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  1. #61
    Can you spare some gil?
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    Classic looks good, I don't care much for the 3D auto play when I hit a spring.

  2. #62
    Relic Horn
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    Quote Originally Posted by Raen Ryong View Post
    2d sonic: they mentioned Sonic 2 era because it has spin dash but they didn't mention Insta-Shield (Sonic3) or lack thereof?! I love that thing

    Does look good though. Could it be they won't mess it up?!
    fuck yea it needs the bubble, fire, and lightning shield...

  3. #63
    Relic Horn
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    The shields were awesome. 2D side looks okay so far, 3D side looks like it might as well just be a 6 minute long FMV. I give it two to three more videos before animal friends start popping up and this starts going downhill.

  4. #64
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    Quote Originally Posted by Rokku View Post
    The shields were awesome. 2D side looks okay so far, 3D side looks like it might as well just be a 6 minute long FMV. I give it two to three more videos before animal friends start popping up and this starts going downhill.
    Hahaha I was looking for a word to describe some of the earlier Sonic 3D games (SA1/SA2), I used to call them cutscenes or autopilot, but FMV wins by far!

    I noticed the Sonic Rush combo system was dumped in, I suppose this was in recent games as well? Otherwise, so far we've only seen the first stage, I hazard a guess that more anal obstacles will come up once we reach end game (Scrap Brain/Metropolis/Death Egg), but the query here is how would they incorporate it into the 3D side of things (needs to be fast but still challenging/deathtrap)

  5. #65
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  6. #66
    Falcom is better than SE. Change my mind.
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    I hope they really don't fuck this up, but given the track record Sega has with Sonic...

    Also I'm glad I'm not the only one that finds the modern mode to be pretty dull. I had more fun raising Chao than I did the actual game.

  7. #67
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    Quote Originally Posted by Shenrien View Post
    Classic looks good, I don't care much for the 3D auto play when I hit a spring.
    Oh god I WISH the game would autoplay for me. Unfortunately, since this isn't the case for anything past the second level, I don't have that luxury.

    I noticed the Sonic Rush combo system was dumped in, I suppose this was in recent games as well?
    naw thats completely new to me, but I think it was in the DS Sonic Colors. Doesn't really take or give to the game though, just more buttons to press. If anything, its the difference between S+ ranks and A I imagine.

  8. #68
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    Ah I've not touched DS Sonic Colours but the combo system used in Sonic Rush was so that whenever you're in the air you simply hit R1 a few times (no skill required!) to charge up your "rush" meter, where you just basically propel/boost forward and smash anything in front of you, as well as giving you an instant burst of speed.

    Howcome you want the game to autoplay for you? =p

  9. #69
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    Quote Originally Posted by The Stig View Post
    Howcome you want the game to autoplay for you? =p
    I was mostly just making a jab at people who say you hold the up button through all the levels and the game plays for you.

    Not saying what I quoted did EXACTLY that, but it is a common remark about the newer sonic games

  10. #70
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    Its funny that at one point hes not even playing, just turns to talk to the reporter, and the game is still playing and playing well. Autopilot on crack. lol

    This happened with both modes but it seems like modern suffers from it the most.

  11. #71
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    I would have NEVER thought that dude in the GT video was playing the game. Especially since he raises his hands while the Sonic on the screen does stuff, but if you say so lol

    Edit: I guess the "I can get a lot of points here" remark and him staring at the screen are clues

  12. #72
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    Him jumping on enemies while hes looking at you and moving his hand in the Classic level should mean he's not playing it >_>

  13. #73
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    Which levels are you guys hoping to see in it? I think Star Light from #1 would be a good choice, as would Spring Yard, Labyrinth or Scrap Brain. Basically the whole zonelist from #2 (except possibly Hilltop, never a huge fan) and some Ice Cap Zone from #3 would hit the spot. Possibly some Launch Base too. I will be very sad if Flying Battery and Death Egg do not appear from the more recentish Sonics, I'd like to see City Escape/Final Rush/Final Chase etc.

  14. #74
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    This bitch better have 14 zones like Sonic 3 was originally suppose to have

  15. #75
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    Oh god. Had me fooled. >.>;

    I would like to see Labyrinth and Scrap Brain.

  16. #76
    Relic Horn
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    fooled?

  17. #77
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    I thought the dude in the GT video was playing the game. Seems like its someone hes talking to. lol

  18. #78
    Relic Horn
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    gotcha

  19. #79
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    They said there would be levels from Dreamcast era too.

    I would LOVE a Modern remake of Metal Harbor(best non-boss music in the game) and Final Rush(just extend the map a few minutes to account for boosting and call it done).

    I'll play this all day er day

  20. #80
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    http://www.andriasang.com/e/blog/201...ds_in_famitsu/


    Sonic Generations 3DS Appears in Famitsu's release calendar

    Portable version has different name from PS360 version, due for release this Winter.


    You might have already heard that Sonic Generations is coming to 3DS in addition to the originally announced PS3 and Xbox 360. But did you know that the portable version has a different name?

    This week's Famitsu reveals the name for the 3DS version to be Sonic Generations: Ao no Bouken (literally "Blue Adventure). The PS3 and Xbox 360 versions are known as Sonic Generations Shiro no Jikuu (literally "White Time and Space").

    It should be noted that these names are just for the Japanese versions of the games. At present (as far as I can tell, at least), the English versions are just known as "Sonic Generations."

    The magazine lists both versions as the 3DS and HD versions as due for release this Winter.

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