stupid question but does any1 know what they added with today's Empy Upgrade Items? o.O
and i actually ran into someone who thinks twashtar is a waste of time..
i would need some serious practice doing a 4 way SC solo, and maybe a moderate amount of STP. btw, and ive wondered this for a while. does saber dance screw up triple and quad attack?
also. im gonna build up a 100tp bonus magian dagger just so rudra isnt plagued with low ftp during that chain
All my tests have indicated that it's simply normal Double Attack that negates DA from /WAR. It gives approximately 50% DA at activation that decays to 20% after ~30 seconds (~1%/sec). I expect it wouldn't affect QA or TA.
Also, it's probably my duty to point out that:
Sekka -> Ukko's -> Ukko's -> Light -> Meditate + Hits -> Ukko's -> Ukko's -> Light likely does more than 30k damage and relies much less on luck.
Went through the Neo-Dynamis thread and could not find anyone with Bastok info, Particularly TE's anyone have one handy?
Except you cant carry the Skillchain over that many times.
my question was the meditate + hits > ukko > ukko
would need a good amount of STP and haste or a lucky double attack to pull that off. plus, if whatever gets hit with all those ukko's and lights survives, that warrior is a gonner. the dnc would live to benefit from aftermath
Naw, meant 30k total damage. Assumed 5k for ukko's average. MS and buffs could potentially pump that up.
Didn't SE say they were giving us another 40 points above the cap for crafting? Could've sworn that was being implemented this update...
what would we use that for? i would be pissed if i had to raise a craft just for new synergy recipes that probably isnt as good as abyssea gear
Ninja: AFBody, AF3+2head, Suppa, haste, march/march (no ghorn, no +2brd hands yet) means I can hit the delay cap with ~23.5% haste in gear, right?
Um, to have another craft at 100? >.> Do you not know how synergy works?...