Technical question: Does anyone know how to retrieve your POL password when you have POL set to save it?
I can remember my SE ID/PW and POL ID fine, but I can't remember my POL password for the life of me, nor do I really want to have to phone their horrid customer support currently.
Wanted to use my account on my lolMac, but hard to when stupid POL still wants the POL password. Wish they'd just migrate the system to only use the SE info when the account is attached to one....
Which mobs in abyssea *heal* from elemental damage, but not ice? ideally also not ice resistant. I'd like to keep a mob alive for a while, to determine INT and then be able to get massive dINT on it.
Melo Melo
That'll work well, but I'll be gearing kinda weird/stopping to do math so I'd prefer to sleep it.
Puks? I don't know if they absorb wind like normal puks though.
What does Vougier's contus do to jumps?
Which sea gorgets, other than Light, can be used for Victory Smite? (If any)
Anyone got a good source for war gear info? Perhaps a person with good ffxiah sets.
Anyone know the +% in damage of double attacks from Widowmaker?
Was looking into getting the Moogle Add-on to get a -pet damage hat for my Bst and was wondering if the final boss was a cakewalk at 90 (possibly even soloable?) or at least could be done with only 2-3 people? Probably will pick up the shantoto one too just to get the cape and movespeed pants so I guess I want to know if it can also be low-manned or soloed (As a Bst).
Well, i did 20 jumps naked, with only the polearm and didnt get any double attacks, was on drg/sam, i know its a very small sample size, and i couldve goten very unlucky, but my question was for people who had tested the polearm.
Also, anyone know the effect on lancer's hands +2 for spirit link?
Maybe it increases damage on a DA jump proc. Were you trying Soul/spirit jump or Jump/High jump? Might only proc on the latter. +1 AF head gives extra HP healed, so maybe hands do the same?
Tried 18 soul/spirit (12 spirit 6 soul) and last 2 were normal jump/high jump, no wyvern present though
I'm trying to decide which would be the better path to go. +10% DA axe, or the 2-4 attack axe? It's for dual wield with a Farsha in main hand.
10% DA is a lot better than OA2-4