I agree, I thought the designs were fucking impressive and they pulled them off amazingly. Sure, it isn't classic summons, but they're a lot more awe-inspiring and shocking. Most FF summons don't get me excited because they're either useless, not very good, or a pain to use. It doesn't help I know pretty much how they're going to look so the only question is whether I like this version of the summon more than that version of the summon.
If you say worst == bad regardless, you're an idiot.
In a series of games that are all 9s and 10s in quality, there is still going to be a "worst game" of that series. It can still be a phenomenal game but not as good as the others.
But seriously do not get into a which FF was best argument in this thread. There's already a thread for that.
I won't hesitate to give you the Red Viper.
ZE RED VIPERRRR~!! *rolls tongue*
Idk if anyone has seen this yet, but it should prove fairly handy. It's a very detailed map.
http://home.comcast.net/~nakomaru/ffmaps/index2.html
Thanks for the link! Most of those zones do look quite tiny though... Are we going to get access to the rest of Eorzea in phase 4? We are missing Coerthas, Mor Dhona and?
I think we're also missing West Shroud as well but I'm not sure if SE cut that zone completely or not.
If only the in game maps were half as useful.
The zones feel small to me too (I'm not complaining, as it doesn't really matter). It's going to be a little jarring until I get used to it.
Was this posted?
http://ffxiv.game-junkie.net/HUD/
Good time killer for dealing with withdrawals
NVM its in the HUD thread =/
I still have some friends that wants in the beta if anyone has any extra codes still. Most that have been posted have been taken (my friends have been slow to respond though >.<) PMed codes if possible but anything would help.
Instead of the server reading the player position and determining if you are in aoe range, you would let the client decide if you were in/out of range, and then the server verifies it after the fact. When I played the beta it seemed like XI where I had to take into account the network latency. I believe I had to run ahead/inside of mobs as well to hit them if they were running from me, but I might have imagined that.
I still reckon it will be next to impossible to dodge an Ifrit eruption if you have a ping over 0.1 seconds. It sounds to me like the times I'd run off the crack as soon as it appears and take damage I should have just taken the damage earlier rather than evaded it. Lack of EU servers is going to make the game painful to play from Europe. That is something they aren't going to fix. But I'll see how it works in phase 4 before bitching more.
i don't think not having EU servers would make it problem to play for PvE encounters however it could be bad for PvP
its really as people said it might be ability sync or something thats its not done right >.> playing with around 200ms shouldn't be problem for PvE encounters
honestly even in V1,0 Ifrit Extreme i had no problems evading its moves "btw i play from middle east" however in p3 i really had trouble with eruptions and even i tested
monster Aoes in dungeons and out i think its Sync Problem between casting bar and aoe Circle " i could be wrong" lol
whatever its i hope its fixed for good and as people said wish they have made it Client side ;3
I imagine there are several reasons these calculations are performed by the server and not the client, including but not limited to R0ing and disconnections preventing you from taking any damage.
If there are still issues after these fixes are implemented, the easiest thing to do in my estimation would just be to increase the casting time of enemy abilities across the board to compensate for the potential latency.