btw roommate got his gameinformer this weekend, and they gave generations a 6.75... this is just bull, they complain about the later levels (Crysis City, Rooftop Run, ect) as being too hard and unforgiving... Just ridiculous...
fagbutts.
lol too hard and unforgiving
Crisis City/Rooftop Run/Planet Wisp were very tame compared to most Sonic final levels - I was actually expecting a set after that...
Sonic is mostly just memorizing stuff. Routes, enemies, when to do stuff, the actual game can be difficult (though it mostly isn't if you've ever played a Sonic game before) the first time through, but that's only because you don't know where shit is.
There are several levels in most titles which are demanding even if you know them though (unless you've practised on them a LOT), eg:
Sonic1: Labyrinth Zones, Scrap Brain Act 2, Final Zone
Sonic2: Chemical Plant Act 2 (not really hard but it's a small difficulty check), Metropolis Zones (all of them), Wing Fortress Zone and of course Death Egg
Sonic3: Carnival Night Act 2 (if you don't know how to handle my avatar), nothing else in particular; I don't think Launch Base was very hard compared to most of the Sonic final levels
&Knuckles: Sandopolis Zones, Lava Reef Act 2, Death Egg Zones
SA1: Sky Deck, Lost World I suppose.
SA2: Crazy Gadget/Final Rush/Final Chase/Eternal Engine/Meteor Herd/Mad Space/Cannon's Core
S2006: End of the World.
Etc; and these are just from personal opinion obviously. Compared to most of the above, Crisis City/Rooftop Run/Planet Wisp were simple.
Yeah, I just wanna say: Fuck Carnival Night and all it stands for that was the worst thing ever when I was a kid lol. SA 2's final areas were pretty intense, I miss when Sonic games were good like that though, Generations came close but they still left out some of my favorite levels..like full HD Hydrocity Act 2..or the At Dawn segment, which they throw the ending of Speed Hightway to a camera shot of the sun rising (at dawn etc.)![]()
I can't wait until you get to the night level where you have to carry multiple objects very slowly over multiple very narrow paths, as you can't grab onto a ledge if you fall while holding something....
Anyways, I finally got around to trying out the Generations demo. Enjoyed classic Sonic stage more than modern, but I can probably live with both whenever I get around to picking the game up. I won't be doing modern sonic in 3-D though, it's actually harder with it on since you tend to lock onto the center of the screen with it, and those forward-sections with bends in the path ends up with you running blindly into something. Granted I also had the depth strength maxed for the lolz, and I couldn't even read the bloody HUD since it was so much in the fore-ground compared to the game visuals.
I can see GameInformer's difficulty complaints being justified if the game's level structure doesn't eventually build up to that point though...
Well I just hit the 2nd werehog stage where the last part of the stage seems to be an endless stream of repopping bots... and I suck at criticals![]()
I really should get back to finishing Unleashed. I picked it up for cheap because I wanted to see how bad it really was (it got bashed pretty hard on PS3), and only ended up getting around 50% of the way through.
Confusing as fuck hub structure didn't help things either. At least I spent the majority of my XP on Werehog just so those stages are less painful.
Unleashed's cities are shit. Once I finished the main story, I just stuck to the stage select menu and never went back. That aside, Day stage gameplay was pretty awesome and I loved the music.
I love modern Sonic, but I think that's because I also loved Sonic Adventure 1/2 and Unleashed. I practically grew up on Sonic 3 and Knuckles, but Classic Sonic doesn't really play the same way. He lacks his air-shield in Generations, which really throws me off since 15+ years worth of muscle memory has been built on being able to press A twice in midair. I was way too young at the time to really be any good at Sonic 1 and 2, so that style of gameplay (which it seems Classic was based on) is still alien to me.
I know there are harder levels, but they all follow the format of being more difficult the first time than the rest. Once you learn the level even the hardest ones are easy (or easier). I'd say classic Sonic (as in 1-S&K3) were harder to do because you could change routes very easily and organically.
You go so fast with modern Sonic (SA1+) that it's nearly impossible to go full speed without lots of mistakes. The only first time runs I get through are the ones I take my time and don't take any speedy risks. But once I learned more I could go through at top speed most of the time. The hardest thing about Sonic games are playing shitty characters or gimmicks.
Isn't that the same thing as saying that everything is harder the first time?
GameInformer is also a terrible publication to cite a review from. Calling them biased is probably an understatement. I prefer the term fuckheads.
As a side note, I'd love to see Windy Hill, Flying Battery Zone, Starlight Zone, Aquatic Ruin Zone and Pyramid Cave added as DLC levels.
Yeah....I just popped the game in for the first time in 8 months, and immediately went to waste 20min figuring out where the fuck I was supposed to go next.
Finally found it, was a werehog stage, and for some reason the enemies would kill me in three hits. I did not recall this game being that rough.