me, but I might have imagined that.

  18. #19318
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    I still reckon it will be next to impossible to dodge an Ifrit eruption if you have a ping over 0.1 seconds. It sounds to me like the times I'd run off the crack as soon as it appears and take damage I should have just taken the damage earlier rather than evaded it. Lack of EU servers is going to make the game painful to play from Europe. That is something they aren't going to fix. But I'll see how it works in phase 4 before bitching more.

  19. #19319
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    Quote Originally Posted by Sephiroth View Post
    I still reckon it will be next to impossible to dodge an Ifrit eruption if you have a ping over 0.1 seconds. It sounds to me like the times I'd run off the crack as soon as it appears and take damage I should have just taken the damage earlier rather than evaded it. Lack of EU servers is going to make the game painful to play from Europe. That is something they aren't going to fix. But I'll see how it works in phase 4 before bitching more.
    i don't think not having EU servers would make it problem to play for PvE encounters however it could be bad for PvP

    its really as people said it might be ability sync or something thats its not done right >.> playing with around 200ms shouldn't be problem for PvE encounters
    honestly even in V1,0 Ifrit Extreme i had no problems evading its moves "btw i play from middle east" however in p3 i really had trouble with eruptions and even i tested
    monster Aoes in dungeons and out i think its Sync Problem between casting bar and aoe Circle " i could be wrong" lol

    whatever its i hope its fixed for good and as people said wish they have made it Client side ;3

  20. #19320
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by shaddix View Post
    Instead of the server reading the player position and determining if you are in aoe range, you would let the client decide if you were in/out of range, and then the server verifies it after the fact. When I played the beta it seemed like XI where I had to take into account the network latency. I believe I had to run ahead/inside of mobs as well to hit them if they were running from me, but I might have imagined that.
    I imagine there are several reasons these calculations are performed by the server and not the client, including but not limited to R0ing and disconnections preventing you from taking any damage.

    If there are still issues after these fixes are implemented, the easiest thing to do in my estimation would just be to increase the casting time of enemy abilities across the board to compensate for the potential latency.

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