Very well put. Looking forward to the battle changes more than the dungeons at this point.
Very well put. Looking forward to the battle changes more than the dungeons at this point.
Not much, but they are going to bring titles back when they do achievements
http://forum.square-enix.com/ffxiv/t...l=1#post191105
Actual titles by the names or just another box of text on your status screen?
Good riddance.I confirmed with the dev. team that in the future they are planning to remove the AoE magic toggle.
Question is, how are they going to handle AOEs now?
My hope is a return to limiting AOE to "grouped" mobs only as opposed to anything within range [as it was in early alpha] along with single + ga version of spells.
My guess would be that they will introduce AoE versions of spells. Curaga/Firaga/Blizzaga/Thundaga/etc.
The minimum requirement --;;;;;;;Spoke with the dev. team to get some answers on a few of the questions that have been popping up in the thread.
Are there level restrictions for instanced raids?
There is a minimum level required to enter, but not a maximum level. Therefore, if it’s a level 25 raid, as long as you are 25 or above you will be able to enter.
How often can you enter an instanced raid?
After entering once, you will need to wait a period of time before you can re-enter. (The time has yet to be finalized)
Can you gain SP while battling in raids?
Yes.
What happens if you disconnect while in the instanced raid?
You'll be able to reconnect and rejoin your party. If the party has exited by the time you return, you will be placed outside of the dungeon.
Are four players required to enter rank 25+ raids? And 8 for 45+?
Currently, yes. Rank 25+ raids will require four players to enter, and rank 45+ raids will require a full party of 8. This is a result of the balancing that is done inside of the actual raid, along with ensuring proper load on the servers are maintained. With the release of patch 1.18 we will monitor the comments and feedback from the community and re-evaluate as necessary and implement variations as needed.
But... are these raids gonna be tough? I want a challenge! I CRAVE A CHALLENGE!!!1
Rest assured... When speaking about the current raid dungeons, we can sum it up in one word: difficult.
Frustrating to be forced to gather 4 or 8 people to do a raid. Considering one night not everyone shows up for your group or say a LS has 14 people, guess we can't do 2 groups of 7 people. Cool I can PUG a person and fail with 8 because of a fuck up on the PUG's part or go with 7 that know right away what to do --;
I hope they eventually remove the party requirement for people who might want to enter the weaker dungeon solo as a Rank-50 and farm a little (assuming that is possible). Apollyon/Temenos style, except this time actually instanced instead of fucking claimed.
I will agree with the removal of the party minimum requirement.
I never understood those limitations. They are straight up closing out content for people who don't feel like grouping up. They could be a little less blatant about it and make the content borderline impossible for a solo player and the problem solves itself. When things like certain Assault missions could be solo'd, the limitation got completely retarded, especially when you could bypass it with whatever contrived means.
Bring on global group chat PLEASE. For the love of god, please.
This is group content. It's designed aground groups. Of course there should be a minimum requirement to enter. Maybe there will be solo dungeons later, but a minimum requirement makes sense. I just wish/hope they make the party tool more effective for forming parties for this kind of group content.