^ lol
anyone else still having login issues or just me?
^ lol
anyone else still having login issues or just me?
Well me personally, I'm asking about gear sets. Playing any job in this game isn't difficult. Like I said, I played rdm for a bit at 75 cap but the gear selection and gearing strategies have changed A LOT from that time, not to mention gearing for whm has always been different.
Diabolos is down again
Gear for 5hitting a 492 on DRG/SAM.
Ok, my visitant status was about to run out in abyssea, so I went back to the entrance and traded a traverser stone, except it only extended my status by 2 minutes (from 6 to 8 ), and it also wouldn't let me trade any further stones. Why? I had gone in with capped time, and hadn't used any stones in days if that matters.
Did you get any time extensions? You can only add up to 120 minutes before zoning, and that includes TEs. To be clear:
Say you entered with 88 minutes and you get 3 TEs, putting up your artificial time to 118 minutes. Adding a stone would then add 2 minutes and since you're past 120, it won't let you add another.
Nope, was only fighting NMs. Went in with 120 minutes (or just a few minutes under it), went down to 6 minutes by the time I went to the surveyor or whatever it is, used a stone and was extended to 8 minutes. I didn't realize there was a cap on added time like that. What's the point if you can just get around it by zoning?
You went in with 118.
Once you've hit 120 minutes total, from any source, you cannot add more time via traverser stones.
Also, wtf @ the servers >.>
edit: fucking just got a trial nm kill taken away that happened right before servers went down, so apparently there was a rollback ><
Why for Rng using Wildfire is Sylvan neck adding more damage then a 0/25 mp Ugg pend? Yet Forban cape beats sylvan cape.. am I missing something about uggy pend activation? or is the assumed 8mab wrong?
I can't offer a straight guide but I can give some ideas about gear here. For WHM though the key pieces are a Surya's Staff +2, EAF Head/Legs and some form of cure potency body. If you can cap cure potency elsewhere (50%) then you can use the EAF body for cureskin.
Recommend Minnikin Monstrosity + Rescuer if you can't cap cure potency elsewhere and then another atma of your choice (Allure/Ambition/matriach/apoc).
You're really gearing as much haste and eaf as relevant for erase/na/haste, variant on that set for regen, hMP, enfeebling, repose/divine/nuking gear and curing.
WHM stuff-
I would say that the most important thing to focus on are Cure potency builds. AF3+2 body is optimal for Cure spells while Facio Bliaut is better for Curaga (Solace Stoneskin doesn't apply to Curaga, Bliaut frees up other slots for more -Enmity.) A precast gear for Cure/Curaga spells is very useful. You can honestly probably get by with just these two sets alone, but if you want to actually be a good WHM, there is a lot more that you can do. +20 Suble Blow Auspice is very overlooked and very useful, I highly recommend macroing those in. A Stoneskin set is great to have to increase survivability as well as a Refresh/PDT/MDT gear to idle in. My brother's WHM can actually take a hit better than my character due to something like 37% PDT, Phalanx, and 430 damage Stoneskin... Barspell sets + enfeebling sets are also quite handy.
In terms of merits, I would recommend 5x Barspell and 5x Cure Casting Time. Some might advise to drop the Cure Casting Time merits when you get more precast gear that makes them unnecessary. I don't really think it's worth it anymore, to be honest, as you won't have cure cast time capped when you're not on /RDM or /SCH. I find myself subbing BLM because I rarely need Refresh/Convert in Abyssea and Warp II is quite handy. Regen also isn't as good as it used to be. AF3+2 pant recycle effect + lots of cure potency gear has actually made cure spells equal to or greater than regen in terms of MP efficiency. A good but not optimal Cure V is more MP efficient than the best Regen IV, even without the Stoneskin effect.
Here's the spellcast I use for my brother's WHM. It's certainly not optimal but I consider it to be pretty good, at least something that might be handy to refer to.
Spoiler: show
Hope this helps.
If it's any help, the current best cure (non-Curaga) set is:
Surya's Staff +2 | Pax Grip | x | White Tathlum
Orison Cap +2 | Fylgja Torque +1 | Roundel Earring | Orison Earring
Orison Bliaud +2 | Augur's Gloves | Tamas Ring | Trooper's Ring
Orison Cape | Acerbic Sash | Orison Pantaloons +2 | Marduk's Crackows
49% Cure Potency, -30 Enmity (-50 with Minikin), and whatever extra MND.
Total cost is 11M.
Edit: Agreeing with Mojo, stick with Cure casting time merits regardless of the idiots who will tell you they're useless. 1) There are situations gear won't swap in on time, and 2) There are situations where you're going to want to be wearing other gear (ex. pdt or mdt) to prevent death.
Replace Acerbic Sash/Marduk's Crackows with Pythia Sash +1 and Blessed Pumps +1. Acerbic/Marduk's is Enmity-11 but VIT-7 and only MND+3. Even just NQ Pythia and Blessed +1 is Enmity -9 MND+9 Conserve MP+4 and Haste +3%, so you're left with the following.
Enmity -2 vs MND +6(+7) Conserve MP +4(+5) Haste+3%
Definitely worth giving up Enmity -2
Have fun getting a roundel if you don't already have one tho ><
As to orison vs facio body, uh, what?
5% extra of the heal becoming stoneskin is gonna touch 14% potency how?
Surya's Staff +2 is 22%.
Orison Cap +2 is 10%
Roundel Earring is 5%
Orison Earring is 2%.
Augur's Gloves is 4%
Orison Cape is 3%
Fylgja Torque +1 is also 3%.
Total all that is 49% cure potency. Cure potency cap is 50%. Facio could give only 1% in addition to that - easily outweighed by the cureskin power of bliaud+2.
Smart WHMs cap their potency WITHOUT using body slot so that they can make cureskin much more potent.