Also remember when Nyzul came out (and again when they added mythics)?
Oh, and even better, the Zvahl campaign BC. Now that was fun.
Also remember when Nyzul came out (and again when they added mythics)?
Oh, and even better, the Zvahl campaign BC. Now that was fun.
Having been out of the game for the best part of the last year, I actually feel as though this update might pique the interest of people like myself - nostalgic players just out to have a bit of fun for fun's sake - hence this being one of the reasons why I'm returning to the game as soon as registration maintenance is finished :D - do miss the challenge the game presented, but I think overall, the continuing trend of easing restrictions/difficulties in the game is just serving to make this game a bucket-load more bearable.
I'm interested to see how the update to dynamis will affect the mob placement, might force some new research into dynamis strategies, might not, considering the diffrence the level increase might've made, it might not even be required.
PS2 limitations, if I had to bet. Released "new" content that requires next-to-no new downloads or anything is a pretty decent way to make sure you pad out that last remaining bit of HDD space. Not a bad concept if I say so myself, but I guess it beats the developmental barriers they're running into/are allegedly running into.
Despite any of that even, how about just because it was the worst event in all of FFXI-dom.
Theres plenty of worse events (choco racing, pvp, pankration, ZNM, Ein pre-fix, garrison, EF's, nyzul...). I'd even rate Salvage up there with the atrocious drop rates and the random factor...just Salvage gear really raised the bar at the time in terms of equipment, so it had to be done.
I actually like it as well. I know not everyone on this forum still wants things from old dynamis, but there are still a few nice things there that I never really cared about until abyssea and other changes made it way easier to level. Now I can just low man dynamis for little to no cost (after the initial cost of the KI).
Would be nice if they just ditched the whole zeni requirement. Perhaps make the T1s free spawn on a 15 min repop.
I'd love for my linkshell to get a PW set. It's one of those mobs I've always planned on doing. Not for the drops but just for the fight itself since it seems like good fun and a change from spamming abyssea constantly.
Unfortunately the zeni thing and low rate of T3 item drop means it's just too much effort at the moment.
I think the actual intent was to make dynamis easy to do so that the small handful of people that would like to do it as a group can actually go in and do the shit. There isn't exactly a shitload of people pouring into dynamis for gear anymore. Now if they would go back and make other things worth a shit again.
In the rush to level every job to 90 and cap merits, people overlooked what a pain in the ass the Abyssea XP system is. You can already see that Abyssea XP alliances are getting harder to come by. There are fewer shouts, and the alliances take longer to fill up. They're always short mages. That probably is only going to get worse (until level cap raises) as everyone caps their jobs.
Check FFXIAH and sort Achievements by XP. The current cap (lvl 90 on all jobs) is 30,277,000xp. Fewer than 150 registered FFXIAH users (which is only a fraction of the playerbase) are at cap. But 1,206 people have more than 20,000,000xp. The days of being able to instantly get an alliance to XP won't last.
Presumably, Dynamis XP will just be straightforward zerging, and no lights. Maybe SE wants Abyssea to be the future, low-man alternative to XP that will be viable long after the rush to 90 (and 99) dies down. Makes sense.
There are some people that don't care to level all jobs to 90, or at least care about things like properly gearing the jobs they do care about first with empyreans and af3+2 more than leveling all jobs to 90 just for the sake of doing so. That being said, who needs an alliance to exp? You're probably seeing less pick-up alliance exp groups because more people are seeing how retarded they usually are.
This is a moot point. As long as the character in question has 2 or more Lunars and a half-decent Atma selection, they can EXP as fast/faster than an Alliance solo at 75, duo at 75, or at 30+ in any group greater than 2 people which includes one level 90. EXP Alliances taking forever to fill up is a problem with the false assumption that they need 18 people to start. At this point in the game, enough people should at least have basic atmas even in a pickup setting that exp'ing successfully with 12 or less should be a non-issue. Add in even a single good player, and the 17 other slots can all be leeches for all it matters.
This, basically. A single mnk/war/nin empy-ws DD with a competent healer can duo almost 100k/hour with lowbies turning in pages on Bluffalos, if not more, without extra pullers or anything resembling a cleave. I know I've shouldered it for my shell in the past and probably will do again in the future; no need for an alliance when you can do it by yourself.
I haven't even logged in to FFXI for days, just can't get the motivation >.> My Dynamis LS is most likely dead (we had 8 people log in on Tuesday for Xarcabard >.>), so I will be very glad for the change to happen so I can finish off my Horn trials finally... We can keep a small group together, run when we want without worrying about other groups, and finish our weapons/trials in peace.
So how are they going to strop massive MPKs from taking place on a regular basis I wonder?