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Thread: Dynamis Reborn! (3/30/11)     submit to reddit submit to twitter

  1. #41
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    Quote Originally Posted by Byrthnoth View Post
    Unless they're making it much easier, losing all the strategies we've worked out and agreed upon for the last 6 years is probably not a step forward in making it easier.
    Honestly, what 'strategy' do you think level 90s in Dynamis are going to need other than:
    1) Roll up
    2) Down shit

    It's going to be easy, the entry requirements are eased, you don't have to wait for anyone to finish to get in and it's almost free. A small one-time fee.
    How is it not easier?

  2. #42
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    Quote Originally Posted by aduidarnenye View Post
    Not necessarily. I think the idea is to make old events more accessible to casual style players instead of putting new gear into them. I don't think they're trying to update Dynamis for the BG level of player.
    Except for the casual player, Dynamis gear isn't even good in comparison to Empyreal gear. Hell, most casuals have/had Dynamis shells and have done Dynamis enough times to have at least most of the base city gear.

    Without new carrots to chase, this Dynamis retread is going to be good for only two types of people: relic owners and relic chasers. Lowered currency rates imply that SE want people to be here daily and that means better bait than relic gear which even most casual players can agree sucks.

    If this is an attempt to make Relics that even casuals can obtain, the event still falls on its face without new gear additions. What casual is going to chase these relics when currency prices soar and empyreals are simply just easier to get multiples of?

    Nothing is ever made with BG individuals in mind but Dynamis2 needs more than shitty old '04 gear to become anything. There are hundreds of NMs in Dynamis so there is no excuse for not tacking gear drops.

  3. #43
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    I don't think their idea is for it to 'become' anything but rather to ease the pain of getting some items and clearing some trials.
    Relic trials have you going back to dynamis and there's some people collecting new pieces for new jobs... these changes will remove a lot of the tedium. Or maybe you like for things to be needlessly tedious? I'm not sure but over time your posts have certainly lead me to believe that you do!

  4. #44
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    lol its almost like the CoP mission BC 'nerfs' of yesteryear. Removing the framework that restricts more people from accessing it, and adding EXP rewards, but not doing very much for anyone who already has them 'cleared'
    Old exp scrolls could still have a use dropping from NMs that dont give EXP, as they'd mentioned.

    At best, I'd say they'd add Relic AF+2 upgrade options somewhere, and maybe a second accessory in line with the relic naming convention. Not gonna expect much more.

  5. #45
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    Quote Originally Posted by Kuroikage View Post
    I don't think their idea is for it to 'become' anything but rather to ease the pain of getting some items and clearing some trials.
    Relic trials have you going back to dynamis and there's some people collecting new pieces for new jobs... these changes will remove a lot of the tedium. Or maybe you like for things to be needlessly tedious? I'm not sure but over time your posts have certainly lead me to believe that you do!
    I think the point is that if they wanted to do this they could've done a few very simple things - lower the entry cost, make the zones instanced and lower mob levels (not that that's really necessary at 90). They didn't need to overhaul the entire Dynamis system to allow new and/or casual players an easier way to get a couple of situationally useful pieces of AF2. I'm with the other side on this - if they're not adding new incentives for people to go back to Dynamis then the whole thing feels like wasted development time.

  6. #46
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    byne bills will cost about 1k-2k in rolmart... Prices will dramatically decrease. You can enter dynamis 24 times in 1 DAY now as before you could enter dynamis ONE time every 3 DAYS. Even if the coins from mobs are 1 coin each mob with the occassional 2 coin drops are still gonna increase your collection by 25 times the amount.

    Lets say ppl spam dynamis lord 20 times a day and he sill drops a 100 coin 100%.... they just finished stage 1 stage 2 in 1 day withot buying any from the rolmart. Spam dynamis all day for exp with your linkshell and I would say its possible to finish stage 3 in 1 week and th e final stage in 2 weeks tops. Relics should take nomore then 1 month to complete now. Plus they are WEAKER and still harder to obtain then empyreans so why should they cost 200mil still?? Be serious. expect to see O bronzepeices for 3k each if they do not fix relics.

  7. #47
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    Quote Originally Posted by Zag View Post
    You can enter dynamis 24 times in 1 DAY now as before you could enter dynamis ONE time every 3 DAYS.
    + Time restriction for entry will be changed to once per Earth day.
    What?

  8. #48
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    Quote Originally Posted by Zag View Post
    You can enter dynamis 24 times in 1 DAY now as before you could enter dynamis ONE time every 3 DAYS.
    hewked on fonix werx fir him!

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    Quote Originally Posted by drwaffles View Post
    I think the point is that if they wanted to do this they could've done a few very simple things - lower the entry cost, make the zones instanced and lower mob levels (not that that's really necessary at 90). They didn't need to overhaul the entire Dynamis system to allow new and/or casual players an easier way to get a couple of situationally useful pieces of AF2. I'm with the other side on this - if they're not adding new incentives for people to go back to Dynamis then the whole thing feels like wasted development time.
    You realize that they did mostly things that achieve the same effect as those changes and little else, right?

  10. #50
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    Quote Originally Posted by Fereydoon View Post
    What?
    The guy is saying the same shit since the first time they posted the info way back, about the 1 real time hour, even though he has been corrected every time. Don't mind him.

  11. #51
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    Quote Originally Posted by drwaffles View Post
    I think the point is that if they wanted to do this they could've done a few very simple things - lower the entry cost, make the zones instanced and lower mob levels (not that that's really necessary at 90). They didn't need to overhaul the entire Dynamis system to allow new and/or casual players an easier way to get a couple of situationally useful pieces of AF2. I'm with the other side on this - if they're not adding new incentives for people to go back to Dynamis then the whole thing feels like wasted development time.
    Why do you assume instancing dyna is a "simple thing"? It may involve even more work than what they're about to do now.

  12. #52
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    I'm not sure about updated loot tables, but they did say they're modifying mob placement and what not, so a good portion of what we know about city/northland Dynamis could be completely changed.

    But without adding things, I dont see much incentive to do any dynamis areas. Short of a couple situational pieces, what could you possibly add via synergy to make
    http://images4.wikia.nocookie.net/__...Melee_Hose.JPG
    compete with
    http://images4.wikia.nocookie.net/__..._Hose_%2B2.png

    "durrrrr unfair comparisant since mnk legs allready sucked behind byakko"

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  13. #53
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    Quote Originally Posted by Hyan View Post
    Why do you assume instancing dyna is a "simple thing"? It may involve even more work than what they're about to do now.
    I'm quite sure instancing it would require significantly more work. 'course, presumably, if they worked out a system for it for Dynamis, then it'd be available to adapt to other events/future events too. Instead, this pretty much confirms that SE will never try to add it to the game at all.

  14. #54
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    Square is clueless about instancing, isn't it obvious they do everything possible to avoid it? The only times they've used it were for Assaults and WotG misc. crap. The method for "instancing" they use, is pretty weak, you ran into occupancy limits just doing MMM! And then when MMM was apparently too popular to handle it they adjusted the system to make players want to do it less! So I guess instancing with Square equals a system where a handful of instances are able to be used and where you have to be careful not to give it content that is actually popular.

  15. #55
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    Quote Originally Posted by Gwynplaine View Post
    Square is clueless about instancing, isn't it obvious they do everything possible to avoid it? The only times they've used it were for Assaults and WotG misc. crap. The method for "instancing" they use, is pretty weak, you ran into occupancy limits just doing MMM! And then when MMM was apparently too popular to handle it they adjusted the system to make players want to do it less! So I guess instancing with Square equals a system where a handful of instances are able to be used and where you have to be careful not to give it content that is actually popular.
    Wat? Unless your talking about a tweak to the way people get exp in general rather than the specific system of MMM I don't understand? MMM was one of the best ways to exp before abyssea

    I agree though that square is clueless about instancing

  16. #56
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    Quote Originally Posted by Kuroikage View Post
    I don't think their idea is for it to 'become' anything but rather to ease the pain of getting some items and clearing some trials.
    Relic trials have you going back to dynamis and there's some people collecting new pieces for new jobs... these changes will remove a lot of the tedium. Or maybe you like for things to be needlessly tedious? I'm not sure but over time your posts have certainly lead me to believe that you do!
    The intention SE has is to make relics easier to get which assumes that people do this content frequently in order to increase overall supply.

    What exactly is the motivation to continue doing Dynamis to increase the server supply of currency after you collect the already common pieces of relic armor if you don't want a relic? If they intend to make relics easier to obtain then they need everyone to be involved in the content and not just people willing to grind. Without new gear this could easily go like the Walk of Echoes.

    Casual or Hardcore, relic armor in 95% of cases sucks. My argument has nothing to do with lowering the level of tedium and everything to do with reviving dead content without adding any new gear.

  17. #57
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    Wat? Unless your talking about a tweak to the way people get exp in general rather than the specific system of MMM I don't understand? MMM was one of the best ways to exp before abyssea
    I think they're referring to the marble reward nerf, which made it a lot more tedious to get pieces to put mazes together and so on.

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    Quote Originally Posted by ronin sparthos View Post
    What exactly is the motivation to continue doing Dynamis to increase the server supply of currency after you collect the already common pieces of relic armor if you don't want a relic? If they intend to make relics easier to obtain then they need everyone to be involved in the content and not just people willing to grind. Without new gear this could easily go like the Walk of Echoes.
    im thinking they expect the currency itself to be a draw, but idk really.. like if you had a PT that could farm for currency + get some exp on the side, I don't see why they wouldn't do it, split the currency when done and people can just go and sell it. almost no barrier to entry since there isn't an entry fee, so its like a good place to make money. and from there the law of demand and supply will work until the average number of players in the area stabilize and the price stabilizes at a new equilibrium

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    Quote Originally Posted by ronin sparthos View Post
    The intention SE has is to make relics easier to get which assumes that people do this content frequently in order to increase overall supply.

    What exactly is the motivation to continue doing Dynamis to increase the server supply of currency after you collect the already common pieces of relic armor if you don't want a relic? If they intend to make relics easier to obtain then they need everyone to be involved in the content and not just people willing to grind. Without new gear this could easily go like the Walk of Echoes.

    Casual or Hardcore, relic armor in 95% of cases sucks. My argument has nothing to do with lowering the level of tedium and everything to do with reviving dead content without adding any new gear.
    And it doesn't have anything to do with their actual intent either. That's my point.

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    Quote Originally Posted by Isiolia View Post
    I think they're referring to the marble reward nerf, which made it a lot more tedious to get pieces to put mazes together and so on.
    Yes. The instanced zones were full (!?) so they had to introduce the bribery rewards for waiting for a longer time to repeat MMM.

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